Search found 4 matches
- Tue Mar 07, 2017 4:51 am
- Forum: Mods
- Topic: [MOD 0.12.20+] Homeworld
- Replies: 153
- Views: 98583
Re: [MOD 0.12.20+] Homeworld
The catch is that you need to uncover new areas (black). Only they will have a chance to get sand spawned.
- Sun Mar 05, 2017 4:01 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Homeworld
- Replies: 153
- Views: 98583
Re: [MOD 0.12.20+] Homeworld
Indeed... It worked before... Strange... Anyway here's a fixed one. Tested. It's alright now. changes so far: - support for Factorio 0.14 ; - tier and reward rebalancing from original author; - fix for multiplayer pda-crash; - allow to add mod to an existing save (sand will appear only on newly expl...
- Thu Feb 02, 2017 10:33 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Homeworld
- Replies: 153
- Views: 98583
Re: [MOD 0.12.20+] Homeworld
Worked fine with my version I uploaded. I didn't fix anything regarding that though.Peppe wrote:Noticed the mod does not activate recipes if you add it to an existing save.
- Thu Feb 02, 2017 10:03 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Homeworld
- Replies: 153
- Views: 98583
Re: [MOD 0.12.20+] Homeworld
Hi, guys,
here's an updated mod, changes:
- support for Factorio 0.14;
- tier and reward rebalancing from original author;
- fix for multiplayer pda-crash;
- allow to add mod to an existing save;
- allow to mine (move) portal.
Source: https://github.com/nicktime/factorio-homeworld
here's an updated mod, changes:
- support for Factorio 0.14;
- tier and reward rebalancing from original author;
- fix for multiplayer pda-crash;
- allow to add mod to an existing save;
- allow to mine (move) portal.
Source: https://github.com/nicktime/factorio-homeworld