Search found 15 matches
- Fri Jul 19, 2024 2:44 pm
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 108
- Views: 24602
Re: Friday Facts #420 - Fusion Reactor
Man, that lineart is so sexy. I want a mod where all the art is just luneart like that. Would be so stylistic and cool looking.
- Fri Sep 29, 2023 11:40 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 105779
Re: Friday Facts #378 - Trains on another level
Choo Choo, train spaghetti here I come.
- Sat Sep 09, 2023 12:40 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 196452
Re: Friday Facts #375 - Quality
As much as my original reaction was to vehemently recoil from the idea of a bunch of RNG added to the game, I think there's a way to make this interesting and tune it so that it fits more in line with how Factorio plays. I feel like instead of or in addition to recyclers, we should have a building w...
- Mon Apr 24, 2017 2:46 am
- Forum: Angels Mods
- Topic: Angel's Smelting Bob's Mods Ratios [Updated for 2.3]
- Replies: 15
- Views: 13748
Re: Angel's Smelting Bob's Mods Ratios [Updated for 2.3]
Oh, updates are done, by the way.
- Fri Apr 21, 2017 7:46 am
- Forum: Angels Mods
- Topic: Angel's Smelting Bob's Mods Ratios [Updated for 2.3]
- Replies: 15
- Views: 13748
Re: Angel's Smelting Optimum Ratios with Bob's Mods
So, I am currently updating the sheet for version 2.3. Once it is done, I will probably post another post here, and then rename this thread to indicate that it is updated for version 2.3.
- Mon Apr 17, 2017 12:17 am
- Forum: Angels Mods
- Topic: Petrochem barreling and mods problem
- Replies: 8
- Views: 3510
Re: Petrochem barreling and mods problem
I figured out what the issue was. I was doing everything correct, I just needed to start a new game. For testing in existing games you will need to do: This isn't needed if the version number changes but most internal testing doesn't increase the version number. /c game.player.force.reset_recipes()...
- Sun Apr 16, 2017 10:17 pm
- Forum: Angels Mods
- Topic: Petrochem barreling and mods problem
- Replies: 8
- Views: 3510
Re: Petrochem barreling and mods problem
I figured out what the issue was. I was doing everything correct, I just needed to start a new game.
- Sun Apr 16, 2017 4:24 am
- Forum: Angels Mods
- Topic: Petrochem barreling and mods problem
- Replies: 8
- Views: 3510
Re: Petrochem barreling and mods problem
Barreling and voiding recipes are setup through a function call, you can find the function calls in __modname__/prototypes/modname-generate.lua. The function itself can be found in the refining mods prototype folder: angels-functions Okay, so your answer pointed me to the functions which I looked t...
- Sat Apr 15, 2017 3:37 am
- Forum: Angels Mods
- Topic: Petrochem barreling and mods problem
- Replies: 8
- Views: 3510
Re: Petrochem barreling and mods problem
eloquentJane wrote:Barreling recipes should be under "fluid handling". The same tab where you find Angel's various valves. Unless you have that omnibarrelling mod installed, in which case I think it changes things but I don't know how.
I'm not talking in game. I'm talking within the mod files themselves.
- Sat Apr 15, 2017 12:55 am
- Forum: Angels Mods
- Topic: Petrochem barreling and mods problem
- Replies: 8
- Views: 3510
Petrochem barreling and mods problem
What I'm trying to do is modify a few mod recipes to make a mod work with angel's ores and petrochem. I got it to work fine with angel's ores; it produces the ores without problem, but I can't seem to make it work with petrochem. What exactly I'm trying to do is make a building take an empty barrel ...
- Wed Apr 12, 2017 11:40 pm
- Forum: Angels Mods
- Topic: Angel's Smelting Bob's Mods Ratios [Updated for 2.3]
- Replies: 15
- Views: 13748
Re: Angel's Smelting Optimum Ratios with Bob's Mods
I don't think I mentioned it, but I recently redid the calculations for my charts because someone said I was off on some of them. If anyone sees any errors, post a comment on the sheet or something and I'll get it fixed. I've been thinking of doing a sheet for all of the angel's refining chains revo...
- Sat Feb 11, 2017 7:55 pm
- Forum: Angels Mods
- Topic: Angel's Smelting Bob's Mods Ratios [Updated for 2.3]
- Replies: 15
- Views: 13748
Re: Angel's Smelting Optimum Ratios with Bob's Mods
I suppose except I did it for every combination of belt color and machine. Honestly I did this mostly for my own benefit and only posted it here because I thought others may be able to use the information.ukezi wrote:so you worked out what I already did hier and the tables in my signature.
- Sat Feb 11, 2017 4:04 am
- Forum: Angels Mods
- Topic: Redundant electrolyzer
- Replies: 4
- Views: 4140
Re: Redundant electrolyzer
If you use Angel's Smelting, then you can remove the bob's elecrolyzer as it gives you alternate ways of producing the plates that you need to produce in the electrolyzers.
- Sat Feb 11, 2017 3:43 am
- Forum: Angels Mods
- Topic: Angel's Smelting Bob's Mods Ratios [Updated for 2.3]
- Replies: 15
- Views: 13748
Re: Angel's Smelting Optimum Ratios with Bob's Mods
Because of how much of a nightmare it would be to try and post a bunch of charts here, I have compiled them all into one handy dandy spreadsheet here: https://docs.google.com/spreadsheets/d/1S4XPHvyq2V9q57OSnMqRhw8sr3IONhIyyaTWJgTU47c/edit?usp=sharing I also would have put that in my first post, but...
- Sat Feb 11, 2017 3:42 am
- Forum: Angels Mods
- Topic: Angel's Smelting Bob's Mods Ratios [Updated for 2.3]
- Replies: 15
- Views: 13748
Angel's Smelting Bob's Mods Ratios [Updated for 2.3]
Link to charts in second post. I updated my sheet for version 2.3. I no longer use rounding as I did in the initial version. All math is handled by the sheet itself, so if there are any errors, it is most likely just wrong references or something. If you see any errors, leave a comment on the sheet ...