Search found 45 matches

by Criperum
Fri Nov 15, 2024 10:54 am
Forum: Ideas and Suggestions
Topic: [2.0] Allow decider combinator to output a valued signal.
Replies: 1
Views: 135

Re: [2.0] Allow decider combinator to output a valued signal.

+1 completely agree. That would make things much more compact and simple
by Criperum
Thu Nov 14, 2024 5:56 pm
Forum: Bug Reports
Topic: [2.0.17] Trains station marked for deconstruction considered as valid
Replies: 0
Views: 64

[2.0.17] Trains station marked for deconstruction considered as valid

As it said in title. If station is marked for deconstruction it acts as valid station up until last moment. It persists on remote view. And the most important trains try to reach it leading to "no path error" if rails are gone by that moment.
by Criperum
Fri Nov 08, 2024 2:02 pm
Forum: News
Topic: Friday Facts #436 - Lost in Translation
Replies: 80
Views: 10500

Re: Friday Facts #436 - Lost in Translation

Probably not big enough for a bug report but in language drop down Georgian option looks like squares
Georgian.png
Georgian.png (3.06 MiB) Viewed 4787 times
by Criperum
Tue Nov 05, 2024 1:55 pm
Forum: Not a bug
Topic: [2.0.14] Combinators: EACH not allowing condition to be evaluated
Replies: 17
Views: 680

Re: [2.0.14] Combinators: EACH not allowing condition to be evaluated

I think it's intentional. "Each" filters out signal from Input and then either transforms them into selected signal or outputs then as is. Since there are no inputs it's nothing to filter and nothing to transform/output
by Criperum
Tue Oct 29, 2024 12:12 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.0.11] Train interrupt wildcard signal mixing
Replies: 8
Views: 967

Re: [Klonan] [2.0.11] Train interrupt wildcard signal mixing

It just takes time to happen. But i'm sure it happens. I'll try to catch the moment and make a video
by Criperum
Tue Oct 29, 2024 7:25 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.0.11] Train interrupt wildcard signal mixing
Replies: 8
Views: 967

Re: [Klonan] [2.0.11] Train interrupt wildcard signal mixing

My ordering system is in initial state and i have only one working liquid train. So there is no race condition between them
by Criperum
Mon Oct 28, 2024 8:37 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.0.11] Train interrupt wildcard signal mixing
Replies: 8
Views: 967

Re: [Klonan] [2.0.11] Train interrupt wildcard signal mixing

Still experiencing this bug in 2.0.12
As you can see the train has request temp station. It cannot reach it because it's full. But interruption should not fire in first place in the situation
by Criperum
Mon Oct 28, 2024 8:25 pm
Forum: Bug Reports
Topic: [2.0.12] p0_s for liquids returns 40 for formulas
Replies: 1
Views: 128

Re: [2.0.12] p0_s for liquids returns 40 for formulas

More likely any formulas with p0_s of liquids resolve to 40
by Criperum
Mon Oct 28, 2024 8:10 pm
Forum: Bug Reports
Topic: [2.0.12] p0_s for liquids returns 40 for formulas
Replies: 1
Views: 128

[2.0.12] p0_s for liquids returns 40 for formulas

1. make a parametrized BP and use stack size variable in parameter formulas
2. Place BP choosing any liquid as actual value

Result:
Stack size is 40
Expected result:
Zero may be or some way to handle it inside formula itself
by Criperum
Tue Oct 22, 2024 3:02 pm
Forum: Not a bug
Topic: [2.0.8] S-bend cannot be placed without blueprint
Replies: 4
Views: 235

[2.0.8] S-bend cannot be placed without blueprint

Before SA an S-bend rails were able to be manually placed between parallel rails manually just by stretching and snapping the rails between them. Right now the only way to do so is through Shift + Click (Ctrl+Click also) which places a blueprint which requires drones to build or another round of man...
by Criperum
Fri Oct 11, 2024 11:27 am
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 35795

Re: Friday Facts #432 - Aquilo

Some Ammonia Sharks? They don't break things but suck your heat dry.
by Criperum
Fri Oct 04, 2024 11:25 am
Forum: News
Topic: Friday Facts #431 - Gleba & Captivity
Replies: 158
Views: 31940

Re: Friday Facts #431 - Gleba & Captivity

How about moving biter nests? All nice lab designs has to be thrown away? Is it like neverending oil field? Or it's supposed to be captured in numbers?
How do eggs spoil in chests? In machines?
by Criperum
Fri Sep 20, 2024 12:26 pm
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 154
Views: 31464

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

If they are so territorial will they fight each other if lured in other demolisher's territory?
by Criperum
Fri Aug 16, 2024 11:52 am
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 35721

Re: Friday Facts #424 - Gleba Pentapod Enemies

The new creatures look interesting. ^^ So peaceful is not an option again like it was when you needed alien items for science? Agreed. I thought a considerable amount of people disliked the alien artifact aspect of having to manually farm that stuff just be able to progress further and that the dev...
by Criperum
Fri Aug 16, 2024 11:22 am
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 35721

Re: Friday Facts #424 - Gleba Pentapod Enemies

So peaceful is not an option again like it was when you needed alien items for science?
by Criperum
Fri Apr 12, 2024 3:16 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 157
Views: 32623

Re: Friday Facts #406 - Space Age Music

The first undiscovered planet theme sounds like some jumping frogs. May be a swamp with new jumping biters. The second sounds aerial. My guess is something like flying islands from Avatar. Am I missing something? I only see one "undisclosed" planet theme song. Where is the 2nd one? I just...
by Criperum
Fri Apr 12, 2024 11:24 am
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 157
Views: 32623

Re: Friday Facts #406 - Space Age Music

The first undiscovered planet theme sounds like some jumping frogs. May be a swamp with new jumping biters.
The second sounds aerial. My guess is something like flying islands from Avatar.

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