Search found 8 matches

by SeveQ
Fri Mar 08, 2019 10:21 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen]Small GUI bug: dialog frame glitch
Replies: 2
Views: 2521

Re: [Twinsen]Small GUI bug: dialog frame glitch

You're welcome! Keep rockin'!
by SeveQ
Fri Mar 08, 2019 6:31 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen]Small GUI bug: dialog frame glitch
Replies: 2
Views: 2521

[Twinsen]Small GUI bug: dialog frame glitch

Here's a picture: https://i.imgur.com/1hPkl77.png

Latest update from Steam as of yesterday evening, 20:10 UTC+1
by SeveQ
Thu Jun 29, 2017 3:27 pm
Forum: Technical Help
Topic: Closing a window that is too wide for screen
Replies: 3
Views: 1832

Re: Closing a window that is too wide for screen

I was able to close the window by the following command:

Code: Select all

/c game.players[1].gui.center.chest_picker.destroy()
by SeveQ
Thu Jun 29, 2017 3:09 pm
Forum: Technical Help
Topic: Closing a window that is too wide for screen
Replies: 3
Views: 1832

Re: Closing a window that is too wide for screen

It's Miner Planner 0.9.9
by SeveQ
Thu Jun 29, 2017 2:22 pm
Forum: Technical Help
Topic: Closing a window that is too wide for screen
Replies: 3
Views: 1832

Closing a window that is too wide for screen

Hi everyone,

how do I close a window that was opened by a mod that is too wide for the screen? Keys Q and E don't close it, there's no visible button to close it, GUI size is already scaled down to 80%. The window cannot be moved by the mouse.

Thanks!
by SeveQ
Fri Mar 24, 2017 5:55 am
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 388858

Re: [Mod 0.14] Logistic Train Network 0.9.9

Pull request: consumer only stations

I have created a "consumer only" station signal that can be used to configure a station in a way that it never offers what is available, even if it receives a positive value on its lamp. I've made a pull request on GitHub for the developer of this mod to merge ...
by SeveQ
Wed Mar 15, 2017 7:16 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 388858

Re: [Mod 0.14] Logistic Train Network 0.9.5

Decider combinator(s) that filters all items < 0 before you send it to ltn? So did I.

Yeah, I figured that. But that's some considerable amount of work to be done on my existing network. Had hoped that there was a way to do this in code somehow. Like a signal that tells the station whether it's ...
by SeveQ
Tue Mar 14, 2017 8:32 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 388858

Re: [Mod 0.14] Logistic Train Network 0.9.5

I'm not sure if this has been mentioned before but here's one tiny issue that I have with the otherwise awesome mod:

I have requester stations that sometimes get filled up so much that LTN thinks they are provider stations and sends a train there to pick up items. That doesn't work because they don ...

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