
Search found 63 matches
- Mon Jun 23, 2025 9:51 pm
- Forum: Releases
- Topic: Version 2.0.56
- Replies: 5
- Views: 6675
Re: Version 2.0.56
So much to like in this one, I think my favourite is "Added ability to undo rotating or flipping an entity. (116605)" 

- Sat May 31, 2025 11:44 am
- Forum: News
- Topic: Friday Facts #438 - Space Age wrap up
- Replies: 109
- Views: 48770
Re: Friday Facts #438 - Space Age wrap up
Thanks for all the hard work
In 150 or so hours, almost all of the bugs I encountered were so small that I only realised they were bugs when I saw the changelog entry.
And fwiw, I'd love to read a weekly story/report about some bug(s)! But in the meantime, my factory must grow...

And fwiw, I'd love to read a weekly story/report about some bug(s)! But in the meantime, my factory must grow...
- Fri Mar 28, 2025 2:36 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.41] Unexpected platform damage
- Replies: 6
- Views: 2524
Re: [Rseding91] [2.0.41] Unexpected platform damage
This is funny, a day or two ago we were joking on twitch that platforms dont get damaged when you watch them 
Thanks for fixing this sort of a bug ^^

Thanks for fixing this sort of a bug ^^
- Mon Mar 10, 2025 8:05 am
- Forum: Releases
- Topic: Version 2.0.38
- Replies: 14
- Views: 7830
Re: Version 2.0.38
Bugfixes
...
Fixed achievement steamrolled can be earned while driving remotely. (https://forums.factorio.com/120247)
...
"Fixed achievement steamrolled couldn't be earned ..." or "Fixed so (that) achievement steamrolled can be earned ..."
From the linked thread, it is fixed so ...
- Fri Feb 28, 2025 10:01 pm
- Forum: Releases
- Topic: Version 2.0.36
- Replies: 15
- Views: 8014
Re: Version 2.0.36
I wanted this one in sooooo many games!FactorioBot wrote: Wed Feb 26, 2025 2:28 pm [*]Added an option to mute sound categories in sound settings. (126735)
Edit: I misunderstood, I thought it was to turn off certain categories of sound effects (like, say, rocket launch). Still, very nice to have.
- Thu Feb 27, 2025 10:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.35] Stack inserter not grabbing items from chest to train with filtered slots
- Replies: 8
- Views: 2227
Re: [2.0.35] Stack inserter not grabbing items from chest to train with filtered slots
I apologise in advance for a useless post, but.... SPACE TRAIN!
Never occurred to me that that is possible ^^

Never occurred to me that that is possible ^^
- Tue Jan 28, 2025 6:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.23] Rocket silo contents not summing up in right-side quick overview pane
- Replies: 3
- Views: 1467
Re: [boskid][2.0.23] Rocket silo contents not summing up in right-side quick overview pane
Ok i made rocket silo contents aggregate with other items for 2.0.33. The only downside will be that if the rocket inventory holds any of the items rocket silo also uses for crafting, they will also be aggregated, for now i will leave it that way.
Nice little QoL improvement. <switches to ...
- Tue Jan 28, 2025 4:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard] [All versions?] Mining Drills don't show contents of outgoing fluid box
- Replies: 2
- Views: 3380
Re: [raiguard] [All versions?] Mining Drills don't show contents of outgoing fluid box
I've actually "noticed" this, kind of, but it never occurred to me to consider it a bug or missing feature. Thanks for fixing!
- Fri Jan 17, 2025 3:29 am
- Forum: Won't fix.
- Topic: [2.0.24] Mines can create holes in space platform
- Replies: 13
- Views: 4532
Re: [2.0.24] Mines can create holes in space platform
Watching this thread like a hawk hoping it lands in "Not a Bug," it's genuinely a cool feature for people intending it, and allows for some rebellious creativity.
Maybe the only true bug is that the hole cannot be closed once opened, and might necessitate a new tile-building rule, "if a tile of ...
- Sat Jan 11, 2025 1:03 am
- Forum: Gameplay Help
- Topic: Does Fulgora contain only one vault ruin?
- Replies: 3
- Views: 3058
Re: Does Fulgora contain only one vault ruin?
Thank you, I had skipped searching the small islands to only search the large ones.. spent ages searching until I looked it up and found this post ^^mmmPI wrote: Fri Nov 01, 2024 5:09 pm you won't find any other "near", but there should be some others on the map, in the small islands with rich patch usually![]()
- Fri Jan 10, 2025 10:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.14] SA: Atomic bomb in space platforms request error text
- Replies: 2
- Views: 1455
Re: [Rseding91] [2.0.14] SA: Atomic bomb in space platforms request error text
apparently fixed in 2.0.30
125799

- Tue Dec 17, 2024 6:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.23] Crash hovering machine with "research-progress" product
- Replies: 1
- Views: 1155
Re: [Rseding91] [2.0.23] Crash hovering machine with "research-progress" product
Fixed in 2.0.26 according to the changelog at 124550
- Wed Dec 11, 2024 3:23 pm
- Forum: News
- Topic: Friday Facts #178 - Minimal mode and Mini-tutorials
- Replies: 44
- Views: 31641
Re: Friday Facts #178 - Minimal mode and Mini-tutorials
Sorry to resurrect this ancient thread, but the recent mention of minimal mode led me to re-read this FFF and I just wanted to say that it might be the best development since sliced bread ^^
- Sun Dec 08, 2024 12:53 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.20] Different inserter stack sizes replaced by 1 in parametrised blueprint (size/changed/parameter) (MR)
- Replies: 6
- Views: 2676
Re: [boskid][2.0.20] Different inserter stack sizes replaced by 1 in parametrised blueprint (size/changed/parameter) (MR
Not just a bugfix, also a neat new feature, ty!
- Sun Dec 08, 2024 12:20 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.5] Playing 2.0 loses Space Age achievements
- Replies: 6
- Views: 4220
Re: [Genhis][2.0.5] Playing 2.0 loses Space Age achievements
My 2 cents: Whilst this is of course a bug, and quite honestly I'd be a little upset too - I can't believe you're apologising. It's been less than 2 months for a pretty minor bug where an okay workaround is available. Either way, thanks for the fix!
- Mon Nov 18, 2024 4:55 pm
- Forum: Releases
- Topic: Version 2.0.20
- Replies: 45
- Views: 20782
Re: Version 2.0.20
This one made me laughFactorioBot wrote: Mon Nov 18, 2024 3:47 pm [*]Fixed that you could pick up items off the ground while flying in a rocket. (121778)

And thanks for all the hard work, as always!
- Sat Nov 16, 2024 1:20 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid] [2.0.18] Crash using quality shortcut (QualitySelector::onQualityCycle)
- Replies: 2
- Views: 2978
Re: [2.0.18] Crash when using the quality shortcut
Thanks for the report. This issue is fixed for 2.0.19. I already fixed it based on 11 automatically uploaded crash reports but it looks like they are all from you so i will attach this topic under the changelog.
42 minutes response time. And without paying an arm, a leg, a kidney and a lung for ...
- Fri Nov 15, 2024 10:08 pm
- Forum: Releases
- Topic: Version 2.0.19
- Replies: 31
- Views: 17068
Re: Version 2.0.19
Can't test that myself yet unfortunately, but I'm sure someone will be along shortly.RixMixed wrote: Fri Nov 15, 2024 9:50 pm Should have specified: Space Age Windows Zip
Looks like the regular windows version works as well as the regular linux version. The Windows ZIP and MAC version both seem to hang for me at 0 progress.
- Fri Nov 15, 2024 9:40 pm
- Forum: Releases
- Topic: Version 2.0.19
- Replies: 31
- Views: 17068
Re: Version 2.0.19
Have you tried restarting your browser? And which file specificially (windows/linux, with/without spaceage, normal/headless)?RixMixed wrote: Fri Nov 15, 2024 9:18 pm Hey, the ZIP package specifically isn't downloading for me. Is anyone else experiencing this?
- Fri Nov 15, 2024 2:57 am
- Forum: General discussion
- Topic: Landmines, the underestimated weapon against pretty much anything
- Replies: 32
- Views: 14497
Re: Landmines, the underestimated weapon against Biters
In thousands of hours, I don't think I've placed a single landmine. That will change tonight 
