Search found 8 matches
- Fri Jan 24, 2020 9:51 am
- Forum: Ideas and Suggestions
- Topic: Improve ghost tile construction handling
- Replies: 8
- Views: 1911
Re: Improve ghost tile construction handling
Ghost building outside of network has huge value in planning a factory's future. It might also be the case that roboports would be added to a new area, gradually filling the planned expansion, which could be planned many, many hours before actually wanting to build them. Obviously there are modifica...
- Fri Jan 24, 2020 7:37 am
- Forum: Ideas and Suggestions
- Topic: Improve ghost tile construction handling
- Replies: 8
- Views: 1911
Re: Improve ghost tile construction handling
If a roboport is powered, do jobs, else skip the roboport. Absolutely no need for removing them at powerdown, only a simple condition.
- Thu Jan 23, 2020 8:47 pm
- Forum: Ideas and Suggestions
- Topic: Improve ghost tile construction handling
- Replies: 8
- Views: 1911
Improve ghost tile construction handling
TL;DR Provide chunks information of ghost tiles and roboports related. Add job queue to roboports. This would remove the need for construction checking for ghosts not in construction area. What ? Each factorio chunk would have a list of ghosts in the area, and a list of roboports which are related ...
- Sat Dec 08, 2018 9:49 am
- Forum: Duplicates
- Topic: [0.16.51] Construction Robots stop working in various areas
- Replies: 10
- Views: 5007
Re: [0.16.51] Construction Robots stop working in various areas
Could it be possible to connect the overlapping networks on placement of a new roboport? In the example of 35 ports, wouldn't that then be only 4500*1 checks, or instead of maximum 35 checks like now, it would have to only check once? Roboports are rarely moved, so wouldn't that optimize a lot? (not...
- Fri Apr 28, 2017 10:17 am
- Forum: Balancing
- Topic: Radar transmission
- Replies: 1
- Views: 1230
Radar transmission
The radar transmission could get grainier, if the radar doesn't get sufficient power. Now player gets full view on the area even with a single solar panel.
A very small detail, but I think it would make sense.
A very small detail, but I think it would make sense.
- Sun Jan 29, 2017 4:03 pm
- Forum: Ideas and Suggestions
- Topic: Logistics robot network feedback loop
- Replies: 5
- Views: 2836
Re: Logistics robot network feedback loop
This new system could also adapt to changing needs. If there is a sudden need for double the items in the same time the player wouldn't have to tweak every request, but the network would notice this and would assign more robots on the job.
- Sun Jan 29, 2017 3:48 pm
- Forum: Ideas and Suggestions
- Topic: Logistics robot network feedback loop
- Replies: 5
- Views: 2836
Re: Logistics robot network feedback loop
You can already "solve" this by increasing the request amount. Yes, but this is exactly what I want to fix. It's not how you'd expect the system to work. If you copy the settings from the assembler to the requester chest you'd expect the system to work fine from there on, but instead of e...
- Sun Jan 29, 2017 12:00 pm
- Forum: Ideas and Suggestions
- Topic: Logistics robot network feedback loop
- Replies: 5
- Views: 2836
Logistics robot network feedback loop
I've noticed, that the logistic robots never reach the requirements given to the requester chests if the chests are being used, even though there are idle robots waiting in the network system. The logistic network works like a proportional controller, and doesn't predict whether the sent deliveries ...