Search found 283 matches

by Nosferatu
Mon Feb 09, 2026 11:22 am
Forum: Show your Creations
Topic: Ticketing system for 95% fresh agricultural science
Replies: 5
Views: 1295

Re: Ticketing system for 95% fresh agricultural science

If Nauvis doesn't need science it has 3 stick in its hub.
If it needs science it "destroys" one stick. Which generates a request for 1 stick in orbit.
One of the shuttles can now drop it's stick and can then leave. It doesn't matter which one.

The others have to way until another request is ...
by Nosferatu
Fri Feb 06, 2026 1:53 pm
Forum: Technical Help
Topic: Can't load mods when running on Geforce Now
Replies: 5
Views: 372

Re: Can't load mods when running on Geforce Now

Never used it myself but there is a command line option to sync mods with save on startup. --sync-mods FILE
Does that work?
https://wiki.factorio.com/Command_line_parameters
by Nosferatu
Sun Jan 25, 2026 7:20 am
Forum: Gameplay Help
Topic: Cannot launch space platform to other planets after upgrading 1.1 save to 2.0.73 + Space Age
Replies: 2
Views: 372

Re: Cannot launch space platform to other planets after upgrading 1.1 save to 2.0.73 + Space Age

That button wants to create a new platform on that planet. Which only works if you have the required industry there.

What you want to do: Enter a platform. Click on the hub.
Enter a schedule there and send it. Like a train.
by Nosferatu
Wed Jan 21, 2026 11:29 am
Forum: Show your Creations
Topic: I framed my creation...
Replies: 3
Views: 355

Re: I framed my creation...

What is in the underground line left of space science?
It ends no where?
by Nosferatu
Fri Jan 09, 2026 8:20 am
Forum: Not a bug
Topic: [2.0.72] Burner inserter won't fuel with spoilage
Replies: 9
Views: 821

Re: [2.0.72] Burner inserter won't fuel with spoilage

I remembered that there is some behavior like that and found the information on the wiki: https://wiki.factorio.com/Burner_inserter
by Nosferatu
Thu Jan 08, 2026 9:56 am
Forum: Not a bug
Topic: [2.0.72] Burner inserter won't fuel with spoilage
Replies: 9
Views: 821

Re: [2.0.72] Burner inserter won't fuel with spoilage

Burner Inserters spawn with an internal energy buffer of 500 kJ - that's why you don't need to feed them on the start.
by Nosferatu
Tue Dec 23, 2025 12:00 pm
Forum: Gameplay Help
Topic: how to make builder train
Replies: 7
Views: 933

Re: how to make builder train

Here is a count perfect loading station that I used for my build train pre v2
https://forums.factorio.com/viewtopic.php?p=514368#p514368

But that breaks if you try to use it for ALL building materials.

I think you need a setup where it overloads the train and has an inserter on the other side to ...
by Nosferatu
Wed Dec 03, 2025 11:32 am
Forum: This Forum
Topic: Is there a new "bump" feature on the forum ?
Replies: 9
Views: 1524

Re: Is there a new "bump" feature on the forum ?

Maybe someone turned it on for a short time. It looks like this is a feature of phpBB that you only need to activate.
(But I don't know which version we are running here)

You can always ask the person who did it ;)
memberlist.php?mode=viewprofile&u=184513
by Nosferatu
Mon Dec 01, 2025 11:37 am
Forum: Ideas and Suggestions
Topic: Automate spidertron construction of out-of-range ghost buildings
Replies: 2
Views: 417

Re: Automate spidertron construction of out-of-range ghost buildings

This idea and the mod sound awesome.
Time to start factorio again and add new things ;)
by Nosferatu
Fri Nov 07, 2025 8:07 am
Forum: Gameplay Help
Topic: Spaceships interrupts don't interrupt...
Replies: 4
Views: 803

Re: Spaceships interrupts don't interrupt...

When you plot a course to the shattered planet it's different.
Take a close look at the schedule.

All planets have leave when schedules.
Shattered planet has fly until.

Happens automatically. Use it.
by Nosferatu
Fri Oct 17, 2025 3:52 am
Forum: Implemented Suggestions
Topic: Give Combinators Higher Power Priority
Replies: 12
Views: 1616

Re: Give Combinators Higher Power Priority

Last time it was said this happens when power goes below 48,54%. Now it happens at 90%?
Last time there was a game play solution: Isolate your important combinators in it's own well backed up power grid.
How is this done on a space platform?

Link to last times technical explanation:
https://forums ...
by Nosferatu
Mon Oct 06, 2025 6:15 pm
Forum: Ideas and Suggestions
Topic: Fifo chest
Replies: 24
Views: 3413

Re: Fifo chest

I have to take that back.
After watching my Bioflux Buffer chest in my Gleba Base for a while and some testing:

I have no clue how I can use the "Spoiled first" inserter functionality to keep a fresh buffer chest.

The problem is: At the beginning it looks like it would work.
Spoiled first will ...
by Nosferatu
Mon Oct 06, 2025 3:51 pm
Forum: Ideas and Suggestions
Topic: Fifo chest
Replies: 24
Views: 3413

Re: Fifo chest

According to the wiki spoiling in a chest is done per stack.
So Spoiled first should be close to FIFO as long as you have decent throughput and quantitys.


https://wiki.factorio.com/Spoilage_mechanics
Freshness and stacking
When spoilable items form a stack (inserters picking up items, items being ...
by Nosferatu
Tue Sep 30, 2025 7:28 pm
Forum: Gameplay Help
Topic: Train ignores waiting bay
Replies: 10
Views: 1653

Re: Train ignores waiting bay

Try if the problem goes away if you put a wait 1 second condition onto the waiting bays.

From https://wiki.factorio.com/Railway#Train_schedule
It is also possible to set no wait condition, this causes the train to simply pass by the station without stopping.
by Nosferatu
Mon Sep 15, 2025 3:02 pm
Forum: Technical Help
Topic: [2.0.55] won't update
Replies: 11
Views: 2531

Re: 2.0.55 won't update

From 2.0.56 update thread
raiguard wrote: Thu Jun 19, 2025 2:46 pm We are pulling this release due to a packaging error. Stay tuned for 2.0.57.
Maybe pulling that releases broke something for the update chain for gog bought games?
(Disclaimer: I have no clue if their is a difference for updating when you buy from GOG)
by Nosferatu
Tue Sep 02, 2025 6:26 am
Forum: Gameplay Help
Topic: Silo not requesting from logistics network
Replies: 4
Views: 799

Re: Silo not requesting from logistics network

Your platform is not in automatic mode. I think that's the problem.
You need to set the schedule for the planet you are loading + a wait condition (for example wait 30 seconds)

And why is processing unit in red in the requests?
Please mouse over and tell us what it says.
by Nosferatu
Mon Sep 01, 2025 11:40 am
Forum: Ideas and Suggestions
Topic: [Space Age] Silo animations should be influenced by speed modules
Replies: 3
Views: 1033

Re: [Space Age] Silo animations should be influenced by speed modules

In Space Age a second rocket starts being produced while the first one is launched. Also the door animation should stop playing.
Your problem should only start once you produce faster then the animations.

This was their compromise they did not want to speed up the animations:

Source: https ...
by Nosferatu
Tue Aug 12, 2025 10:47 am
Forum: Gameplay Help
Topic: Requesting any item from a planet
Replies: 4
Views: 894

Re: Requesting any item from a planet

When you add a Logistic Request in your Space Platform there should be a box that shows you the "Import" planet and allows you to change it.
Sorry. Not at home. Can't provide screenshot

It looks like this: https://www.reddit.com/r/factorio/comments/1gr0rer/i_would_love_a_any_planet_option_for_the ...
by Nosferatu
Tue Aug 12, 2025 10:39 am
Forum: Gameplay Help
Topic: Requesting any item from a planet
Replies: 4
Views: 894

Re: Requesting any item from a planet

Only a few items have Fulgora preselected as source planet, but you can change that for every item.

FIRST select the item. Then change the sourceplanet.
Beware. Changing the item will change the source planet again.
by Nosferatu
Thu Aug 07, 2025 5:57 pm
Forum: Gameplay Help
Topic: "Station not full" condition problem
Replies: 4
Views: 773

Re: "Station not full" condition problem

Copper Depot is written white in the map. So it's not full.
I think you did not set a train limit at copper station.

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