filter.jpg
This will work as long as the filtered output is not full.
If you are worried about what happens when the filter is full, make the main belt a dead end and create another filter for everything not in the original filter. Then direct that to the main output.
A filter as I described ...
Search found 3 matches
- Wed Aug 27, 2014 10:56 pm
- Forum: Gameplay Help
- Topic: How do you build a filter?
- Replies: 8
- Views: 14651
- Tue Aug 26, 2014 7:48 pm
- Forum: Gameplay Help
- Topic: How do you build a filter?
- Replies: 8
- Views: 14651
How do you build a filter?
I keep seeing that filter-splitters and the like are a rejected suggestion because the devs don't want to add machines that can be built with existing tools. This implies that it is physically possible to make a filter with existing tools.
I define a filter to be:
A device that has at least one ...
I define a filter to be:
A device that has at least one ...
- Mon Aug 25, 2014 7:25 pm
- Forum: Modding help
- Topic: Non-liquid recipes with multiple outputs?
- Replies: 1
- Views: 1440
Non-liquid recipes with multiple outputs?
I've been trying to make recipes with multiple outputs, but found that the format seems to only work with liquid recipes. I tried a list of items as outputs in a modified liquid recipe, and only the first item output was produced. Is it possible to accomplish this without using liquids?