Search found 53 matches
- Mon May 31, 2021 7:06 pm
- Forum: Resource Spawner Overhaul
- Topic: Angel's Ores Starting Area Bug
- Replies: 2
- Views: 2694
Angel's Ores Starting Area Bug
Angel's refining replaces the base ores with 6 new ones, and has options to spawn all or some of them in the starting area. Enabling RSO causes angels-ore-2 and angels-ore-4 to not spawn in the starting area even when the corresponding option is checked.
- Mon May 31, 2021 5:36 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404428
Re: Bugs & FAQ
I am not sure if this is an angels or an RSO issues, but with both mods active the "starting area angels-ores-2 and angels-ores-4 settings fail to enable those ores in the starting area...
- Mon May 27, 2019 7:07 pm
- Forum: Bob's mods
- Topic: [MOD 0.18] ShinyBobGFX
- Replies: 141
- Views: 81323
Re: [MOD 0.17] ShinyBobGFX
The below error occurs when I try to load shinybobgfx, I think it's to do with the latest atlas resizings
- Sat Mar 02, 2019 8:16 pm
- Forum: Not a bug
- Topic: Settings don't save
- Replies: 3
- Views: 1293
Re: Settings don't save
Lines 219: 9.772 Error GlobalModSettings.cpp:232: Failed to write mod settings: Couldn't remove \Factorio\Factorio_0.17.4\mods\mod-settings.bak.dat: Incorrect function. 249: 23.836 Error GlobalContext.cpp:1582: Couldn't save config: Couldn't remove \Factorio\Factorio_0.17.4\config\config.bak.ini: In...
- Sat Mar 02, 2019 8:08 pm
- Forum: Not a bug
- Topic: Settings don't save
- Replies: 3
- Views: 1293
Settings don't save
Factorio settings are reset to default whenever the game is reloaded. This includes mod settings that are reliant on startup as well as base game settings like autosave duration.
- Wed Feb 27, 2019 9:30 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1571802
Re: Development and Discussion
Not to rush you Angel, but is there a rough ETA fr a 0.17 release?
- Thu Jan 17, 2019 8:34 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404428
Re: Bugs & FAQ
Decided to come back to a full angels/bobs playthrough after about a year and was trying to apply all the mods and got the following error message related to Angels Refining. Anyone know how to fix this? Failed to load mods: __angelsrefining__/data-updates.lua:3: __angelsrefining__/prototypes/refin...
- Tue Feb 06, 2018 11:09 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1571802
Re: Development and Discussion
What's the point of the ferrous/cupric chain. I don't seem to understand what advantages it has over pure/raw sorting. It looks to have the disadvantages of both (combined inputs and combined outputs) with none of the advantages that would normally accompany it...
- Fri Nov 03, 2017 4:18 am
- Forum: Mods
- Topic: [MOD 1.0.0] SunResources
- Replies: 70
- Views: 30496
Re: [MOD 0.15.x] SunResources
You haven't actually defined non infinite angels ores or fissures/gas wells for angels mods. As a result those aren't placed.
- Wed Sep 27, 2017 3:50 pm
- Forum: Angels Mods
- Topic: what the purpose thermal water ?
- Replies: 9
- Views: 8099
Re: what the purpose thermal water ?
I use it extensively to create mineral catalysts. It is super important in my bases, pretty much on the same level as iron: once mineral catalysts stop, everything else stops and thermal water is my sole source of mineral catalysts. Just a quick note, you can use dirt water electrolysis to get infi...
- Tue Sep 19, 2017 9:48 pm
- Forum: Angels Mods
- Topic: what the purpose thermal water ?
- Replies: 9
- Views: 8099
Re: what the purpose thermal water ?
I use it extensively to create mineral catalysts. It is super important in my bases, pretty much on the same level as iron: once mineral catalysts stop, everything else stops and thermal water is my sole source of mineral catalysts. Just a quick note, you can use dirt water electrolysis to get infi...
- Fri Aug 18, 2017 11:17 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 664340
Re: [MOD 0.15.x] pY Coal Processing
alright so ive got a patch together for pycoal and angels mods. fixes the biggest issue so far and still is under going balance. shouldn't have any issues working as ive tested it up to science pack 3 as pyanodon had modified those recipes. i just need to spend more time to play with them both as t...
- Mon Aug 14, 2017 7:21 pm
- Forum: Angels Mods
- Topic: about Pyanodons Coal Processing
- Replies: 16
- Views: 9528
Re: about Pyanodons Coal Processing
Let's write the petition to Arch666Angel that he has helped pyanodon and Nexela with making compatibilty for PYCP I am firmly convinced that PYCP can use some duplicated resources from Angel's library, and here's my wish list, yes yes its really huge list That to a sensitive issue of combination of...
- Fri Aug 11, 2017 12:23 am
- Forum: Angels Mods
- Topic: about Pyanodons Coal Processing
- Replies: 16
- Views: 9528
Re: about Pyanodons Coal Processing
There is apparently a ton of work to be done with regards to making them compatible. ATM they don't conflict, but there are lots of duplicates. I've been looking at making an "overmod" to merge the two, but I need to use Py's mod before I can even think about committing to that.
- Fri Aug 04, 2017 2:46 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1571802
Re: Development and Discussion
Sounds to me you need to focus more on your ratios and scaling down, or the better option of learning the beauty of circuit networks. A well designed factory will naturally scale up or down to satisfy demand without wasting resources, basically operating 100% of the time without the need for stockp...
- Fri Aug 04, 2017 2:45 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 664340
Re: [MOD 0.15.x] pY Coal Processing
Why's that Py, too much work? I might be interestd in doing a compatibility mod myself. Need to check out and see if I like your changes... Yes...too much work my friend. Theres already an update file in the mod folders for angels if you wanna take a look. But for us, we would appreaciate your adap...
- Fri Aug 04, 2017 12:59 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 664340
Re: [MOD 0.15.x] pY Coal Processing
His english is some broken - he asked about angel's mod's compatibility- that is when it will be I asked that before, but i will repeat last time: it wont be compatible with Angels mods. Will happens only if someone are able to do it with our support. Why's that Py, too much work? I might be intere...
- Mon Jul 31, 2017 3:28 pm
- Forum: Mods
- Topic: [Mod 0.15] Omnimatter
- Replies: 31
- Views: 16698
Re: [Mod 0.15] Omnimatter
https://puu.sh/wW9tb.png You and reverse factory don't play well now after your updates. If i disable reverse factory, it works fine. But Reverse Factory didn't cause issues until you updated, so i don't know who is exactly at fault. If you comment out the line about adding omni-algae to brown alga...
- Thu Jul 20, 2017 2:49 pm
- Forum: Mods
- Topic: [Mod 0.15] Omnimatter
- Replies: 31
- Views: 16698
Re: [Mod 0.15] Omnimatter
well the new Crystals patch fixed the missing recipes but now im missing different recipes, (the Youki's ore related recipes and Angel's Chrome and Manganese ore recipes (oddly enough these were the only ones I had before the patch)) I'm missing those too, but I think that it's intentional as there...
- Wed Jul 19, 2017 9:25 pm
- Forum: Mods
- Topic: [Mod 0.15] Omnimatter
- Replies: 31
- Views: 16698
Re: [Mod 0.15] Omnimatter
Hi Zelos. Angel's mods were updated today and I think refining updates broke omni-crystals. I'm not sure why but it seems that when omni-crystal tries to load something the data.raw.recipes table is empty? yup, Having the same problem, game doesnt crash but it removes most of the recipes related to...