Search found 557 matches
- Sat Sep 22, 2018 12:56 pm
- Forum: News
- Topic: Friday Facts #261 - Performance + New player interaction
- Replies: 94
- Views: 45359
Re: Friday Facts #261 - Performance + New player interaction
I'd suggest altering the sleep timer to sleep for a shorter period of time, then run a spinlock on awake to time the next update more accurately. Using a spinlock waker also allows to pre-warm execution threads , as it takes time for the OS to wake them all up again. Nice idea. But if not implement...
- Sat Sep 22, 2018 12:48 pm
- Forum: News
- Topic: Friday Facts #261 - Performance + New player interaction
- Replies: 94
- Views: 45359
Re: Friday Facts #261 - Performance + New player interaction
Also, I found out that game is way more stable in performance in tight resource situations (for me it's playing game, recording in OBS for stream via CPU and in parallel recording via nvenc video card a local file) when I set core affinity (I usually give Factorio 2 cores out of 4 - works out brill...
- Fri May 04, 2018 8:22 pm
- Forum: News
- Topic: Friday Facts #241 - New player experience
- Replies: 117
- Views: 51227
Re: Friday Facts #241 - New player experience
Here are my thoughts on game tutorial: First thing that I would do is scrap the "one level for one tutorial" design and instead join all of the tutorials into one level. Now if you want to prevent player from wandering off you can always limit him by generating just part of the map first a...
- Sun Jan 21, 2018 4:13 pm
- Forum: Ideas and Suggestions
- Topic: nerf bots with additional maintenance costs
- Replies: 12
- Views: 5203
Re: nerf bots with additional maintenance costs
At the time I made the decision to make my own suggestion thread Well when I posted my suggestion I actually created a new thread here in "Ideas and Suggestions" section but it was moved to FF224 thread by moderators where it was overlooked by others. I was surprised that moderators haven...
- Sun Jan 21, 2018 3:25 pm
- Forum: Ideas and Suggestions
- Topic: Factorio Lag Killer
- Replies: 11
- Views: 4626
Re: Factorio Lag Killer
I highly doubt developers will implement something like this. Why? Adding another different game behavior would double the code needed for game as each behavior set would have its own code. Also doubling the code would also mean doubling the chance for new bugs being introduced into the game and not...
- Sat Jan 13, 2018 12:27 am
- Forum: Ideas and Suggestions
- Topic: nerf bots with additional maintenance costs
- Replies: 12
- Views: 5203
Re: nerf bots with additional maintenance costs
is it just my imagination or did you copy my idea from FF224 thread? Hi! In Friday Facts 224 developers sad that they thing that logistics bots are to powerful and that for small time they even thinking about removing them. I do agree with them that logistics bots are too powerful but I do not think...
- Sat Jan 13, 2018 12:01 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 424972
Re: Friday Facts #225 - Bots versus belts (part 2)
I see that suggestions about possible bot nerfing are still the same as they were in previous FF like increased power requirement, increased waiting times, lower carrying capacities. The problem with all these suggestions is that thy can easily be overcome by simply building more logistic robots, in...
- Sat Jan 06, 2018 12:45 am
- Forum: Off topic
- Topic: why Is the factorio gear rusted?
- Replies: 10
- Views: 4785
Re: why Is the factorio gear rusted?
Why is the Factorio gear rusted? Probably due to all that pollution that is being caused by all those nasty machines. You see acid rain that is most common result of heavy pollution is greatly speeding up the corrosion process. Now why hasn't it been preplaced? When you build your factory in Factori...
- Sat Jan 06, 2018 12:25 am
- Forum: Off topic
- Topic: How did you discover Factorio?
- Replies: 76
- Views: 79071
Re: How did you discover Factorio?
I actually discovered Factorio when I was searching on google for some Factory simulation game similar to Free Enterprise http://www.abandonia.com/en/games/538/Free+Enterprise.html Now after visiting the Factorio website, reading the description and looking at the old frailer video I wasn't very ent...
- Fri Jan 05, 2018 11:45 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 395839
How to properly nerf logistics robots - FF224
Hi! In Friday Facts 224 developers sad that they thing that logistics bots are to powerful and that for small time they even thinking about removing them. I do agree with them that logistics bots are too powerful but I do not think they should be removed but instead nerfed a bit. Now why are logisti...
Re: Money
You say that prices for oil and gasoline went down. While they did went down in US they didn't go down in many other countries. For instance if I just look at fuel prices in Slovenia (my country) fro the time we gained independence back in 2004 till today fuel prices doubled. And there are many coun...
- Sat Dec 19, 2015 10:35 am
- Forum: News
- Topic: Friday Facts #117 - Path Finder Optimisation I
- Replies: 42
- Views: 43839
Re: Friday Facts #117 - Path Finder Optimisation I
I'm wondering why developers are avoiding of implementing a heuristic path finding algorithm. Heuristic path finding algorithms excel in finding long paths especially on maps with large unreachable areas (big lakes or walled in areas) or room based maps (using walls and gates you can reach this in F...
- Sat Dec 19, 2015 9:39 am
- Forum: News
- Topic: Friday Facts #117 - Path Finder Optimisation I
- Replies: 42
- Views: 43839
Re: Friday Facts #117 - Path Finder Optimisation I
sometimes biters on the sides of a group will sometimes branch off from charging a direction to go somewhere else or attack something else. I'd really like to understand how they work, so don't be afraid to post an essay about it, this stuff really interests me and I love learning :) The reason why...
- Mon Aug 17, 2015 6:05 pm
- Forum: Not a bug
- Topic: [0.12.4] Research interrupts GUI
- Replies: 3
- Views: 6342
Re: [0.12.4] Research interrupts GUI
So you basically want that the research screen only opens if you are not in any other UI window?
- Sat Aug 08, 2015 12:55 pm
- Forum: Not a bug
- Topic: Factorio & Windows 10 and Team speak.
- Replies: 6
- Views: 7032
Re: Factorio & Windows 10 and Team speak.
We use allegro for that, I don't know how is it solved internally. After quick look at allegro documentation it seems that allegro us using keyboard and mouse hooks for receiving inputs. This means that allegro will probably "eat" all the keyboard and mouse events that it is configured to...
- Fri Aug 07, 2015 6:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.2][Ox] Minor graphical glitch Chemical Plant/splitter
- Replies: 3
- Views: 6492
Re: [0.12.2][Ox] Minor graphical glitch Chemical Plant/splitter
Are splitters on the same layer as other structures or are they on the same layer as conveyor belts.
- Fri Aug 07, 2015 5:50 pm
- Forum: 1 / 0 magic
- Topic: [0.12.2] Windows 10 and Factorio
- Replies: 6
- Views: 13030
Re: [0.12.2] Windows 10 and Factorio
FishSandwitch how did you get it to connect or setup the connection? We have been using direct connection for a while. When you say "direct connection" are you referring to having two computers directly connected with each other by an Ethernet cable? If so then you need to make sure that ...
- Fri Aug 07, 2015 5:40 pm
- Forum: Pending
- Topic: [0.11.16] Settings Gui Scaling
- Replies: 6
- Views: 9025
Re: [0.11.16] Settings Gui Scaling
I think that is a good idea.rorror wrote:maybe you can auto select it when you drag it around.
- Fri Aug 07, 2015 5:37 pm
- Forum: Not a bug
- Topic: Factorio & Windows 10 and Team speak.
- Replies: 6
- Views: 7032
Re: Factorio & Windows 10 and Team speak.
@Malaras Binding a middle mouse button to talk in Team Speak is probably not the best idea because general windows development guideline is that any mouse clicks are only intended to the window on which the click was made and not to any other application. So many applications would prevent team spea...
- Fri Aug 07, 2015 5:06 pm
- Forum: Technical Help
- Topic: Cannot download scenario pack
- Replies: 4
- Views: 5531
Re: Cannot download scenario pack
Either that or modify the download page to also include the Scenario pack download link for those who have been granted access to it.milo christiansen wrote:Someone needs to update the text on the profile page (because it specifically mentions a separate download if the updater does not work for someone).