What do you need fish for?
Getting back fish when sending up science only was a joke...
If you want it back: https://mods.factorio.com/mod/fish-from-space
Search found 289 matches
- Thu Mar 26, 2026 12:45 pm
- Forum: Gameplay Help
- Topic: FISH
- Replies: 4
- Views: 841
- Sun Mar 15, 2026 12:40 pm
- Forum: Technical Help
- Topic: Factorio not launching from Steam on Linux (Ubuntu 24.04) -> workaround using Legacy Runtime
- Replies: 2
- Views: 412
Re: Factorio not launching from Steam on Linux (Ubuntu 24.04) -> workaround using Legacy Runtime
Is your steam installed through snap?
- Tue Mar 10, 2026 6:13 pm
- Forum: Gameplay Help
- Topic: Train Interrupt: differentiate between 'Destination Full' and 'No Path'
- Replies: 11
- Views: 776
Re: Train Interrupt: differentiate between 'Destination Full' and 'No Path'
What do you plan to do with the stuff that got overproduced and causes the station full?
That's the Fulgora problem. You can't store that stuff forever. I would simply send it to the recycler.
That would mean. 1,2 and 3 all go to the recycler.
Problem solved.
That's the Fulgora problem. You can't store that stuff forever. I would simply send it to the recycler.
That would mean. 1,2 and 3 all go to the recycler.
Problem solved.
- Wed Feb 18, 2026 8:24 am
- Forum: Gameplay Help
- Topic: Is this normal?
- Replies: 10
- Views: 863
Re: Is this normal?
Push that button to make the pollution cloud visible:
You pushed through early game nicely.
They will come for you once you scale up production but containing them will be an "engineering problem"
They will come for you once you scale up production but containing them will be an "engineering problem"
- Wed Feb 18, 2026 5:12 am
- Forum: Gameplay Help
- Topic: Does this game get harder?
- Replies: 18
- Views: 1927
Re: Does this game get harder?
https://wiki.factorio.com/Science_pack
The first 4 combined use 25 iron and 10,5 copper.
The next 2 will use 85 iron and 70 copper.
So your next lesson the game wants to teach you is scaling up - a lot.
I think normally the starting resources will not carry you past the rocket launch. But it's ...
The first 4 combined use 25 iron and 10,5 copper.
The next 2 will use 85 iron and 70 copper.
So your next lesson the game wants to teach you is scaling up - a lot.
I think normally the starting resources will not carry you past the rocket launch. But it's ...
- Wed Feb 18, 2026 4:58 am
- Forum: Gameplay Help
- Topic: Is this normal?
- Replies: 10
- Views: 863
Re: Is this normal?
Your base seems to be nearly on hold. I don't see any assembly machine working.
Most of your current pollution comes from your miners which are far north.
Get into Map View (M) one of the buttons that appear below the minimap is Pollution.
It shows you have far your pollution cloud is reaching and ...
Most of your current pollution comes from your miners which are far north.
Get into Map View (M) one of the buttons that appear below the minimap is Pollution.
It shows you have far your pollution cloud is reaching and ...
- Mon Feb 09, 2026 11:22 am
- Forum: Show your Creations
- Topic: Ticketing system for 95% fresh agricultural science
- Replies: 5
- Views: 1694
Re: Ticketing system for 95% fresh agricultural science
If Nauvis doesn't need science it has 3 stick in its hub.
If it needs science it "destroys" one stick. Which generates a request for 1 stick in orbit.
One of the shuttles can now drop it's stick and can then leave. It doesn't matter which one.
The others have to way until another request is ...
If it needs science it "destroys" one stick. Which generates a request for 1 stick in orbit.
One of the shuttles can now drop it's stick and can then leave. It doesn't matter which one.
The others have to way until another request is ...
- Fri Feb 06, 2026 1:53 pm
- Forum: Technical Help
- Topic: Can't load mods when running on Geforce Now
- Replies: 5
- Views: 607
Re: Can't load mods when running on Geforce Now
Never used it myself but there is a command line option to sync mods with save on startup. --sync-mods FILE
Does that work?
https://wiki.factorio.com/Command_line_parameters
Does that work?
https://wiki.factorio.com/Command_line_parameters
- Sun Jan 25, 2026 7:20 am
- Forum: Gameplay Help
- Topic: Cannot launch space platform to other planets after upgrading 1.1 save to 2.0.73 + Space Age
- Replies: 2
- Views: 679
Re: Cannot launch space platform to other planets after upgrading 1.1 save to 2.0.73 + Space Age
That button wants to create a new platform on that planet. Which only works if you have the required industry there.
What you want to do: Enter a platform. Click on the hub.
Enter a schedule there and send it. Like a train.
What you want to do: Enter a platform. Click on the hub.
Enter a schedule there and send it. Like a train.
- Wed Jan 21, 2026 11:29 am
- Forum: Show your Creations
- Topic: I framed my creation...
- Replies: 3
- Views: 540
Re: I framed my creation...
What is in the underground line left of space science?
It ends no where?
It ends no where?
- Fri Jan 09, 2026 8:20 am
- Forum: Not a bug
- Topic: [2.0.72] Burner inserter won't fuel with spoilage
- Replies: 9
- Views: 958
Re: [2.0.72] Burner inserter won't fuel with spoilage
I remembered that there is some behavior like that and found the information on the wiki: https://wiki.factorio.com/Burner_inserter
- Thu Jan 08, 2026 9:56 am
- Forum: Not a bug
- Topic: [2.0.72] Burner inserter won't fuel with spoilage
- Replies: 9
- Views: 958
Re: [2.0.72] Burner inserter won't fuel with spoilage
Burner Inserters spawn with an internal energy buffer of 500 kJ - that's why you don't need to feed them on the start.
- Tue Dec 23, 2025 12:00 pm
- Forum: Gameplay Help
- Topic: how to make builder train
- Replies: 7
- Views: 1374
Re: how to make builder train
Here is a count perfect loading station that I used for my build train pre v2
https://forums.factorio.com/viewtopic.php?p=514368#p514368
But that breaks if you try to use it for ALL building materials.
I think you need a setup where it overloads the train and has an inserter on the other side to ...
https://forums.factorio.com/viewtopic.php?p=514368#p514368
But that breaks if you try to use it for ALL building materials.
I think you need a setup where it overloads the train and has an inserter on the other side to ...
- Wed Dec 03, 2025 11:32 am
- Forum: This Forum
- Topic: Is there a new "bump" feature on the forum ?
- Replies: 9
- Views: 1737
Re: Is there a new "bump" feature on the forum ?
Maybe someone turned it on for a short time. It looks like this is a feature of phpBB that you only need to activate.
(But I don't know which version we are running here)
You can always ask the person who did it
memberlist.php?mode=viewprofile&u=184513
(But I don't know which version we are running here)
You can always ask the person who did it
memberlist.php?mode=viewprofile&u=184513
- Mon Dec 01, 2025 11:37 am
- Forum: Ideas and Suggestions
- Topic: Automate spidertron construction of out-of-range ghost buildings
- Replies: 2
- Views: 491
Re: Automate spidertron construction of out-of-range ghost buildings
This idea and the mod sound awesome.
Time to start factorio again and add new things
Time to start factorio again and add new things
- Fri Nov 07, 2025 8:07 am
- Forum: Gameplay Help
- Topic: Spaceships interrupts don't interrupt...
- Replies: 4
- Views: 1078
Re: Spaceships interrupts don't interrupt...
When you plot a course to the shattered planet it's different.
Take a close look at the schedule.
All planets have leave when schedules.
Shattered planet has fly until.
Happens automatically. Use it.
Take a close look at the schedule.
All planets have leave when schedules.
Shattered planet has fly until.
Happens automatically. Use it.
- Fri Oct 17, 2025 3:52 am
- Forum: Implemented Suggestions
- Topic: Give Combinators Higher Power Priority
- Replies: 12
- Views: 1947
Re: Give Combinators Higher Power Priority
Last time it was said this happens when power goes below 48,54%. Now it happens at 90%?
Last time there was a game play solution: Isolate your important combinators in it's own well backed up power grid.
How is this done on a space platform?
Link to last times technical explanation:
https://forums ...
Last time there was a game play solution: Isolate your important combinators in it's own well backed up power grid.
How is this done on a space platform?
Link to last times technical explanation:
https://forums ...
- Mon Oct 06, 2025 6:15 pm
- Forum: Ideas and Suggestions
- Topic: Fifo chest
- Replies: 24
- Views: 3887
Re: Fifo chest
I have to take that back.
After watching my Bioflux Buffer chest in my Gleba Base for a while and some testing:
I have no clue how I can use the "Spoiled first" inserter functionality to keep a fresh buffer chest.
The problem is: At the beginning it looks like it would work.
Spoiled first will ...
After watching my Bioflux Buffer chest in my Gleba Base for a while and some testing:
I have no clue how I can use the "Spoiled first" inserter functionality to keep a fresh buffer chest.
The problem is: At the beginning it looks like it would work.
Spoiled first will ...
- Mon Oct 06, 2025 3:51 pm
- Forum: Ideas and Suggestions
- Topic: Fifo chest
- Replies: 24
- Views: 3887
Re: Fifo chest
According to the wiki spoiling in a chest is done per stack.
So Spoiled first should be close to FIFO as long as you have decent throughput and quantitys.
https://wiki.factorio.com/Spoilage_mechanics
Freshness and stacking
When spoilable items form a stack (inserters picking up items, items being ...
So Spoiled first should be close to FIFO as long as you have decent throughput and quantitys.
https://wiki.factorio.com/Spoilage_mechanics
Freshness and stacking
When spoilable items form a stack (inserters picking up items, items being ...
- Tue Sep 30, 2025 7:28 pm
- Forum: Gameplay Help
- Topic: Train ignores waiting bay
- Replies: 10
- Views: 2112
Re: Train ignores waiting bay
Try if the problem goes away if you put a wait 1 second condition onto the waiting bays.
From https://wiki.factorio.com/Railway#Train_schedule
From https://wiki.factorio.com/Railway#Train_schedule
It is also possible to set no wait condition, this causes the train to simply pass by the station without stopping.