Hello!
Any idea why Smelting and Petrochem Trains are invisible on the map?
Search found 34 matches
- Thu Jul 18, 2019 7:31 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404034
- Fri Mar 29, 2019 7:12 am
- Forum: Mods
- Topic: [MOD 0.16] Bulk Rail Loaders
- Replies: 265
- Views: 116840
Re: [MOD 0.16] Bulk Rail Loaders
Thank you for the answer, Therax. I was actually able to find this in a code and tried to change the filter_count to 10, but then it threw an error :) So I figured there is a limitation. I will probably change to "any", but will keep extra care to adhere to the "ores" limitation ...
- Fri Mar 29, 2019 5:57 am
- Forum: Mods
- Topic: [MOD 0.16] Bulk Rail Loaders
- Replies: 265
- Views: 116840
Re: [MOD 0.16] Bulk Rail Loaders
Hello there! It seems that you can load only five different item types into the wagon at the same time. I am trying to setup a station that feeds all products from Angel's hydro refining setup into the same loaders and sort it elsewhere. When the train comes, only the following items make it into th...
- Tue Mar 05, 2019 12:37 pm
- Forum: Outdated/Not implemented
- Topic: -
- Replies: 34
- Views: 13978
Re: [0.17.2] Tutorial seems very difficult
I must admit I failed miserably during my first play-through of the new campaign. I must try that again and try to be more relaxed. I kind of agree with devs here and also find CDarklock's arguments agreeable. If you stop regarding this as a tutorial and start viewing this as introduction to the gam...
- Sat Sep 08, 2018 10:32 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51] Crash loading save, rail signal buildabilityCheck failed
- Replies: 5
- Views: 2160
Re: [0.16.51] Crash loading save, rail signal buildabilityCheck failed
Thank you for the tip, Loewchen. Removing Geothermal itself did the job. I'm not sure why it started to give problems so suddenly - do yo have any idea, please? I have been playing this map for a lot of hours already and never before had I problems with updating or changing mods. How did you know it...
- Thu Sep 06, 2018 7:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51] Crash loading save, rail signal buildabilityCheck failed
- Replies: 5
- Views: 2160
Re: [0.16.51] Crash loading save, rail signal buildabilityCheck failed
Hello, Thank you for replying. Could you please elaborate a little bit more what you mean by "removing rail signals touched by mods" or point me to some other place where this would be explained? Could it be caused by Geothermal Energy mod? I know that the Geothermal patches have something...
- Thu Sep 06, 2018 6:41 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51] Crash loading save, rail signal buildabilityCheck failed
- Replies: 5
- Views: 2160
[0.16.51] Crash loading save, rail signal buildabilityCheck failed
Hi, I'm completely helpless at this point... No matter what I do regarding my mod list, my game just would not load and throw this error upon loading my save game: https://imgur.com/a/5A7XAuO. It does not matter if I update a single mod to the newest version (no matter what mod, I tried like 10 of t...
- Tue Aug 14, 2018 9:33 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404034
Re: Bugs & FAQ
Hi! Reposting as no answer received :) Hello Angel! I have two questions about your petrochem train. 1) For some reason it does not show up on the map as a train. It's completely invisible there. I can see your normal crawler trains just fine. 2) Are you planning to introduce higher tears of the pet...
- Tue Jul 24, 2018 9:15 am
- Forum: News
- Topic: Friday Facts #252 - Sound design & Map editor
- Replies: 92
- Views: 48183
Re: Friday Facts #252 - Sound design & Map editor
I love the possibility to influence the simulation rate tick by tick.
- Tue Jul 10, 2018 6:51 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404034
Re: Bugs & FAQ
A few days back the FNEI button completely disappeared on me. I don't know how to bring it back. Ctrl+E does not work and I cannot even find any settings in the Controls->Mods for this mod.Clooney wrote:
Edit: Have found a recipe to make Soil with own hand. FNEI recipes search ist not complete ... thanks
- Tue Jul 10, 2018 10:36 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404034
Re: Bugs & FAQ
Hello Angel! Thank you for your wonderful mods. You're one of the few I decided to support via donation :) I have two questions about your petrochem train. 1) For some reason it does not show up on the map as a train. It's completely invisible there. I can see your normal crawler trains just fine. 2...
- Fri Jun 29, 2018 10:06 am
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 362740
Re: [0.16.x] Bob's Mods: General Discussion
Thank you for your answer! It really seems not a little bit picky, but very picky.
- Thu Jun 28, 2018 9:57 am
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 362740
Re: [0.16.x] Bob's Mods: General Discussion
Hello there! Is there a plan to include the changelog also to the in-game place for it? It would be very convenient to see changes directly in the game. I'm sorry if that question got already answered.
- Thu Jun 28, 2018 9:37 am
- Forum: Mods
- Topic: [MOD 0.18.x] Realistic Power
- Replies: 90
- Views: 39016
Re: [MOD 0.16.x] Realistic Power
And I thank you for prompt responses to my queries, Kenira. It's a very pleasant experience to have a modder respond to you in such a timely and friendly manner. I must agree on stack sizes point with thereaverofdarkness, he has a very good point. Power mod should probably not do something that peop...
- Wed Jun 27, 2018 9:24 pm
- Forum: Mods
- Topic: [MOD 0.18.x] Realistic Power
- Replies: 90
- Views: 39016
Re: [MOD 0.16.x] Realistic Power
Well, I do, but the bigger concern is my storage. But never mind, I can take care of that one myself. As I said, this is your mod and you should do as you please I just wanted to ask if it was intentional.
- Wed Jun 27, 2018 7:35 pm
- Forum: Mods
- Topic: [MOD 0.18.x] Realistic Power
- Replies: 90
- Views: 39016
Re: [MOD 0.16.x] Realistic Power
Hey, it's me again
For some reason your mod resets the stack sizes of some items that are adjusted by some other mods. So where I can still have my lead plates in stacks of 200 pieces, iron plates and copper plates are reset to 100.
For some reason your mod resets the stack sizes of some items that are adjusted by some other mods. So where I can still have my lead plates in stacks of 200 pieces, iron plates and copper plates are reset to 100.
- Wed Jun 27, 2018 11:52 am
- Forum: Mods
- Topic: [MOD 0.18.x] Realistic Power
- Replies: 90
- Views: 39016
Re: [MOD 0.16.x] Realistic Power
When I originally "fixed" the radar, I had to do it directly in the radar mod itself by alternating the lines in my first post. I did not need to alter the energy consumption itself, as that one got adjusted by your mod automatically. I just needed to fix the condition that would let the r...
- Wed Jun 27, 2018 4:53 am
- Forum: Mods
- Topic: [MOD 0.18.x] Realistic Power
- Replies: 90
- Views: 39016
Re: [MOD 0.16.x] Realistic Power
Great job, Kenira! I personally think that you should do what you feel is best with your own mod. Even though you "brought problems" upon yourself by messing up with power consumption just to have realistic power outputs of all the solar panels, it's a nice touch to have it all calculated ...
- Tue Jun 26, 2018 8:52 pm
- Forum: Mods
- Topic: [MOD 0.18.x] Realistic Power
- Replies: 90
- Views: 39016
Re: [MOD 0.16.x] Realistic Power
Thank you! In the meantime, I found problem with two other mods. Scanning Radar Logistic Train Network I am not any lua programmer, but I was able to fix Scanning Radar. The problem there was that as your mod decreases the energy consumption of all objects, it also decreases their electrical capacit...
- Tue Jun 26, 2018 6:27 pm
- Forum: Mods
- Topic: [MOD 0.18.x] Realistic Power
- Replies: 90
- Views: 39016
Re: [MOD 0.16.x] Realistic Power
Hello there! I tried your mod, but there is obviously some problem with integration with Deadlock Crating and Stacking for Bio Industries. Check this out if you can, please