Search found 19 matches

by tclack
Fri Mar 01, 2019 5:13 am
Forum: Resolved Problems and Bugs
Topic: [0.17.3] Crash when loading 0.17.2 save file in 0.17.3 (Can't connect systems with different fluids)
Replies: 3
Views: 1187

[0.17.3] Crash when loading 0.17.2 save file in 0.17.3 (Can't connect systems with different fluids)

Factorio crashes when loading 0.17.2 the attached save file in 0.17.3 (my other save files work fine). Current log and dump file attached.
by tclack
Fri Jun 08, 2018 1:39 pm
Forum: Won't fix.
Topic: [0.16.48] Update failed
Replies: 3
Views: 2506

Re: [0.16.48] Update failed

I also had an error updating the Headless server version from 0.16.48 to 0.16.49. [code] 2.720 Factorio initialised 2.720 Info Updater.cpp:385: Applying update /tmp/core-linux_headless64-0.16.48-0.16.49-update.zip 3.185 Error Util.cpp:49: File /home/<user>/factorio/bin/x64/factorio has unexpected co...
by tclack
Tue Jan 09, 2018 4:37 am
Forum: Ideas and Requests For Mods
Topic: They Are Billions Type Gameplay/Mod
Replies: 3
Views: 2757

Re: They Are Billions Type Gameplay/Mod

Have you tried the "Wave Defence" scenario? That should be a similar experience.
by tclack
Mon Nov 27, 2017 2:10 pm
Forum: Releases
Topic: Version 0.15.38
Replies: 32
Views: 23690

Re: Version 0.15.38

How do we downgrade the headless server version from version 0.15.38 back to version 0.15.37?
by tclack
Tue Oct 10, 2017 1:38 pm
Forum: Maps and Scenarios
Topic: Map String for Island
Replies: 1
Views: 3465

Re: Map String for Island

This one worked for me to start a good base. Note: you may want to adjust resource settings a bit to make it easier. >>>AAAPACMAAgABBAcAAAAEAAAAY29hbAEEAwoAAABjb3BwZXItb3Jl AQQDCQAAAGNydWRlLW9pbAIEAwoAAABlbmVteS1iYXNlAQIDCAAAAGl yb24tb3JlAQQDBQAAAHN0b25lAQQDCwAAAHVyYW5pdW0tb3JlAwMDZC Bag4CEHgCAhB4AA...
by tclack
Tue Jul 11, 2017 2:32 pm
Forum: Pending
Topic: Headless Server Crash [0.15.28] After High Uptime
Replies: 8
Views: 2912

Re: Headless Server Crash [0.15.28] After High Uptime

I use /quit on console for the game to exit gracefully and save back to the original file.
by tclack
Thu Jun 29, 2017 4:20 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.15.24] - Crash when hovering over blueprint in inventory
Replies: 1
Views: 1254

[kovarex] [0.15.24] - Crash when hovering over blueprint in inventory

Crash to desktop when mousing over blueprint in inventory (no mods running - vanilla rail world). Steps to recreate: Load the attached save. Open the main inventory. Mouse over a blueprint in main inventory. 0.001 2017-06-29 19:04:16; Factorio 0.15.24 (build 30526, win64, steam) 0.002 Operating syst...
by tclack
Fri May 26, 2017 5:56 pm
Forum: News
Topic: Friday Facts #192 - One million
Replies: 71
Views: 40474

Re: Friday Facts #192 - One million

Congats on 1 million!!! Glad to be a part of the Factorio Community. :D
Where can I get that factorio t-shirt?
by tclack
Wed May 03, 2017 7:47 am
Forum: Duplicates
Topic: [0.15.6] Belt flickering at max zoom-out level (map-view)
Replies: 4
Views: 2232

Re: [0.15.6] Belt flickering at max zoom-out level (map-view)

I suggest changing vram to "All" and see if that helps.
by tclack
Sun Mar 19, 2017 6:09 am
Forum: Not a bug
Topic: [14.22] Resolved: Inserters fail to fill up cargo wagon
Replies: 8
Views: 3604

Re: [14.22] Inserters fail to fill up cargo wagon

From the picture it looks like the chests and inserters on the top are one tile too far away.
by tclack
Tue Feb 28, 2017 6:12 pm
Forum: Gameplay Help
Topic: Question regarding science and research
Replies: 2
Views: 1416

Re: Question regarding science and research

Some research requires more than 1 of a science pack per cycle. That number refers to how many are needed per cycle.
by tclack
Mon Feb 27, 2017 1:43 pm
Forum: Multiplayer
Topic: Server Key
Replies: 8
Views: 2942

Re: Server Key

I can confirm that it works because that is my setup.
by tclack
Mon Feb 27, 2017 1:15 pm
Forum: Multiplayer
Topic: Server Key
Replies: 8
Views: 2942

Re: Server Key

You can use same key to host and play at the same time.
by tclack
Wed Feb 15, 2017 5:26 am
Forum: Gameplay Help
Topic: Automatically refueling your car - is it possible?
Replies: 3
Views: 5351

Re: Automatically refueling your car - is it possible?

I usually just filter the car's contents and then you can use long handed inserter.
by tclack
Mon Jan 23, 2017 7:44 am
Forum: News
Topic: Friday Facts #174 - Mod gui
Replies: 81
Views: 37518

Re: Friday Facts #174 - Mod gui

One thing I have been wanting for trains is the ability to name them with Route Names, (and sort by this function). In a large factory, I have dozens of trains, and I have to identify them by their stops... which is time-consuming. They also change their order on the page, so I can't remember them ...
by tclack
Sun Jan 22, 2017 11:00 am
Forum: Resolved Problems and Bugs
Topic: [14.21] Crash while walking in base
Replies: 3
Views: 1934

Re: [14.21] Crash while walking in base

Thanks for the link to memtest86+ Loewchen. It did find a small error in the RAM and I delved into the issue and it turned out to be the memory timings that were off. I reset them to default and re-ran the test and it ran through 2 passes without any errors. The crash was most likely related to the ...
by tclack
Sat Jan 21, 2017 7:58 pm
Forum: Resolved Problems and Bugs
Topic: [14.21] Crash while walking in base
Replies: 3
Views: 1934

[14.21] Crash while walking in base

The Game crashed while I was walking across my starter base (I had been playing for about an hour before the crash). I had a previous crash as well after setting a train schedule for one of my oil trains (testing a smart train system) but didn't get the log or save from that. :( Only Mod enabled and...

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