Search found 48 matches
- Tue Feb 07, 2017 12:02 am
- Forum: Combinator Creations
- Topic: CzechMate: A remote-controlled chess board
- Replies: 3
- Views: 2390
Re: CzechMate: A remote-controlled chess board
I don't know if you have seen this thing going around https://www.reddit.com/r/factorio/comme ... ontroller/ could be a useful interface, turn on one combinator to indicate selection, move to select the desired square, then turn it off to switch the control to move piece.
- Mon Feb 06, 2017 11:33 pm
- Forum: Combinator Creations
- Topic: Empty mining outpost alarm
- Replies: 7
- Views: 7013
Re: Empty mining outpost alarm
Good concept, I had some trouble working out what all the combinators are meant to be doing. If I understand your requirements correctly I think you might like this design I was playing with for a few optimizations on yours. http://i.imgur.com/L9lqwD1.png The idea is the same, the first contaminator...
- Wed Dec 07, 2016 10:15 pm
- Forum: Combinator Creations
- Topic: Virtual Pet
- Replies: 1
- Views: 2140
Virtual Pet
Just for fun I made a simple Virtual Pet using a light display for a face and a timer based health bar. As the timer advances the heath bar goes down and the face changes, feeding it one coal resets the timer. When your pet dies it can output a constant signal, so you could hook it up to part of you...
- Fri Nov 25, 2016 10:45 pm
- Forum: News
- Topic: Friday Facts #166 - Combat Revisit
- Replies: 158
- Views: 70834
Re: Friday Facts #166 - Combat Revisit
With nuclear power coming to the game I would like to see a late game nuke, eater hand held missile type weapon or something you launch like the rocket. Late game I want to have the option of using a large amount of recesses to make something that can take out large biter nests with almost no effort...
- Tue May 10, 2016 3:04 pm
- Forum: Ideas and Suggestions
- Topic: Water stuff
- Replies: 27
- Views: 6735
Boats
I have one thing that I have really been wanting to see added to the game. (apologizes if this have been suggested to much already) Boats, Boats would act somewhat like trains. They might not be as versatile as trains but I have been longing for something to do all the water in the game, and Boats w...
- Fri Mar 18, 2016 6:35 pm
- Forum: Gameplay Help
- Topic: [YouTube] Gepwin's train tutorials
- Replies: 1
- Views: 1374
[YouTube] Gepwin's train tutorials
I have spent a lot of time with trains over my time in Factorio, for anyone looking for train help, here is the current list of my train tutorials. The Traintorial (a basic overview of how to use trains for absolute beginners) Factorio Traintorial Signals and Multi-train Networks ( How to use signal...
- Thu Jul 16, 2015 6:01 pm
- Forum: Videos
- Topic: 20 Factorio Life Hacks
- Replies: 2
- Views: 6012
20 Factorio Life Hacks
A list of 20 tips or 'life hacks' for Factorio https://youtu.be/mUsVFnAmEDw. Tell me your life hacks in the comments
- Mon Apr 13, 2015 6:14 pm
- Forum: General discussion
- Topic: 24k Alien Artifacts and a creepy observation
- Replies: 22
- Views: 15861
Re: 24k Alien Artifacts and a creepy observation
Looks like a Zelda sprite to me.
- Sat Apr 04, 2015 2:54 pm
- Forum: General discussion
- Topic: Easter in Factorio
- Replies: 3
- Views: 3187
Re: Easter in Factorio
I found 24 :3 Do the artifacts dropped by the nest in the bottom left count as eggs? If not then I found only 21. :( Good job, I don't know if I could fined 20 and I put them there :) Nests count if you want (I thought I got rid of all the nests but shore) there may be about 28 eggs in that case :)...
- Sat Apr 04, 2015 2:00 pm
- Forum: General discussion
- Topic: Game for geeks?
- Replies: 14
- Views: 8584
Re: Game for geeks?
you don't need to be verry verry smart to play it And people have provided more than ample evidence of that fact, in full audio-visual format on youtube, which they then link from the videos subforum . :-) Case in point, I just watched this video tonight. I'm just relieved I wasn't the video exampl...
- Sat Apr 04, 2015 1:18 pm
- Forum: General discussion
- Topic: Easter in Factorio
- Replies: 3
- Views: 3187
Easter in Factorio
Happy almost Easter everybody! To celebrate this egg and candy filled holiday I have created an Easter custom map on witch I have hidden 25 alien artifacts ( I didn’t have any eggs) To play download the Easter folder in to your scenarios folder, start Factorio, and select Easter in the Custom scenar...
- Mon Feb 09, 2015 10:59 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 497
- Views: 576356
Re: Let's see your clever builds
That is an amazing idea. Thank you, I have been racking my brain trying to think of how to do this with no smart inserters.MadZuri wrote:Also of note, if you don't want to use underground belts, you can use boilers to filter out fuel from a mixed line. No power needed.
- Tue Jan 27, 2015 2:34 am
- Forum: General discussion
- Topic: The most useless thing in game.
- Replies: 76
- Views: 41376
Re: The most useless thing in game.
LOL Fish I was just about to say that, you beat my replyFishSandwich wrote:Not true. I use burner inserters to fuel my boilers.icelom wrote:Burner inserters however have no use at all.
- Mon Jan 26, 2015 11:31 pm
- Forum: General discussion
- Topic: The most useless thing in game.
- Replies: 76
- Views: 41376
Re: The most useless thing in game.
The Burner Mining Drill. I build maybe 3 of the things before I get to electricity then they sit in storage forever.
- Wed Dec 31, 2014 3:05 pm
- Forum: Videos
- Topic: [YouTube] Factorio Base Tours
- Replies: 34
- Views: 20901
Re: [YouTube] Factorio Base Tours
Base Tour 13ish is out. Today's base is from the one and only FishSandwich.
- Tue Dec 30, 2014 3:19 am
- Forum: General discussion
- Topic: Alien Planet Naming
- Replies: 3
- Views: 2696
Alien Planet Naming
So I was righting out an idea I had for a new Factorio video and I realized I didn't know what the name of the alien planet is. I've looked around and have yet to see if it even has a name. So my question is, did I miss it somewhere, entirely possible because I am bad a researching things, and if th...
- Sat Dec 20, 2014 4:51 pm
- Forum: Videos
- Topic: [YouTube] Factorio Base Tours
- Replies: 34
- Views: 20901
Re: [YouTube] Factorio Base Tours
Base Tour 12 is out with a organization focused factory by General Marbles.
- Fri Dec 19, 2014 7:32 pm
- Forum: Releases
- Topic: Version 0.11.7
- Replies: 29
- Views: 43396
Re: Version 0.11.7
On mac 10.9.5 when trying to update I get a Notice saying "Update failed:
File /Applications/factorio.app/Contents/data/changelog.txt has unexpected content"
File /Applications/factorio.app/Contents/data/changelog.txt has unexpected content"
- Thu Dec 11, 2014 6:27 pm
- Forum: Videos
- Topic: [YouTube] Factorio Base Tours
- Replies: 34
- Views: 20901
Re: [YouTube] Factorio Base Tours
Base Tour 11 with a hard mode factory by NeoForce.
- Sat Nov 29, 2014 8:35 pm
- Forum: Videos
- Topic: New tutorial: Signals and Multi-train Networks
- Replies: 2
- Views: 16571
New tutorial: Signals and Multi-train Networks
After a long wait, I have finished my second train tutorial, this covers Multi-train setups and using signals. For a more basic train tutorial you can watch my fist one here. I hope you find it useful