Search found 53 matches

by qwerter96
Mon May 31, 2021 7:06 pm
Forum: Resource Spawner Overhaul
Topic: Angel's Ores Starting Area Bug
Replies: 2
Views: 2694

Angel's Ores Starting Area Bug

Angel's refining replaces the base ores with 6 new ones, and has options to spawn all or some of them in the starting area. Enabling RSO causes angels-ore-2 and angels-ore-4 to not spawn in the starting area even when the corresponding option is checked.
by qwerter96
Mon May 31, 2021 5:36 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1404428

Re: Bugs & FAQ

I am not sure if this is an angels or an RSO issues, but with both mods active the "starting area angels-ores-2 and angels-ores-4 settings fail to enable those ores in the starting area...
by qwerter96
Mon May 27, 2019 7:07 pm
Forum: Bob's mods
Topic: [MOD 0.18] ShinyBobGFX
Replies: 141
Views: 81323

Re: [MOD 0.17] ShinyBobGFX

The below error occurs when I try to load shinybobgfx, I think it's to do with the latest atlas resizings
Untitled.png
Untitled.png (28.16 KiB) Viewed 8595 times
by qwerter96
Sat Mar 02, 2019 8:16 pm
Forum: Not a bug
Topic: Settings don't save
Replies: 3
Views: 1293

Re: Settings don't save

Lines 219: 9.772 Error GlobalModSettings.cpp:232: Failed to write mod settings: Couldn't remove \Factorio\Factorio_0.17.4\mods\mod-settings.bak.dat: Incorrect function. 249: 23.836 Error GlobalContext.cpp:1582: Couldn't save config: Couldn't remove \Factorio\Factorio_0.17.4\config\config.bak.ini: In...
by qwerter96
Sat Mar 02, 2019 8:08 pm
Forum: Not a bug
Topic: Settings don't save
Replies: 3
Views: 1293

Settings don't save

Factorio settings are reset to default whenever the game is reloaded. This includes mod settings that are reliant on startup as well as base game settings like autosave duration.
by qwerter96
Wed Feb 27, 2019 9:30 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1571802

Re: Development and Discussion

Not to rush you Angel, but is there a rough ETA fr a 0.17 release?
by qwerter96
Thu Jan 17, 2019 8:34 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1404428

Re: Bugs & FAQ

Decided to come back to a full angels/bobs playthrough after about a year and was trying to apply all the mods and got the following error message related to Angels Refining. Anyone know how to fix this? Failed to load mods: __angelsrefining__/data-updates.lua:3: __angelsrefining__/prototypes/refin...
by qwerter96
Tue Feb 06, 2018 11:09 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1571802

Re: Development and Discussion

What's the point of the ferrous/cupric chain. I don't seem to understand what advantages it has over pure/raw sorting. It looks to have the disadvantages of both (combined inputs and combined outputs) with none of the advantages that would normally accompany it...
by qwerter96
Fri Nov 03, 2017 4:18 am
Forum: Mods
Topic: [MOD 1.0.0] SunResources
Replies: 70
Views: 30496

Re: [MOD 0.15.x] SunResources

You haven't actually defined non infinite angels ores or fissures/gas wells for angels mods. As a result those aren't placed.
by qwerter96
Wed Sep 27, 2017 3:50 pm
Forum: Angels Mods
Topic: what the purpose thermal water ?
Replies: 9
Views: 8099

Re: what the purpose thermal water ?

I use it extensively to create mineral catalysts. It is super important in my bases, pretty much on the same level as iron: once mineral catalysts stop, everything else stops and thermal water is my sole source of mineral catalysts. Just a quick note, you can use dirt water electrolysis to get infi...
by qwerter96
Tue Sep 19, 2017 9:48 pm
Forum: Angels Mods
Topic: what the purpose thermal water ?
Replies: 9
Views: 8099

Re: what the purpose thermal water ?

I use it extensively to create mineral catalysts. It is super important in my bases, pretty much on the same level as iron: once mineral catalysts stop, everything else stops and thermal water is my sole source of mineral catalysts. Just a quick note, you can use dirt water electrolysis to get infi...
by qwerter96
Fri Aug 18, 2017 11:17 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1787
Views: 664340

Re: [MOD 0.15.x] pY Coal Processing

alright so ive got a patch together for pycoal and angels mods. fixes the biggest issue so far and still is under going balance. shouldn't have any issues working as ive tested it up to science pack 3 as pyanodon had modified those recipes. i just need to spend more time to play with them both as t...
by qwerter96
Mon Aug 14, 2017 7:21 pm
Forum: Angels Mods
Topic: about Pyanodons Coal Processing
Replies: 16
Views: 9528

Re: about Pyanodons Coal Processing

Let's write the petition to Arch666Angel that he has helped pyanodon and Nexela with making compatibilty for PYCP I am firmly convinced that PYCP can use some duplicated resources from Angel's library, and here's my wish list, yes yes its really huge list That to a sensitive issue of combination of...
by qwerter96
Fri Aug 11, 2017 12:23 am
Forum: Angels Mods
Topic: about Pyanodons Coal Processing
Replies: 16
Views: 9528

Re: about Pyanodons Coal Processing

There is apparently a ton of work to be done with regards to making them compatible. ATM they don't conflict, but there are lots of duplicates. I've been looking at making an "overmod" to merge the two, but I need to use Py's mod before I can even think about committing to that.
by qwerter96
Fri Aug 04, 2017 2:46 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1571802

Re: Development and Discussion

Sounds to me you need to focus more on your ratios and scaling down, or the better option of learning the beauty of circuit networks. A well designed factory will naturally scale up or down to satisfy demand without wasting resources, basically operating 100% of the time without the need for stockp...
by qwerter96
Fri Aug 04, 2017 2:45 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1787
Views: 664340

Re: [MOD 0.15.x] pY Coal Processing

Why's that Py, too much work? I might be interestd in doing a compatibility mod myself. Need to check out and see if I like your changes... Yes...too much work my friend. Theres already an update file in the mod folders for angels if you wanna take a look. But for us, we would appreaciate your adap...
by qwerter96
Fri Aug 04, 2017 12:59 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1787
Views: 664340

Re: [MOD 0.15.x] pY Coal Processing

His english is some broken - he asked about angel's mod's compatibility- that is when it will be I asked that before, but i will repeat last time: it wont be compatible with Angels mods. Will happens only if someone are able to do it with our support. Why's that Py, too much work? I might be intere...
by qwerter96
Mon Jul 31, 2017 3:28 pm
Forum: Mods
Topic: [Mod 0.15] Omnimatter
Replies: 31
Views: 16698

Re: [Mod 0.15] Omnimatter

https://puu.sh/wW9tb.png You and reverse factory don't play well now after your updates. If i disable reverse factory, it works fine. But Reverse Factory didn't cause issues until you updated, so i don't know who is exactly at fault. If you comment out the line about adding omni-algae to brown alga...
by qwerter96
Thu Jul 20, 2017 2:49 pm
Forum: Mods
Topic: [Mod 0.15] Omnimatter
Replies: 31
Views: 16698

Re: [Mod 0.15] Omnimatter

well the new Crystals patch fixed the missing recipes but now im missing different recipes, (the Youki's ore related recipes and Angel's Chrome and Manganese ore recipes (oddly enough these were the only ones I had before the patch)) I'm missing those too, but I think that it's intentional as there...
by qwerter96
Wed Jul 19, 2017 9:25 pm
Forum: Mods
Topic: [Mod 0.15] Omnimatter
Replies: 31
Views: 16698

Re: [Mod 0.15] Omnimatter

Hi Zelos. Angel's mods were updated today and I think refining updates broke omni-crystals. I'm not sure why but it seems that when omni-crystal tries to load something the data.raw.recipes table is empty? yup, Having the same problem, game doesnt crash but it removes most of the recipes related to...

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