Search found 55 matches

by Splitframe
Fri May 03, 2024 11:00 am
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 140
Views: 13615

Re: Friday Facts #409 - Diminishing beacons

Release when?
by Splitframe
Fri Apr 12, 2024 12:52 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 151
Views: 19687

Re: Friday Facts #406 - Space Age Music

Listening to the last part a bit more I think it's going into a water direction.
But the very first impression I had was life and movement, and I was kind of hyped for a planet with friendly foreign life.
by Splitframe
Tue Feb 27, 2024 2:49 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 37193

Re: Friday Facts #399 - Trash to Treasure

aka13 wrote: ↑
Tue Feb 27, 2024 11:10 am
https://factoryidle.com/
Oh my god, what have you done? You can't just drop a game like this here. Can somebody ban this person? My life is ruined, again.
by Splitframe
Fri Feb 02, 2024 2:38 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 13696

Re: Friday Facts #396 - Sound improvements in 2.0

Okay we arrived at sounds and got a few planets and space stuff left. Can't be that long left now does it? DOES IT?
by Splitframe
Fri Jan 12, 2024 12:00 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 229
Views: 47331

Re: Friday Facts #393 - Putting things on top of other things

Release when?
(edit: Damn this is a really unexpected change for me. It certainly looks cool, but also more messy.)
by Splitframe
Fri Jan 05, 2024 12:00 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 133
Views: 25164

Re: Friday Facts #392 - Parametrised blueprints

Release when?
(edit: Good feature, wanted this for ages)
by Splitframe
Sun Dec 31, 2023 6:40 am
Forum: News
Topic: Friday Facts #391 - 2023 recap
Replies: 60
Views: 11283

Re: Friday Facts #391 - 2023 recap

FFF wrote: As always, send POST requests with your feedback to the usual places.

Code: Select all

POST /schedule HTTP/1.1
Host: factorio.com
Content-Type: application/x-www-form-urlencoded
Content-Length: 23

filter=base;addons;news
by Splitframe
Tue Dec 12, 2023 3:41 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 149
Views: 25290

Re: Friday Facts #388 - Smaller things for 2.0

raiguard wrote: ↑
Mon Dec 11, 2023 4:10 pm
Upgrading now would likely delay the expansion release date.
Haha, yeah we wouldn't want that to happen now, would we? Bythewaywhatisthereleasedate?
by Splitframe
Fri Dec 08, 2023 5:10 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 149
Views: 25290

Re: Friday Facts #388 - Smaller things for 2.0

Great now that we have the big and small things I can't wait for the release next week ;_;
by Splitframe
Sat Dec 02, 2023 3:31 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 40399

Re: Friday Facts #387 - Swimming in lava

I'm loving this FFF! The new miner is addressing one gripe I had while playing Space Exploration mod for about 900 hours now - that setting up new mining bases is a chore and not that fun. I'm glad the new miners are way more powerful than the existing ones, plus getting more yield so I don't have ...
by Splitframe
Fri Nov 10, 2023 2:09 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 329
Views: 46971

Re: Friday Facts #384 - Combinators 2.0

Looks good. Addon release next week?
by Splitframe
Fri Oct 20, 2023 3:29 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 43442

Re: Friday Facts #381 - Space Platforms

Two: The thruster exhaust plume. The exhaust itself looks amazing. The plume behind it, not so much. In my head, it means you have some really bad combustion ratios going, being very inefficient. It also looks messy to me for some reason. (Maybe because it's a giant expanding cloud of smoke in spac...
by Splitframe
Fri Oct 06, 2023 11:01 am
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 26835

Re: Friday Facts #379 - Abstract rewiring

Amazing.
by Splitframe
Sat Sep 30, 2023 2:33 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 79595

Re: Friday Facts #378 - Trains on another level

Question for the developer.
Will mods be able to leverage the "second/elevated layer" as well or is this unique to rails?

An example would be a mod which mimics what you described for rails just with belts or skyways for walking.
by Splitframe
Sun Sep 24, 2023 2:47 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 50741

Re: Friday Facts #377 - New new rails

This seems like a universal win in my book.
The only thing I don't like is that the new rails look "too clean" you can see this in the slide comparison of the T junction.
The previous rails, aside from not being a smooth curve, had more roughness to them.
by Splitframe
Thu Sep 14, 2023 6:54 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 131741

Re: Friday Facts #375 - Quality

The upgrade chances don't look quite right to me for how it was explained in the article for a 1% quality boost out of the 1000 gears, 9 would be uncommon and 1 rare. I believe these are the correct chances instead for the 10% quality boost of 4 regular tier 3 quality modules: This bothered me as w...
by Splitframe
Sat Sep 09, 2023 7:12 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 131741

Re: Friday Facts #375 - Quality

Still, please consider multiplayer interaction in light of the polarizing nature of this system. Making quality not just optional per-map but actually per-player (allowing each player to choose when to engage with it individually and also leave it behind as desired) in terms of UI would help a lot....
by Splitframe
Sat Sep 09, 2023 1:49 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 131741

Re: Friday Facts #375 - Quality

This isn't to say that the people who DO express their discontent with the new thing should be ignored, or shouldn't share their (respectfully shared) sentiment, but it is to say that the most vocal will be people who dislike the new. I have no problem with people voicing their discontent, I just w...
by Splitframe
Fri Sep 08, 2023 8:29 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 131741

Re: Friday Facts #375 - Quality

So, what? I get a machine that can do the job of 2-and-a-half machines, for the low low price of 50 normal machines? And all I gotta do is build literally every single one of my factory lines into a loop, recycling and remaking every item, until I get what I want? I kinda see the appeal for any mac...
by Splitframe
Fri Sep 08, 2023 8:15 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 131741

Re: Friday Facts #375 - Quality

I guess only 5% of all the players will use quality tiers. My guess would be that very casual players will only concern themselves with quality for some high impact entities like turrets, tanks, armor, thrusters, shields, etc.. Essentially one offs, low quantity manufactures and things that are meh...

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