Search found 289 matches

by Nosferatu
Thu Mar 26, 2026 12:45 pm
Forum: Gameplay Help
Topic: FISH
Replies: 4
Views: 841

Re: FISH

What do you need fish for?

Getting back fish when sending up science only was a joke...

If you want it back: https://mods.factorio.com/mod/fish-from-space
by Nosferatu
Tue Mar 10, 2026 6:13 pm
Forum: Gameplay Help
Topic: Train Interrupt: differentiate between 'Destination Full' and 'No Path'
Replies: 11
Views: 776

Re: Train Interrupt: differentiate between 'Destination Full' and 'No Path'

What do you plan to do with the stuff that got overproduced and causes the station full?
That's the Fulgora problem. You can't store that stuff forever. I would simply send it to the recycler.

That would mean. 1,2 and 3 all go to the recycler.
Problem solved.
by Nosferatu
Wed Feb 18, 2026 8:24 am
Forum: Gameplay Help
Topic: Is this normal?
Replies: 10
Views: 863

Re: Is this normal?

Push that button to make the pollution cloud visible:
2026-02-18 09_17_29-Window.png
2026-02-18 09_17_29-Window.png (17.53 KiB) Viewed 736 times
You pushed through early game nicely.
They will come for you once you scale up production but containing them will be an "engineering problem"
by Nosferatu
Wed Feb 18, 2026 5:12 am
Forum: Gameplay Help
Topic: Does this game get harder?
Replies: 18
Views: 1927

Re: Does this game get harder?

https://wiki.factorio.com/Science_pack

The first 4 combined use 25 iron and 10,5 copper.
The next 2 will use 85 iron and 70 copper.

So your next lesson the game wants to teach you is scaling up - a lot.

I think normally the starting resources will not carry you past the rocket launch. But it's ...
by Nosferatu
Wed Feb 18, 2026 4:58 am
Forum: Gameplay Help
Topic: Is this normal?
Replies: 10
Views: 863

Re: Is this normal?

Your base seems to be nearly on hold. I don't see any assembly machine working.
Most of your current pollution comes from your miners which are far north.

Get into Map View (M) one of the buttons that appear below the minimap is Pollution.
It shows you have far your pollution cloud is reaching and ...
by Nosferatu
Mon Feb 09, 2026 11:22 am
Forum: Show your Creations
Topic: Ticketing system for 95% fresh agricultural science
Replies: 5
Views: 1694

Re: Ticketing system for 95% fresh agricultural science

If Nauvis doesn't need science it has 3 stick in its hub.
If it needs science it "destroys" one stick. Which generates a request for 1 stick in orbit.
One of the shuttles can now drop it's stick and can then leave. It doesn't matter which one.

The others have to way until another request is ...
by Nosferatu
Fri Feb 06, 2026 1:53 pm
Forum: Technical Help
Topic: Can't load mods when running on Geforce Now
Replies: 5
Views: 607

Re: Can't load mods when running on Geforce Now

Never used it myself but there is a command line option to sync mods with save on startup. --sync-mods FILE
Does that work?
https://wiki.factorio.com/Command_line_parameters
by Nosferatu
Sun Jan 25, 2026 7:20 am
Forum: Gameplay Help
Topic: Cannot launch space platform to other planets after upgrading 1.1 save to 2.0.73 + Space Age
Replies: 2
Views: 679

Re: Cannot launch space platform to other planets after upgrading 1.1 save to 2.0.73 + Space Age

That button wants to create a new platform on that planet. Which only works if you have the required industry there.

What you want to do: Enter a platform. Click on the hub.
Enter a schedule there and send it. Like a train.
by Nosferatu
Wed Jan 21, 2026 11:29 am
Forum: Show your Creations
Topic: I framed my creation...
Replies: 3
Views: 540

Re: I framed my creation...

What is in the underground line left of space science?
It ends no where?
by Nosferatu
Fri Jan 09, 2026 8:20 am
Forum: Not a bug
Topic: [2.0.72] Burner inserter won't fuel with spoilage
Replies: 9
Views: 958

Re: [2.0.72] Burner inserter won't fuel with spoilage

I remembered that there is some behavior like that and found the information on the wiki: https://wiki.factorio.com/Burner_inserter
by Nosferatu
Thu Jan 08, 2026 9:56 am
Forum: Not a bug
Topic: [2.0.72] Burner inserter won't fuel with spoilage
Replies: 9
Views: 958

Re: [2.0.72] Burner inserter won't fuel with spoilage

Burner Inserters spawn with an internal energy buffer of 500 kJ - that's why you don't need to feed them on the start.
by Nosferatu
Tue Dec 23, 2025 12:00 pm
Forum: Gameplay Help
Topic: how to make builder train
Replies: 7
Views: 1374

Re: how to make builder train

Here is a count perfect loading station that I used for my build train pre v2
https://forums.factorio.com/viewtopic.php?p=514368#p514368

But that breaks if you try to use it for ALL building materials.

I think you need a setup where it overloads the train and has an inserter on the other side to ...
by Nosferatu
Wed Dec 03, 2025 11:32 am
Forum: This Forum
Topic: Is there a new "bump" feature on the forum ?
Replies: 9
Views: 1737

Re: Is there a new "bump" feature on the forum ?

Maybe someone turned it on for a short time. It looks like this is a feature of phpBB that you only need to activate.
(But I don't know which version we are running here)

You can always ask the person who did it ;)
memberlist.php?mode=viewprofile&u=184513
by Nosferatu
Mon Dec 01, 2025 11:37 am
Forum: Ideas and Suggestions
Topic: Automate spidertron construction of out-of-range ghost buildings
Replies: 2
Views: 491

Re: Automate spidertron construction of out-of-range ghost buildings

This idea and the mod sound awesome.
Time to start factorio again and add new things ;)
by Nosferatu
Fri Nov 07, 2025 8:07 am
Forum: Gameplay Help
Topic: Spaceships interrupts don't interrupt...
Replies: 4
Views: 1078

Re: Spaceships interrupts don't interrupt...

When you plot a course to the shattered planet it's different.
Take a close look at the schedule.

All planets have leave when schedules.
Shattered planet has fly until.

Happens automatically. Use it.
by Nosferatu
Fri Oct 17, 2025 3:52 am
Forum: Implemented Suggestions
Topic: Give Combinators Higher Power Priority
Replies: 12
Views: 1947

Re: Give Combinators Higher Power Priority

Last time it was said this happens when power goes below 48,54%. Now it happens at 90%?
Last time there was a game play solution: Isolate your important combinators in it's own well backed up power grid.
How is this done on a space platform?

Link to last times technical explanation:
https://forums ...
by Nosferatu
Mon Oct 06, 2025 6:15 pm
Forum: Ideas and Suggestions
Topic: Fifo chest
Replies: 24
Views: 3887

Re: Fifo chest

I have to take that back.
After watching my Bioflux Buffer chest in my Gleba Base for a while and some testing:

I have no clue how I can use the "Spoiled first" inserter functionality to keep a fresh buffer chest.

The problem is: At the beginning it looks like it would work.
Spoiled first will ...
by Nosferatu
Mon Oct 06, 2025 3:51 pm
Forum: Ideas and Suggestions
Topic: Fifo chest
Replies: 24
Views: 3887

Re: Fifo chest

According to the wiki spoiling in a chest is done per stack.
So Spoiled first should be close to FIFO as long as you have decent throughput and quantitys.


https://wiki.factorio.com/Spoilage_mechanics
Freshness and stacking
When spoilable items form a stack (inserters picking up items, items being ...
by Nosferatu
Tue Sep 30, 2025 7:28 pm
Forum: Gameplay Help
Topic: Train ignores waiting bay
Replies: 10
Views: 2112

Re: Train ignores waiting bay

Try if the problem goes away if you put a wait 1 second condition onto the waiting bays.

From https://wiki.factorio.com/Railway#Train_schedule
It is also possible to set no wait condition, this causes the train to simply pass by the station without stopping.

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