Search found 145 matches

by redlabel
Mon Apr 17, 2017 11:55 am
Forum: Ideas and Suggestions
Topic: Bored of new game tree cutting? - pet bot
Replies: 10
Views: 4544

Re: Bored of new game tree cutting? - pet bot

I always thought of slavel aliens to do the tree cutting! Or maybe be able to hatch your stolen alien eggs into submissive tree chopping ones !!
by redlabel
Sat Apr 15, 2017 9:29 pm
Forum: Ideas and Suggestions
Topic: Scroll up in chat
Replies: 24
Views: 15043

Scroll Back Chat and other improvements

So it would be nice if you could view the back log of chat messages and not just the last few. Perhaps there could be an "advanced" console view that lets you scroll to see all the messages. Maybe an option in the F4 advanced options. It would also be nice to have higher contrast colors an...
by redlabel
Sat Apr 15, 2017 12:31 am
Forum: Ideas and Suggestions
Topic: Forest regrowth?
Replies: 12
Views: 12764

Re: Forest regrowth?

I like the idea for Vanilla. I think little details like these are what make a game great. My idea is that regrowth would be very slow and mostly for ambiance. After you cut some trees you get a new item "sapling" which can decrease pollution (or whatever trees do) but just 50%. Once you d...
by redlabel
Wed Apr 12, 2017 2:17 pm
Forum: Ideas and Suggestions
Topic: More Character Avatar Color / Customization Options
Replies: 1
Views: 785

More Character Avatar Color / Customization Options

I think it would be nice to have more options to customize your character color and even avatar - the way your character looks. Might be silly but could be fun. Adding different color hear or something.. Particularly when new HD graphics are out and you don't see a pixelated blur.. Also having trull...
by redlabel
Mon Apr 10, 2017 9:27 pm
Forum: Implemented Suggestions
Topic: Show Local Time Option (Advanced)
Replies: 8
Views: 2514

Re: Show Local Time Option (Advanced)

I also would like to see the game time(24h) of a factorio game. If activated like the fps(debug menu) even better. I know there is a mod but mods are no go in the current state of the game when playing multiplayer. Exactly my thoughts. For people who play only or almost only multiplayer, mods are o...
by redlabel
Mon Apr 10, 2017 7:50 pm
Forum: Implemented Suggestions
Topic: Show Local Time Option (Advanced)
Replies: 8
Views: 2514

Re: Show Local Time Option (Advanced)

Well why use external shitty programs that might contain spyware if it can just be easily added? I mean that's probably a few lines of code..
by redlabel
Mon Apr 10, 2017 5:33 pm
Forum: Ideas and Suggestions
Topic: Auto-Toggle Mods When Switching Between Diff. Saves or MP
Replies: 23
Views: 8457

Re: Auto-Toggle Mods When Switching Between Diff. Saves or MP

The game really, really, needs auto mod downloading in my opinion. Other games download automatically the files you need when connecting to a custom server.. This is very similar. At least make it an option for server owners. Also owners can select the mods they want to support. Many map files are o...
by redlabel
Mon Apr 10, 2017 2:52 pm
Forum: Implemented Suggestions
Topic: Show Local Time Option (Advanced)
Replies: 8
Views: 2514

Show Local Time Option (Advanced)

Hey, I started using Factorio in Fullscreen and it is nice but sometimes I miss having a local time (would be nice to have both server time and local time) show on my screen. It would appear right next to FPS/UPS when you have that view enabled. I would be happy if these options were in Advanced Vie...
by redlabel
Mon Apr 10, 2017 8:47 am
Forum: Implemented Suggestions
Topic: Add join/leave/... actions in game chat output
Replies: 16
Views: 7390

Re: Add join/leave/... actions in game chat output

Oxyd wrote:OK, I added [JOIN] and [LEAVE], and I added an option to log these types of messages – those that don't go to the main log – to a separate log file for your server automation pleasures.

Would it also be possible to have an option (perhaps advanced F4 options?) to view timestamps in chat messages?
by redlabel
Sun Apr 09, 2017 3:06 pm
Forum: Ideas and Suggestions
Topic: Specific Research Pack Item
Replies: 3
Views: 728

Re: Specific Research Pack Item

This is nothing that must be implemented, cause it is already possible; a mod can say "If some user has item X in his pockets, Z is researched." But in practice no modder would do it like so, cause the pockets needs to be checked several times, which costs time. A modder would do it more ...
by redlabel
Sun Apr 09, 2017 12:42 pm
Forum: Ideas and Suggestions
Topic: Specific Research Pack Item
Replies: 3
Views: 728

Specific Research Pack Item

So I was talking with some Factorio friends today and we thought it would be nice if there was a way to get a finished research pack as an item. This would be used server side by the makers of a certain map. Imagine you capture a shipwreck and you get a "Military 4" technology, or "As...
by redlabel
Sat Apr 08, 2017 2:52 pm
Forum: Ideas and Suggestions
Topic: Cargo Airships?
Replies: 12
Views: 6013

Re: Cargo Airships?

I personally would not allow it to mine by itself. And I don't think it should be affected by wind.. Too complicated and we have high tech in Factorio this is not some sort of Orc tech xD. But this airships would use their own power but require a factory type dock that is a bit like a roboport or be...
by redlabel
Sat Apr 08, 2017 12:58 pm
Forum: Ideas and Suggestions
Topic: Cargo Airships?
Replies: 12
Views: 6013

Re: Cargo Airships?

Ok, that is also a problem with "realism clash": An airship cannot fly so fast as the trains currently do. Think of it graphically: Something big, that is flying over the bots with 5-10 times more speed... Well, I don't know, how that will come out in the end. My critics is perhaps just, ...
by redlabel
Sat Apr 08, 2017 12:46 pm
Forum: Ideas and Suggestions
Topic: Laser Gun
Replies: 9
Views: 3203

Re: Laser Gun

Why do you think a laser should be hand-holded? That is quite dangerous. :) ;) I think most hand held weapons are useless in the late game. I think something more powerful but hand held would be nice. And the same way you have lasers at the end and require energy but not bullets, the same could be ...
by redlabel
Fri Apr 07, 2017 11:05 pm
Forum: Ideas and Suggestions
Topic: Cargo Airships?
Replies: 12
Views: 6013

Re: Cargo Airships?

Not very realistic. Bulk cargo isn't airlifted for a reason... it's just too heavy. Normal ships instead of airships would be a neat addition, but I'm not sure if the game will support that. That is what I meant something slow and low volume. Like one of these modern zeppelin types. Perhaps holding...
by redlabel
Fri Apr 07, 2017 6:56 pm
Forum: Ideas and Suggestions
Topic: Cargo Airships?
Replies: 12
Views: 6013

Cargo Airships?

Sorry if I post too much here maybe this is also something for a mod, but... Wouldn't it be nice if you had some form of air transport? My idea is to make it relatively advanced tech and slow so it does not cannibalize Trains, but still make it an option for some situations.Imagine you have a map wi...
by redlabel
Fri Apr 07, 2017 6:51 pm
Forum: Ideas and Suggestions
Topic: drive straight
Replies: 5
Views: 3167

Re: drive straight

It would be nice if cars were a bit easier to control.. At least at slow speeds.
by redlabel
Fri Apr 07, 2017 5:08 pm
Forum: Ideas and Suggestions
Topic: Laser Gun
Replies: 9
Views: 3203

Re: Laser Gun

I think laser guns should be ammo free and drain power. The personal laser is kinda useless. This proper laser would take quite a bit of energy .. let's say 5mw per shot? And relatively slow working a bit like an ion Canon.its damage would be upgraded with laser turret damage. Like flamethrowers.. m...
by redlabel
Fri Apr 07, 2017 2:06 pm
Forum: Ideas and Suggestions
Topic: [Ease of Use] Shift+Mouse Drag to Open Bulk Chests
Replies: 1
Views: 522

[Ease of Use] Shift+Mouse Drag to Open Bulk Chests

So today I was trying to look at the contents of a bunch of yellow storage chests and realized how annoying it is to look at every individual chest. My suggestion would be to be able to look at the contents of all the chests using shift+mouse click (left click?). Chests could either open one by one ...
by redlabel
Fri Apr 07, 2017 2:00 pm
Forum: Ideas and Suggestions
Topic: Item Shredder! (For scrap parts)
Replies: 5
Views: 3709

Re: Item Shredder! (For scrap parts)

As I've said to every other person who "had this idea": why? You make virtually zero useless items long-term and the few you do (burner drills, wooden boxes, small electric poles) account for <1% of the total resources you spend to get to the rocket. It's not worth the development time it...

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