Search found 28 matches

by ridesdragons
Sun Feb 04, 2024 9:24 am
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 19612

Re: Friday Facts #396 - Sound improvements in 2.0

I do hope as more sounds are added that, while accuracy should be aimed for to an extent, whether it's pleasing to listen to (or at least not painful to listen to) is prioritized over how accurate it is. for example, the tank in the demonstration. I can hear the squeaky wheels, and I hate it lol. pl...
by ridesdragons
Wed Aug 19, 2020 1:55 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1405780

Re: Bugs & FAQ

Space exploration and krastorio 2 are compatible nowadays... ah, didn't realize that. I did see that he recommends earendel's mods, but when he said "we recommend to you all mods", I didn't think he really meant all mods. I figured it was all mods except that one total overhaul mod lol. i...
by ridesdragons
Tue Aug 18, 2020 11:56 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1405780

Re: Bugs & FAQ

Hi, I tried to run a game with AAI industries (wich is required for space exploration mod) + angel + krastorio 2. There is an incompatibility with those three mods together. Here is the error message : Error while running setup for recipe prototype "sans-to-solid-sand" (recipe) : Surbgrou...
by ridesdragons
Sun Aug 16, 2020 1:22 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1405780

Re: Bugs & FAQ

scretchy and I are both having the same issue, and valneq was able to confirm the issue. seems like, until a 1.0 patch is made, the only way to fix this is to use console commands to grant the first tech (maybe others, I don't know, scretchy what'd you do to keep playing?). edit: oh, you can kill yo...
by ridesdragons
Sun Aug 16, 2020 11:13 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1405780

Re: Bugs & FAQ

So just started a new run in 1.0 with angels industries tech overhaul. With the starting eight iron plates you cant progress without enabling the component mining since you cant craft enough construction frames at start to craft the crusher and a new furnace. technically you're still good to progre...
by ridesdragons
Sat Aug 15, 2020 5:05 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1405780

Re: Bugs & FAQ

I created a new save every time. also, the settings were default as far as I was aware, I didn't fiddle with any of the new settings (except for one instance after failing to start, when I noticed the tech revamp was on but the components option was turned off, despite being a pre-requisite to the t...
by ridesdragons
Sat Aug 15, 2020 4:54 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1405780

Re: Bugs & FAQ

so I've been waiting for 1.0 to kick off to dive back into factorio, and was happy to hear that apparently the .18 mods will still be compatible, and went to work going through my list to see what's still up to date and what isn't. booted up a game and was pleasantly surprised to see the tech overha...
by ridesdragons
Sat Nov 18, 2017 12:48 pm
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 964024

Re: 4-way intersections: Throughput and deadlocks [image heavy]

aaargha wrote:
I should not be allowed to design things
you made a castle lol. I actually like that design. I'm gonna have to show some of my friends lol
by ridesdragons
Fri Nov 03, 2017 7:26 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1572754

Re: Development and Discussion

Can we get a nerf for direct smelting of crushed ores when Angel Smelting is active in the pack? Also can iron plate to steel plate be disabled if Metallurgy is active or at least expensive recipe will be default? 1. direct smelting is already nerfed. direct smelting is 3 crushed ores->1 plate. sor...
by ridesdragons
Sun Oct 29, 2017 11:02 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 964024

Re: 4-way intersections: Throughput and deadlocks [image heavy]

Apologies for the delay in testing, I've been seriously neglecting this project and that just won't do. I can't just leave all this awesome and/or crazy stuff untested, think of the science! :) Welcome back, I noticed that you hadn't been replying lately, but I also saw you updated your mod a few d...
by ridesdragons
Sun Oct 22, 2017 2:44 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 964024

Re: 4-way intersections: Throughput and deadlocks [image heavy]

too big? :lol: unfortunately I tried making it smaller, this is actually pretty small to begin with. I know, "massive", "small", yea, but the lanes are actually even closer than I'd normally prefer. instead of 2 spaces between the rails, there's only 1 in most of the area, with 2...
by ridesdragons
Sat Oct 21, 2017 6:17 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 964024

Re: 4-way intersections: Throughput and deadlocks [image heavy]

0eNqsneuOZcdxZt+Fv9XCznumX2UwGMgyMSZg04YsD8Yw+O5TTda5dHdGnbWy5pdASVwVJ287MvKLiP/+6R//5T9//ve//fLr33/6h//+6Ze//tuv//HTP/yP//7pP37537/+5V++/nd//69///mnf/jpl7///K8//emnX//yr1//6W9/+eVffvrtTz/98us//fx/f/qH9Nv//NNPP//691/+/svPf/z7v//Df/2vX//zX//x57+9/R/u/+Z//P3t3/3f//z3L78j/vTTv//bf7z9W//269c/9Ub6kvOffv...
by ridesdragons
Sat Oct 21, 2017 6:17 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 964024

Re: 4-way intersections: Throughput and deadlocks [image heavy]

I'm baaaaack *cue horror music sounds* I've discovered the logistics train network mod. and by discovered I mean I finally got around to downloading it and considering using it. because of this I got around to making some horrifying structures like my ribcage train depot not the final design, I fixe...
by ridesdragons
Tue Aug 29, 2017 11:36 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1572754

Re: Development and Discussion

In my latest map I barely reached green science and blue is still far away, but I can't stop thinking about plastic already. I'm starting to think that the full Petrochem setup that uses mostly natural gas and a bit of oil and has 20 by-products is more of a late game setup. Am I right? What setup ...
by ridesdragons
Thu Aug 24, 2017 11:35 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1572754

Re: Development and Discussion

Have you considered balancing the smelting times of when using multiple different ingots, it just feels weird having 2-3times throughput when you use iron etc alloys. Or maybe keep ratios/times and tune the ingot/molten metal amounts. the purpose of the advanced smelting recipes is to increase thro...
by ridesdragons
Thu Aug 24, 2017 11:14 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 964024

Re: 4-way intersections: Throughput and deadlocks [image heavy]

that's actually entirely possible. hook a signal up to a circuit, output a signal (D for deadlock, I guess) if the light is red (train's in it). it gets outputted to a clock, which checks to see if the signal's still red, and, if so, add 1 to the signal. once D gains a value of over some arbitrary n...
by ridesdragons
Fri Aug 18, 2017 9:30 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1572754

Re: Development and Discussion

So no further word on the resin issue? Fixing the recipe to how it should be, while maybe investigating a new liquid resin recipe or method for making phenolic boards easier to create? I'm disappointed this was glanced over without further reply and basically ignored as shown by this patch note. Th...
by ridesdragons
Fri Aug 18, 2017 12:47 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1572754

Re: Development and Discussion

Do you use the "3rdparty" "Angel's Smelting Patch", which says: "Make Angel's smelting recipes the best way by disabling direct ore smelting in furnaces and forcing you to go in the advanced metallurgy path." Or there are another "3rdparty" mods around, which...
by ridesdragons
Thu Aug 17, 2017 3:58 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1572754

Re: Development and Discussion

I disagree. In real life (which angel is trying to model against where possible) we use ingots when we need molten metals. I see little need to be able to store / ship molten metals when you can just do the same for ingots, which convert to said molten metal at 1-1. I get you want to alloy the meta...
by ridesdragons
Tue Aug 15, 2017 6:11 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1572754

Re: Development and Discussion

I actually like it, that not everything can be barreled. If we've wanted it easy, we wouldn't play angels mods, would we? ;) But, just my opinion... but there's a difference between making something harder and making something cumbersome. most of the recent changes also started pushing for a need f...

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