Search found 145 matches
- Tue Mar 03, 2020 7:15 pm
- Forum: Implemented Suggestions
- Topic: Add SRV Record support
- Replies: 85
- Views: 62985
Re: Add SRV Record support
+1 someone came to our discord asking for this and it is a good idea if it's not too hard to do. We could have for example bb.getcomfy.eu for biter battles and so on.
- Mon Mar 02, 2020 7:59 pm
- Forum: Ideas and Suggestions
- Topic: Replace Pistol for SMG when upgrading to Military 1
- Replies: 6
- Views: 2345
Replace Pistol for SMG when upgrading to Military 1
I imagine some people will be against this as pistol is such a Factorio staple item. I felt the same when iron pickaxe disappeared. So I'm happy to hear other people's opinions. Basically this. You start with pistol but it is not a craftable item or even visible, just like the pickaxe. And when you ...
- Tue Jan 21, 2020 5:13 pm
- Forum: Releases
- Topic: Version 0.18.0
- Replies: 87
- Views: 82259
Re: Version 0.18.0
I only play Multiplayer.
IDEA: If last game was Multiplayer, make "Continue" send you to latest joined server IP. ^^
IDEA: If last game was Multiplayer, make "Continue" send you to latest joined server IP. ^^
- Wed Dec 18, 2019 10:09 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.79] Multiplayer game stuck while saving game for unsuccessfully joining player
- Replies: 18
- Views: 7507
Re: [0.17.79] Multiplayer game stuck while saving game for unsuccessfully joining player
I guess Anti and others refer to Comfy servers. Known issue I wonder if its something about our code or some unoptimal factorio thing.
I found that sometimes manually forcing save server side fixes the problem.
Is this a different problem from when too many ppl join and gets bottlenecked somehow?
I found that sometimes manually forcing save server side fixes the problem.
Is this a different problem from when too many ppl join and gets bottlenecked somehow?
- Fri May 03, 2019 5:40 pm
- Forum: News
- Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
- Replies: 124
- Views: 62411
Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Hello, red from COMFY Factorio here. Perhaps hiring some gaming PR specialists could help to a degree? Other than that.. FORTNITE/PUBG are super popular right now. I personally love the dynamic of "Hunger Games" type games. We even did a few attempts on our servers. People were interested ...
- Fri Apr 06, 2018 8:29 pm
- Forum: News
- Topic: Friday Facts #237 - Rich & interactive text
- Replies: 72
- Views: 41505
Re: Friday Facts #237 - Rich & interactive text
What about multi-color nicknames for chat?
- Mon Apr 02, 2018 12:09 pm
- Forum: Technical Help
- Topic: How to disable replay saving?
- Replies: 9
- Views: 17297
Re: How to disable replay saving?
Klonan gave me the answer to this one:
http://lua-api.factorio.com/latest/LuaG ... ble_replay
so use /c game.disable_replay()
http://lua-api.factorio.com/latest/LuaG ... ble_replay
so use /c game.disable_replay()
- Tue Jun 20, 2017 12:22 pm
- Forum: Ideas and Suggestions
- Topic: We really need more uses for Silo / Rocket Launches
- Replies: 8
- Views: 3400
We really need more uses for Silo / Rocket Launches
Hey guys, Nearly 100% of my Factorio experience has been in multiplayer games. I currently host one of the most popular servers and I our main objective is to have fun together. One thing that I don't like is how "boring" launching rockets is. After hosting a new game every couple days for...
- Tue Jun 20, 2017 10:53 am
- Forum: Implemented Suggestions
- Topic: /silent-command alias: /CS
- Replies: 3
- Views: 2297
Re: /silent-command alias: /CS
There's also tab-complete: /si*tab* and it will auto-complete to /silent-command But this does not work if I just copy a command from somewhere and paste it (I'm a totally useless with coding) and want to quickly edit before use. Also, jeez, adding support for this would be nearly as effortless as ...
- Sun Jun 18, 2017 7:12 pm
- Forum: Implemented Suggestions
- Topic: /silent-command alias: /CS
- Replies: 3
- Views: 2297
/silent-command alias: /CS
Thanks would make life easier and my admins would keep messing up...
- Fri Jun 16, 2017 7:06 pm
- Forum: Pending
- Topic: [15.21] Crash of server after: "(filename not available): Inserter::`scalar deleting destructor'"
- Replies: 2
- Views: 1548
[15.21] Crash of server after: "(filename not available): Inserter::`scalar deleting destructor'"
ncci\src\circuitnetwork\circuitconnector.cpp (355): CircuitConnector::disconnect c:\cygwin64\tmp\factorio-a6ncci\src\circuitnetwork\circuitconnector.cpp (714): CircuitConnector::~CircuitConnector c:\cygwin64\tmp\factorio-a6ncci\src\circuitnetwork\behaviors\genericonoffcontrolbehavior.hpp (24): Gene...
- Fri Jun 16, 2017 8:28 am
- Forum: Duplicates
- Topic: 15.21 Blueprint related server crash
- Replies: 0
- Views: 826
15.21 Blueprint related server crash
Same mp-save-fragments issue related to Blueprints (I believe) as in 15.20
- Thu Jun 15, 2017 10:49 am
- Forum: Releases
- Topic: Version 0.15.21
- Replies: 15
- Views: 19900
Re: Version 0.15.21
oh god, finally
- Thu Jun 15, 2017 9:42 am
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [0.15.20] Map buttons toggle incorrectly upon click-drag
- Replies: 3
- Views: 1865
- Thu Jun 15, 2017 9:37 am
- Forum: Ideas and Suggestions
- Topic: Remove "ghost" servers from server list (faster)
- Replies: 2
- Views: 1743
Remove "ghost" servers from server list (faster)
Hi,
Currently "ghost" servers, meaning servers that go offline but stay on the list showing players online before it went down. It is a bit confusing and it would be nice if servers that go offline more or less disappeared from the multiplayer lobby almost instantly..
Currently "ghost" servers, meaning servers that go offline but stay on the list showing players online before it went down. It is a bit confusing and it would be nice if servers that go offline more or less disappeared from the multiplayer lobby almost instantly..
- Wed Jun 14, 2017 9:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.20] Server crash "Error when opening file for reading"
- Replies: 5
- Views: 7369
Re: [0.15.20] Server crash "Error when opening file for reading"
Could you tell us what causes this? It is crashing my server every 5 minutes... any way to attenuate its effects in the meantime?Oxyd wrote:Thanks. This will be fixed in 0.15.21.
- Wed Jun 14, 2017 8:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.20] Server crash "Error when opening file for reading"
- Replies: 5
- Views: 7369
Re: [0.15.20] Server crash "Error when opening file for reading"
I also have this problem.. 3859.204 Error ServerMultiplayerManager.cpp:94: MultiplayerManager failed: "Error when opening /opt/factorio1/temp/mp-save-45-fragments for reading: No such file or directory" 38.175 Error Util.cpp:62: Error when opening /opt/factorio1/temp/mp-save-6-fragments f...
- Wed Jun 14, 2017 6:28 pm
- Forum: Releases
- Topic: Version 0.15.20
- Replies: 29
- Views: 21722
Re: Version 0.15.20
453.039 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(93.236.22.114:58782) 453.039 Info ServerRouter.cpp:389: Replying to connectionRequest for address(93.236.22.114:58782). 453.039 Info ServerSynchronizer.cpp:551: nextHeartbeatSequenceNumber(11018) adding peer(8) 453.043...
- Wed Jun 14, 2017 6:21 pm
- Forum: Releases
- Topic: Version 0.15.20
- Replies: 29
- Views: 21722
Re: Version 0.15.20
Just want to say that my server crashed twice already since the last update. Had not crashed ever before like this. Will update if I crash again and gather more info, although I'm not very technical..
- Tue Jun 13, 2017 9:37 am
- Forum: Ideas and Suggestions
- Topic: Multi-channel circuit speaker output
- Replies: 0
- Views: 840
Multi-channel circuit speaker output
I was thinking the other day that speaker sounds in global can get very annoying. Sometimes you want to hear them, sometimes you do not.. And there are not many ways to limit this unless you turn them off altogether. So I was thinking that a good idea would be to have 5 channels of audio users can &...