Search found 31 matches

by TokMor
Sat Nov 09, 2024 3:42 pm
Forum: Ideas and Suggestions
Topic: Selector Combinator additional features for stack size
Replies: 0
Views: 59

Selector Combinator additional features for stack size

TL;DR Add additional options for the stack size selection in the selector combinator to allow for additional flexibility What? In addition to outputting the value of a single stack of an item, add additional options to multiply or divide the input by the stack size of the item. I propose adding the...
by TokMor
Sun Aug 23, 2020 1:44 am
Forum: Logistic Train Network
Topic: train not stoping at station
Replies: 13
Views: 5793

Re: train not stoping at station

that mod is known to break LTN. You're going to have to chose one or the other (just guess which one Optera will recommend you keep ;) )
by TokMor
Sun Aug 23, 2020 1:43 am
Forum: Logistic Train Network
Topic: [Feature Request] Add an option so that only empty trains leave the depot
Replies: 8
Views: 2949

Re: [Feature Request] Add an option so that only empty trains leave the depot

Using LTM is difficult in MP, unless all people playing are train experts. What I find helps is having one person "in charge" of the train network who can make bulletproof designs and post a book into the game BPs for the other players to use. All players are going to have to follow whatev...
by TokMor
Wed May 13, 2020 12:52 am
Forum: Logistic Train Network
Topic: [0.17/0.18] LTN Combinator
Replies: 104
Views: 64803

Re: [0.17/0.18] LTN Combinator

So I thought a bunch more on the post I made prior. First thing is I realized it would be silly to make a new setting for default provider and requester thresholds, your mod could just read the LTN version of these. I also thought of some additional changes that would make it even easier to both set...
by TokMor
Tue May 12, 2020 11:41 pm
Forum: Logistic Train Network
Topic: disable blueprinted stop until ready
Replies: 9
Views: 3516

Re: disable blueprinted stop until ready

Check out the LTN Combinator mod (also pinned in this channel) It makes encoding network IDs super easy, barely an inconvenience.
by TokMor
Wed May 06, 2020 4:13 pm
Forum: Logistic Train Network
Topic: [Bug] LTN Output gives wrong signals on multiitem providers
Replies: 9
Views: 3159

Re: [Bug] LTN Output gives wrong signals on multiitem providers

Make sure to include the layout of your provider stop, my guess is that the filter on your output inserters is not being set correctly, but would need to see the layout and the signals going to it when a train pulls up.
by TokMor
Fri May 01, 2020 3:09 pm
Forum: Logistic Train Network
Topic: [0.17/0.18] LTN Combinator
Replies: 104
Views: 64803

Re: [0.17/0.18] LTN Combinator

First off, this is an awesome mod, thanks for making it! I have a suggestion for a potential new feature, if you think they would be helpful and feasible. 1: Add an option to set thresholds to be controlled by 4 different map settings Add a checkbox next to provide threshold, provide stack threshold...
by TokMor
Sat Apr 25, 2020 2:00 pm
Forum: Logistic Train Network
Topic: Train not delivering between two stations
Replies: 2
Views: 1479

Re: Train not delivering between two stations

Thanks! Somehow I missed an extra wire that was connecting some signals back onto themselves. That doubled the signals even though I had it "set" for 5 cars.
by TokMor
Sat Apr 25, 2020 2:19 am
Forum: Logistic Train Network
Topic: Train not delivering between two stations
Replies: 2
Views: 1479

Train not delivering between two stations

Hi, I can't figure out what I am doing wrong here, so I'm hoping someone can help. I have a whole bunch of stations, but one particular provider doesn't appear to be providing its contents to the network. Here is the provider station (the angels-mono-silicon with 264k is what should be provided) pro...
by TokMor
Wed Apr 15, 2020 5:04 pm
Forum: Logistic Train Network
Topic: Feature: Flag to disable a depot
Replies: 8
Views: 3335

Re: Feature: Flag to disable a depot

When it is time to upgrade the trains (since you really only ever have to do it twice per game), I just turn off LTN dispatching via the map setting, wait for all the trains to go home to the depot, upgrade them all, and then turn dispatching back on. Maybe that will help you.
by TokMor
Tue May 14, 2019 10:34 pm
Forum: Implemented Suggestions
Topic: Sync mods and mod settings at same time
Replies: 1
Views: 1053

Sync mods and mod settings at same time

TL;DR When connecting to a modded server, sync both the mods and the mod settings at the same time What ? Right now you need to connect twice to a server, once to sync the mods, a second time to sync the mod settings. Instead, when a user connects to a server for the first time both the mod list an...
by TokMor
Sun Jun 24, 2018 2:29 am
Forum: Mods
Topic: [MOD 0.15] AAI Industry
Replies: 166
Views: 119354

Re: [MOD 0.15] AAI Industry

Please consider setting motors and electric motors to allow productivity modules.

Thanks!
by TokMor
Thu Jun 14, 2018 10:30 pm
Forum: Logistic Train Network
Topic: Cleanly stopping delivery of items to a station
Replies: 5
Views: 2509

Re: Cleanly stopping delivery of items to a station

In my mind clean means there is only an input buffer when production needs to happen. Otherwise there is only an output buffer. If you have enough output stored then you don't need any input. If output drops below the threshold then input will be scheduled and production will resume. I think the cle...
by TokMor
Tue Jun 12, 2018 8:49 pm
Forum: Logistic Train Network
Topic: Cleanly stopping delivery of items to a station
Replies: 5
Views: 2509

Re: Cleanly stopping delivery of items to a station

That works, but I wouldn't really call it clean. It just stacks up a bunch of inventory that could be used elsewhere.
by TokMor
Fri Jun 08, 2018 7:59 pm
Forum: Logistic Train Network
Topic: Cleanly stopping delivery of items to a station
Replies: 5
Views: 2509

Cleanly stopping delivery of items to a station

This mod is amazing but I am having difficulty finding a way to disable deliveries to an area when an output condition is met. For example, I turn copper plate into copper wire at a station, but I want it to stop requesting more copper when enough copper wire is already sitting in the output station...
by TokMor
Tue May 22, 2018 8:47 pm
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 265
Views: 116871

Re: [MOD 0.16] Bulk Rail Loaders

Oh... that isn't aligned after all. It is difficult to tell with vertical stations I suppose. Thanks for your assistance.
by TokMor
Tue May 22, 2018 7:11 pm
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 265
Views: 116871

Re: [MOD 0.16] Bulk Rail Loaders

Yes, I checked the alignment extensively. I wonder if it is an issue with the first car then, in the example you posted it was the final car, does it still work for you if you put the station directly in front of the BRL?

Image
by TokMor
Mon May 21, 2018 1:04 pm
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 265
Views: 116871

Re: [MOD 0.16] Bulk Rail Loaders

It does not appear to work unfortunately. However, it looks like sometimes it will load a loco if the BRL is one car in front of the loco, but that looks a bit funny and is likely not intended.
by TokMor
Sun May 20, 2018 6:58 pm
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 265
Views: 116871

Re: [MOD 0.16] Bulk Rail Loaders

Really enjoying this mod, but I have a request. Is it possible to allow the bulk loader to load fuel onto locos when the "any" option is selected?

Thanks!
by TokMor
Thu Jun 01, 2017 4:33 am
Forum: Not a bug
Topic: [0.15.X] Dynamic recipe mods cause issues
Replies: 5
Views: 2410

Re: [0.15.X] Dynamic recipe mods cause issues

For example, the attached mod settings file works fine when I host the server, but players are unable to join unless I send them the settings file. Expected result would be that they would download the settings from the server like other mods.

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