Search found 34 matches

by Broskev
Thu Jul 18, 2019 7:31 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1404034

Re: Bugs & FAQ

Hello!

Any idea why Smelting and Petrochem Trains are invisible on the map?
by Broskev
Fri Mar 29, 2019 7:12 am
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 265
Views: 116840

Re: [MOD 0.16] Bulk Rail Loaders

Thank you for the answer, Therax. I was actually able to find this in a code and tried to change the filter_count to 10, but then it threw an error :) So I figured there is a limitation. I will probably change to "any", but will keep extra care to adhere to the "ores" limitation ...
by Broskev
Fri Mar 29, 2019 5:57 am
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 265
Views: 116840

Re: [MOD 0.16] Bulk Rail Loaders

Hello there! It seems that you can load only five different item types into the wagon at the same time. I am trying to setup a station that feeds all products from Angel's hydro refining setup into the same loaders and sort it elsewhere. When the train comes, only the following items make it into th...
by Broskev
Tue Mar 05, 2019 12:37 pm
Forum: Outdated/Not implemented
Topic: -
Replies: 34
Views: 13978

Re: [0.17.2] Tutorial seems very difficult

I must admit I failed miserably during my first play-through of the new campaign. I must try that again and try to be more relaxed. I kind of agree with devs here and also find CDarklock's arguments agreeable. If you stop regarding this as a tutorial and start viewing this as introduction to the gam...
by Broskev
Sat Sep 08, 2018 10:32 am
Forum: Resolved Problems and Bugs
Topic: [0.16.51] Crash loading save, rail signal buildabilityCheck failed
Replies: 5
Views: 2160

Re: [0.16.51] Crash loading save, rail signal buildabilityCheck failed

Thank you for the tip, Loewchen. Removing Geothermal itself did the job. I'm not sure why it started to give problems so suddenly - do yo have any idea, please? I have been playing this map for a lot of hours already and never before had I problems with updating or changing mods. How did you know it...
by Broskev
Thu Sep 06, 2018 7:25 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.51] Crash loading save, rail signal buildabilityCheck failed
Replies: 5
Views: 2160

Re: [0.16.51] Crash loading save, rail signal buildabilityCheck failed

Hello, Thank you for replying. Could you please elaborate a little bit more what you mean by "removing rail signals touched by mods" or point me to some other place where this would be explained? Could it be caused by Geothermal Energy mod? I know that the Geothermal patches have something...
by Broskev
Thu Sep 06, 2018 6:41 am
Forum: Resolved Problems and Bugs
Topic: [0.16.51] Crash loading save, rail signal buildabilityCheck failed
Replies: 5
Views: 2160

[0.16.51] Crash loading save, rail signal buildabilityCheck failed

Hi, I'm completely helpless at this point... No matter what I do regarding my mod list, my game just would not load and throw this error upon loading my save game: https://imgur.com/a/5A7XAuO. It does not matter if I update a single mod to the newest version (no matter what mod, I tried like 10 of t...
by Broskev
Tue Aug 14, 2018 9:33 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1404034

Re: Bugs & FAQ

Hi! Reposting as no answer received :) Hello Angel! I have two questions about your petrochem train. 1) For some reason it does not show up on the map as a train. It's completely invisible there. I can see your normal crawler trains just fine. 2) Are you planning to introduce higher tears of the pet...
by Broskev
Tue Jul 24, 2018 9:15 am
Forum: News
Topic: Friday Facts #252 - Sound design & Map editor
Replies: 92
Views: 48183

Re: Friday Facts #252 - Sound design & Map editor

I love the possibility to influence the simulation rate tick by tick.
by Broskev
Tue Jul 10, 2018 6:51 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1404034

Re: Bugs & FAQ

Clooney wrote:
Edit: Have found a recipe to make Soil with own hand. FNEI recipes search ist not complete ... thanks
A few days back the FNEI button completely disappeared on me. I don't know how to bring it back. Ctrl+E does not work and I cannot even find any settings in the Controls->Mods for this mod.
by Broskev
Tue Jul 10, 2018 10:36 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1404034

Re: Bugs & FAQ

Hello Angel! Thank you for your wonderful mods. You're one of the few I decided to support via donation :) I have two questions about your petrochem train. 1) For some reason it does not show up on the map as a train. It's completely invisible there. I can see your normal crawler trains just fine. 2...
by Broskev
Fri Jun 29, 2018 10:06 am
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 362740

Re: [0.16.x] Bob's Mods: General Discussion

Thank you for your answer! It really seems not a little bit picky, but very picky.
by Broskev
Thu Jun 28, 2018 9:57 am
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 362740

Re: [0.16.x] Bob's Mods: General Discussion

Hello there! Is there a plan to include the changelog also to the in-game place for it? It would be very convenient to see changes directly in the game. I'm sorry if that question got already answered.
by Broskev
Thu Jun 28, 2018 9:37 am
Forum: Mods
Topic: [MOD 0.18.x] Realistic Power
Replies: 90
Views: 39016

Re: [MOD 0.16.x] Realistic Power

And I thank you for prompt responses to my queries, Kenira. It's a very pleasant experience to have a modder respond to you in such a timely and friendly manner. I must agree on stack sizes point with thereaverofdarkness, he has a very good point. Power mod should probably not do something that peop...
by Broskev
Wed Jun 27, 2018 9:24 pm
Forum: Mods
Topic: [MOD 0.18.x] Realistic Power
Replies: 90
Views: 39016

Re: [MOD 0.16.x] Realistic Power

Well, I do, but the bigger concern is my storage. But never mind, I can take care of that one myself. As I said, this is your mod and you should do as you please :) I just wanted to ask if it was intentional.
by Broskev
Wed Jun 27, 2018 7:35 pm
Forum: Mods
Topic: [MOD 0.18.x] Realistic Power
Replies: 90
Views: 39016

Re: [MOD 0.16.x] Realistic Power

Hey, it's me again :D

For some reason your mod resets the stack sizes of some items that are adjusted by some other mods. So where I can still have my lead plates in stacks of 200 pieces, iron plates and copper plates are reset to 100.
by Broskev
Wed Jun 27, 2018 11:52 am
Forum: Mods
Topic: [MOD 0.18.x] Realistic Power
Replies: 90
Views: 39016

Re: [MOD 0.16.x] Realistic Power

When I originally "fixed" the radar, I had to do it directly in the radar mod itself by alternating the lines in my first post. I did not need to alter the energy consumption itself, as that one got adjusted by your mod automatically. I just needed to fix the condition that would let the r...
by Broskev
Wed Jun 27, 2018 4:53 am
Forum: Mods
Topic: [MOD 0.18.x] Realistic Power
Replies: 90
Views: 39016

Re: [MOD 0.16.x] Realistic Power

Great job, Kenira! I personally think that you should do what you feel is best with your own mod. Even though you "brought problems" upon yourself by messing up with power consumption just to have realistic power outputs of all the solar panels, it's a nice touch to have it all calculated ...
by Broskev
Tue Jun 26, 2018 8:52 pm
Forum: Mods
Topic: [MOD 0.18.x] Realistic Power
Replies: 90
Views: 39016

Re: [MOD 0.16.x] Realistic Power

Thank you! In the meantime, I found problem with two other mods. Scanning Radar Logistic Train Network I am not any lua programmer, but I was able to fix Scanning Radar. The problem there was that as your mod decreases the energy consumption of all objects, it also decreases their electrical capacit...
by Broskev
Tue Jun 26, 2018 6:27 pm
Forum: Mods
Topic: [MOD 0.18.x] Realistic Power
Replies: 90
Views: 39016

Re: [MOD 0.16.x] Realistic Power

Hello there! I tried your mod, but there is obviously some problem with integration with Deadlock Crating and Stacking for Bio Industries. Check this out if you can, please :)
RealisticEnergy.png
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