Search found 3 matches
- Sun Oct 10, 2021 11:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.41] Logistic Network updates if a green/red wire is removed from it.
- Replies: 2
- Views: 3054
[boskid][1.1.41] Logistic Network updates if a green/red wire is removed from it.
Hi! I have been playing Factorio with a friend in a heavily moded MP game (All of Bob's and Angel's mods, along with some smaller mods) and some hours ago we noticed that removing an electric pole would force the whole LN to update. This makes all inserters connected to the LN to work for one tick, ...
- Sat May 23, 2015 10:11 am
- Forum: News
- Topic: Friday Facts #87 - Visitors
- Replies: 40
- Views: 37069
Re: Friday Facts #87 - Visitors
Now that we have roads, how about stone wall + plastics (rubber) = bumper wall / crash barrier? It could be walked across, but when hit with a car, neither would take damage and the car would bounce very slightly back on the road. With these preventing from getting off road and mowing through pipes...
- Sat Nov 01, 2014 10:52 am
- Forum: News
- Topic: Friday Facts #58 - It is here
- Replies: 45
- Views: 36337
Re: Friday Facts #58 - It is here
This update was GREAT!
But I found one texture bug with the belts http://i.imgur.com/8B07uZd.png
But when you put another belt, somehow, the bug is fixed http://i.imgur.com/eZAPQys.png
Hope you'll be able to fix that issue!
But I found one texture bug with the belts http://i.imgur.com/8B07uZd.png
But when you put another belt, somehow, the bug is fixed http://i.imgur.com/eZAPQys.png
Hope you'll be able to fix that issue!