Search found 4 matches

by jsharkey13
Mon Jun 12, 2017 7:13 am
Forum: Resolved Problems and Bugs
Topic: [0.15.19] Game Crash on Mutiplayer Blueprint View-Deletion
Replies: 4
Views: 3033

Re: [0.15.19] Game Crash on Mutiplayer Blueprint View-Deletion

Great, thanks! It was such an unlikely set of circumstances required too.

Keep up the incredible work!
by jsharkey13
Sat Jun 10, 2017 10:33 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.19] Game Crash on Mutiplayer Blueprint View-Deletion
Replies: 4
Views: 3033

Re: [0.15.9] Game Crash on Mutiplayer Blueprint View-Deletion

Loewchen wrote:Was this a typo or is it really version 15.9?
Definitely a typo, thank you! (0.15.19)
by jsharkey13
Sat Jun 10, 2017 10:00 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.19] Game Crash on Mutiplayer Blueprint View-Deletion
Replies: 4
Views: 3033

[0.15.19] Game Crash on Mutiplayer Blueprint View-Deletion

In multiplayer games, the game crashes for player X (on both Mac and Windows) if player X is mousing over (viewing details of) a blueprint owned by player Y in the shared library whilst player Y deletes it from their blueprint library. It does the same thing for blueprint books too. If player X has ...
by jsharkey13
Fri Feb 03, 2017 7:13 pm
Forum: Technical Help
Topic: Map download never finishes [14.5] headless windows
Replies: 89
Views: 63839

Re: Map download never finishes [14.5] headless windows

If I've understood the problem correctly, it only occurs when the UDP checksum is a specific value. According to these RFCs: https://tools.ietf.org/html/rfc1624#page-3 and https://tools.ietf.org/html/rfc1122#page-78 there are two special cases for checksums. UDP checksums are never allowed to be 0x0...

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