Search found 19 matches
- Sat Mar 02, 2019 7:28 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.3] Crash when loading 0.17.2 save file in 0.17.3 (Can't connect systems with different fluids)
- Replies: 3
- Views: 1187
Re: [0.17.3] Crash when loading 0.17.2 save file in 0.17.3 (Can't connect systems with different fluids)
Thanks. The save works perfectly in 0.17.4!
- Fri Mar 01, 2019 5:13 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.3] Crash when loading 0.17.2 save file in 0.17.3 (Can't connect systems with different fluids)
- Replies: 3
- Views: 1187
[0.17.3] Crash when loading 0.17.2 save file in 0.17.3 (Can't connect systems with different fluids)
Factorio crashes when loading 0.17.2 the attached save file in 0.17.3 (my other save files work fine). Current log and dump file attached.
- Fri Jun 08, 2018 1:39 pm
- Forum: Won't fix.
- Topic: [0.16.48] Update failed
- Replies: 3
- Views: 2506
Re: [0.16.48] Update failed
I also had an error updating the Headless server version from 0.16.48 to 0.16.49. [code] 2.720 Factorio initialised 2.720 Info Updater.cpp:385: Applying update /tmp/core-linux_headless64-0.16.48-0.16.49-update.zip 3.185 Error Util.cpp:49: File /home/<user>/factorio/bin/x64/factorio has unexpected co...
- Tue Jan 09, 2018 4:37 am
- Forum: Ideas and Requests For Mods
- Topic: They Are Billions Type Gameplay/Mod
- Replies: 3
- Views: 2757
Re: They Are Billions Type Gameplay/Mod
Have you tried the "Wave Defence" scenario? That should be a similar experience.
- Mon Nov 27, 2017 2:10 pm
- Forum: Releases
- Topic: Version 0.15.38
- Replies: 32
- Views: 23690
Re: Version 0.15.38
How do we downgrade the headless server version from version 0.15.38 back to version 0.15.37?
- Tue Oct 10, 2017 1:38 pm
- Forum: Maps and Scenarios
- Topic: Map String for Island
- Replies: 1
- Views: 3465
Re: Map String for Island
This one worked for me to start a good base. Note: you may want to adjust resource settings a bit to make it easier. >>>AAAPACMAAgABBAcAAAAEAAAAY29hbAEEAwoAAABjb3BwZXItb3Jl AQQDCQAAAGNydWRlLW9pbAIEAwoAAABlbmVteS1iYXNlAQIDCAAAAGl yb24tb3JlAQQDBQAAAHN0b25lAQQDCwAAAHVyYW5pdW0tb3JlAwMDZC Bag4CEHgCAhB4AA...
- Tue Jul 11, 2017 2:32 pm
- Forum: Pending
- Topic: Headless Server Crash [0.15.28] After High Uptime
- Replies: 8
- Views: 2912
Re: Headless Server Crash [0.15.28] After High Uptime
I use /quit on console for the game to exit gracefully and save back to the original file.
- Thu Jun 29, 2017 4:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.15.24] - Crash when hovering over blueprint in inventory
- Replies: 1
- Views: 1254
[kovarex] [0.15.24] - Crash when hovering over blueprint in inventory
Crash to desktop when mousing over blueprint in inventory (no mods running - vanilla rail world). Steps to recreate: Load the attached save. Open the main inventory. Mouse over a blueprint in main inventory. 0.001 2017-06-29 19:04:16; Factorio 0.15.24 (build 30526, win64, steam) 0.002 Operating syst...
- Fri Jun 23, 2017 6:16 am
- Forum: Ideas and Suggestions
- Topic: Fast Ghost Building Placement - Early game help
- Replies: 11
- Views: 21235
- Fri May 26, 2017 5:56 pm
- Forum: News
- Topic: Friday Facts #192 - One million
- Replies: 71
- Views: 40474
Re: Friday Facts #192 - One million
Congats on 1 million!!! Glad to be a part of the Factorio Community.
Where can I get that factorio t-shirt?
Where can I get that factorio t-shirt?
- Wed May 03, 2017 7:47 am
- Forum: Duplicates
- Topic: [0.15.6] Belt flickering at max zoom-out level (map-view)
- Replies: 4
- Views: 2232
Re: [0.15.6] Belt flickering at max zoom-out level (map-view)
I suggest changing vram to "All" and see if that helps.
- Sun Mar 19, 2017 6:09 am
- Forum: Not a bug
- Topic: [14.22] Resolved: Inserters fail to fill up cargo wagon
- Replies: 8
- Views: 3604
Re: [14.22] Inserters fail to fill up cargo wagon
From the picture it looks like the chests and inserters on the top are one tile too far away.
- Tue Feb 28, 2017 6:12 pm
- Forum: Gameplay Help
- Topic: Question regarding science and research
- Replies: 2
- Views: 1416
Re: Question regarding science and research
Some research requires more than 1 of a science pack per cycle. That number refers to how many are needed per cycle.
- Mon Feb 27, 2017 1:43 pm
- Forum: Multiplayer
- Topic: Server Key
- Replies: 8
- Views: 2942
Re: Server Key
I can confirm that it works because that is my setup.
- Mon Feb 27, 2017 1:15 pm
- Forum: Multiplayer
- Topic: Server Key
- Replies: 8
- Views: 2942
Re: Server Key
You can use same key to host and play at the same time.
- Wed Feb 15, 2017 5:26 am
- Forum: Gameplay Help
- Topic: Automatically refueling your car - is it possible?
- Replies: 3
- Views: 5351
Re: Automatically refueling your car - is it possible?
I usually just filter the car's contents and then you can use long handed inserter.
- Mon Jan 23, 2017 7:44 am
- Forum: News
- Topic: Friday Facts #174 - Mod gui
- Replies: 81
- Views: 37518
Re: Friday Facts #174 - Mod gui
One thing I have been wanting for trains is the ability to name them with Route Names, (and sort by this function). In a large factory, I have dozens of trains, and I have to identify them by their stops... which is time-consuming. They also change their order on the page, so I can't remember them ...
- Sun Jan 22, 2017 11:00 am
- Forum: Resolved Problems and Bugs
- Topic: [14.21] Crash while walking in base
- Replies: 3
- Views: 1934
Re: [14.21] Crash while walking in base
Thanks for the link to memtest86+ Loewchen. It did find a small error in the RAM and I delved into the issue and it turned out to be the memory timings that were off. I reset them to default and re-ran the test and it ran through 2 passes without any errors. The crash was most likely related to the ...
- Sat Jan 21, 2017 7:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [14.21] Crash while walking in base
- Replies: 3
- Views: 1934
[14.21] Crash while walking in base
The Game crashed while I was walking across my starter base (I had been playing for about an hour before the crash). I had a previous crash as well after setting a train schedule for one of my oil trains (testing a smart train system) but didn't get the log or save from that. :( Only Mod enabled and...