If Nauvis doesn't need science it has 3 stick in its hub.
If it needs science it "destroys" one stick. Which generates a request for 1 stick in orbit.
One of the shuttles can now drop it's stick and can then leave. It doesn't matter which one.
The others have to way until another request is ...
Search found 283 matches
- Mon Feb 09, 2026 11:22 am
- Forum: Show your Creations
- Topic: Ticketing system for 95% fresh agricultural science
- Replies: 5
- Views: 1295
- Fri Feb 06, 2026 1:53 pm
- Forum: Technical Help
- Topic: Can't load mods when running on Geforce Now
- Replies: 5
- Views: 372
Re: Can't load mods when running on Geforce Now
Never used it myself but there is a command line option to sync mods with save on startup. --sync-mods FILE
Does that work?
https://wiki.factorio.com/Command_line_parameters
Does that work?
https://wiki.factorio.com/Command_line_parameters
- Sun Jan 25, 2026 7:20 am
- Forum: Gameplay Help
- Topic: Cannot launch space platform to other planets after upgrading 1.1 save to 2.0.73 + Space Age
- Replies: 2
- Views: 372
Re: Cannot launch space platform to other planets after upgrading 1.1 save to 2.0.73 + Space Age
That button wants to create a new platform on that planet. Which only works if you have the required industry there.
What you want to do: Enter a platform. Click on the hub.
Enter a schedule there and send it. Like a train.
What you want to do: Enter a platform. Click on the hub.
Enter a schedule there and send it. Like a train.
- Wed Jan 21, 2026 11:29 am
- Forum: Show your Creations
- Topic: I framed my creation...
- Replies: 3
- Views: 355
Re: I framed my creation...
What is in the underground line left of space science?
It ends no where?
It ends no where?
- Fri Jan 09, 2026 8:20 am
- Forum: Not a bug
- Topic: [2.0.72] Burner inserter won't fuel with spoilage
- Replies: 9
- Views: 821
Re: [2.0.72] Burner inserter won't fuel with spoilage
I remembered that there is some behavior like that and found the information on the wiki: https://wiki.factorio.com/Burner_inserter
- Thu Jan 08, 2026 9:56 am
- Forum: Not a bug
- Topic: [2.0.72] Burner inserter won't fuel with spoilage
- Replies: 9
- Views: 821
Re: [2.0.72] Burner inserter won't fuel with spoilage
Burner Inserters spawn with an internal energy buffer of 500 kJ - that's why you don't need to feed them on the start.
- Tue Dec 23, 2025 12:00 pm
- Forum: Gameplay Help
- Topic: how to make builder train
- Replies: 7
- Views: 933
Re: how to make builder train
Here is a count perfect loading station that I used for my build train pre v2
https://forums.factorio.com/viewtopic.php?p=514368#p514368
But that breaks if you try to use it for ALL building materials.
I think you need a setup where it overloads the train and has an inserter on the other side to ...
https://forums.factorio.com/viewtopic.php?p=514368#p514368
But that breaks if you try to use it for ALL building materials.
I think you need a setup where it overloads the train and has an inserter on the other side to ...
- Wed Dec 03, 2025 11:32 am
- Forum: This Forum
- Topic: Is there a new "bump" feature on the forum ?
- Replies: 9
- Views: 1524
Re: Is there a new "bump" feature on the forum ?
Maybe someone turned it on for a short time. It looks like this is a feature of phpBB that you only need to activate.
(But I don't know which version we are running here)
You can always ask the person who did it
memberlist.php?mode=viewprofile&u=184513
(But I don't know which version we are running here)
You can always ask the person who did it
memberlist.php?mode=viewprofile&u=184513
- Mon Dec 01, 2025 11:37 am
- Forum: Ideas and Suggestions
- Topic: Automate spidertron construction of out-of-range ghost buildings
- Replies: 2
- Views: 417
Re: Automate spidertron construction of out-of-range ghost buildings
This idea and the mod sound awesome.
Time to start factorio again and add new things
Time to start factorio again and add new things
- Fri Nov 07, 2025 8:07 am
- Forum: Gameplay Help
- Topic: Spaceships interrupts don't interrupt...
- Replies: 4
- Views: 803
Re: Spaceships interrupts don't interrupt...
When you plot a course to the shattered planet it's different.
Take a close look at the schedule.
All planets have leave when schedules.
Shattered planet has fly until.
Happens automatically. Use it.
Take a close look at the schedule.
All planets have leave when schedules.
Shattered planet has fly until.
Happens automatically. Use it.
- Fri Oct 17, 2025 3:52 am
- Forum: Implemented Suggestions
- Topic: Give Combinators Higher Power Priority
- Replies: 12
- Views: 1616
Re: Give Combinators Higher Power Priority
Last time it was said this happens when power goes below 48,54%. Now it happens at 90%?
Last time there was a game play solution: Isolate your important combinators in it's own well backed up power grid.
How is this done on a space platform?
Link to last times technical explanation:
https://forums ...
Last time there was a game play solution: Isolate your important combinators in it's own well backed up power grid.
How is this done on a space platform?
Link to last times technical explanation:
https://forums ...
- Mon Oct 06, 2025 6:15 pm
- Forum: Ideas and Suggestions
- Topic: Fifo chest
- Replies: 24
- Views: 3413
Re: Fifo chest
I have to take that back.
After watching my Bioflux Buffer chest in my Gleba Base for a while and some testing:
I have no clue how I can use the "Spoiled first" inserter functionality to keep a fresh buffer chest.
The problem is: At the beginning it looks like it would work.
Spoiled first will ...
After watching my Bioflux Buffer chest in my Gleba Base for a while and some testing:
I have no clue how I can use the "Spoiled first" inserter functionality to keep a fresh buffer chest.
The problem is: At the beginning it looks like it would work.
Spoiled first will ...
- Mon Oct 06, 2025 3:51 pm
- Forum: Ideas and Suggestions
- Topic: Fifo chest
- Replies: 24
- Views: 3413
Re: Fifo chest
According to the wiki spoiling in a chest is done per stack.
So Spoiled first should be close to FIFO as long as you have decent throughput and quantitys.
https://wiki.factorio.com/Spoilage_mechanics
Freshness and stacking
When spoilable items form a stack (inserters picking up items, items being ...
So Spoiled first should be close to FIFO as long as you have decent throughput and quantitys.
https://wiki.factorio.com/Spoilage_mechanics
Freshness and stacking
When spoilable items form a stack (inserters picking up items, items being ...
- Tue Sep 30, 2025 7:28 pm
- Forum: Gameplay Help
- Topic: Train ignores waiting bay
- Replies: 10
- Views: 1653
Re: Train ignores waiting bay
Try if the problem goes away if you put a wait 1 second condition onto the waiting bays.
From https://wiki.factorio.com/Railway#Train_schedule
From https://wiki.factorio.com/Railway#Train_schedule
It is also possible to set no wait condition, this causes the train to simply pass by the station without stopping.
- Mon Sep 15, 2025 3:02 pm
- Forum: Technical Help
- Topic: [2.0.55] won't update
- Replies: 11
- Views: 2531
Re: 2.0.55 won't update
From 2.0.56 update thread
(Disclaimer: I have no clue if their is a difference for updating when you buy from GOG)
Maybe pulling that releases broke something for the update chain for gog bought games?raiguard wrote: Thu Jun 19, 2025 2:46 pm We are pulling this release due to a packaging error. Stay tuned for 2.0.57.
(Disclaimer: I have no clue if their is a difference for updating when you buy from GOG)
- Tue Sep 02, 2025 6:26 am
- Forum: Gameplay Help
- Topic: Silo not requesting from logistics network
- Replies: 4
- Views: 799
Re: Silo not requesting from logistics network
Your platform is not in automatic mode. I think that's the problem.
You need to set the schedule for the planet you are loading + a wait condition (for example wait 30 seconds)
And why is processing unit in red in the requests?
Please mouse over and tell us what it says.
You need to set the schedule for the planet you are loading + a wait condition (for example wait 30 seconds)
And why is processing unit in red in the requests?
Please mouse over and tell us what it says.
- Mon Sep 01, 2025 11:40 am
- Forum: Ideas and Suggestions
- Topic: [Space Age] Silo animations should be influenced by speed modules
- Replies: 3
- Views: 1033
Re: [Space Age] Silo animations should be influenced by speed modules
In Space Age a second rocket starts being produced while the first one is launched. Also the door animation should stop playing.
Your problem should only start once you produce faster then the animations.
This was their compromise they did not want to speed up the animations:
Source: https ...
Your problem should only start once you produce faster then the animations.
This was their compromise they did not want to speed up the animations:
Source: https ...
- Tue Aug 12, 2025 10:47 am
- Forum: Gameplay Help
- Topic: Requesting any item from a planet
- Replies: 4
- Views: 894
Re: Requesting any item from a planet
When you add a Logistic Request in your Space Platform there should be a box that shows you the "Import" planet and allows you to change it.
Sorry. Not at home. Can't provide screenshot
It looks like this: https://www.reddit.com/r/factorio/comments/1gr0rer/i_would_love_a_any_planet_option_for_the ...
Sorry. Not at home. Can't provide screenshot
It looks like this: https://www.reddit.com/r/factorio/comments/1gr0rer/i_would_love_a_any_planet_option_for_the ...
- Tue Aug 12, 2025 10:39 am
- Forum: Gameplay Help
- Topic: Requesting any item from a planet
- Replies: 4
- Views: 894
Re: Requesting any item from a planet
Only a few items have Fulgora preselected as source planet, but you can change that for every item.
FIRST select the item. Then change the sourceplanet.
Beware. Changing the item will change the source planet again.
FIRST select the item. Then change the sourceplanet.
Beware. Changing the item will change the source planet again.
- Thu Aug 07, 2025 5:57 pm
- Forum: Gameplay Help
- Topic: "Station not full" condition problem
- Replies: 4
- Views: 773
Re: "Station not full" condition problem
Copper Depot is written white in the map. So it's not full.
I think you did not set a train limit at copper station.
I think you did not set a train limit at copper station.