Search found 24 matches
- Wed Jan 13, 2021 9:01 pm
- Forum: Desyncs with mods
- Topic: [1.1.8] [Modded] Desync when opening blueprint library while editing requester chest (reproducible)
- Replies: 3
- Views: 1624
[1.1.8] [Modded] Desync when opening blueprint library while editing requester chest (reproducible)
While in a requester chest, if you choose an item and while you're editing the request #, without checking the box, bring up the blueprint GUI ('b' by default) and right click or select any blueprint. This causes a multiplayer desync on a dedicated server and if you reconnect and bring the blueprint...
- Sun Nov 29, 2020 8:46 pm
- Forum: Not a bug
- Topic: [1.1.2] Bug loading from 1.0 save (Area mining drill migration problem)
- Replies: 1
- Views: 665
[1.1.2] Bug loading from 1.0 save (Area mining drill migration problem)
Loaded my 1.0 save up today and noticed that the area mining drills do not migrate properly. (see attached screenshot) https://cdn.discordapp.com/attachments/373883406217510913/782708697331269652/unknown.png The migration downgraded the area mining drills to regular mining drills. This was in the cu...
- Fri Sep 11, 2020 9:18 am
- Forum: Desyncs with mods
- Topic: [1.0.0] Desync with mods
- Replies: 1
- Views: 1611
Re: [1.0.0] Desync with mods
Just wanted to give more info that I found on this. If I take the map and save it locally and run the game from my machine (host saved game from main menu), the desync does NOT occur. We can play for hours/days. When I load the save up on the dedicated, the desync eventually comes back. I can then r...
- Sun Sep 06, 2020 8:05 am
- Forum: Desyncs with mods
- Topic: [1.0.0] Desync with mods
- Replies: 1
- Views: 1611
[1.0.0] Desync with mods
Not sure what is going on. Playing with two other people and using the same mods we've been using previously except this time around, we started running into a desync issue. Could you guys help me figure out what is causing this desync? It would be greatly appreciated! Here is a link to the report, ...
- Thu Jul 02, 2020 1:17 am
- Forum: Ideas and Suggestions
- Topic: Factorio 1.0 Launch Special Edition
- Replies: 19
- Views: 4987
Re: Factorio 1.0 Launch Special Edition
And I need them to load/play my old maps. In addition, any old map can be loaded into the latest versions. No, works only some versions back. They always remove the map upgrade part for about 4 versions back. You cannot load a 0.8 game with 0.18. You can update the map by loading it with 0.12, save...
- Wed Jul 01, 2020 6:36 pm
- Forum: Ideas and Suggestions
- Topic: Factorio 1.0 Launch Special Edition
- Replies: 19
- Views: 4987
Re: Factorio 1.0 Launch Special Edition
Even if desired, an easier (and far more justified) option would be a small price increase. From a business perspective though, everybody has already purchased the game. Increasing the price of the game will bring in $0 since everybody already has the game for about $15. The game has already increa...
- Tue Jun 30, 2020 5:37 am
- Forum: Ideas and Suggestions
- Topic: Factorio 1.0 Launch Special Edition
- Replies: 19
- Views: 4987
- Tue Jun 30, 2020 5:35 am
- Forum: Ideas and Suggestions
- Topic: Factorio 1.0 Launch Special Edition
- Replies: 19
- Views: 4987
Re: Factorio 1.0 Launch Special Edition
The game is not yet released. Everybody knows that whatever is in the current build may not make it to release. There is no reason, upon the release of the game, that the devs should pay and maintain multiple builds for nothing. I think this would be a good seller... and for what? $5? $10? Who would...
- Sun Jun 28, 2020 7:28 pm
- Forum: Outdated/Not implemented
- Topic: mute the game while alt-tabbed
- Replies: 107
- Views: 52273
Re: Option to disable sounds when game not in focus
I've noticed this in a lot of games. Some force it, rather than being an option. Some games that force it, I would want the sounds to play in the background, because I'm listening out for certain alerts. But some sort of option for it in factorio, yes, I would like to see that. I agree. If anything...
- Sun Jun 28, 2020 7:15 pm
- Forum: Ideas and Suggestions
- Topic: Factorio 1.0 Launch Special Edition
- Replies: 19
- Views: 4987
Factorio 1.0 Launch Special Edition
As I'm sure you guys are looking for ways to maximize profit for the game, and, surely pay for extra maintenance costs post-release, I would think that a lot of people would pay for a Special Edition of Factorio. My thoughts behind this would be that the main release of the game (Currently what ever...
- Wed Mar 20, 2019 4:55 am
- Forum: Pending
- Topic: Game crash while playing multiplayer (peer to peer)
- Replies: 1
- Views: 827
Game crash while playing multiplayer (peer to peer)
Got the following error after my friend had been getting 'server not responding' messages every 10-30 seconds for about 45 minutes: https://cdn.discordapp.com/attachments/373883406217510913/557787782169362444/unknown.png Computer froze up and after about two minutes, that message appeared... almost ...
- Mon Jan 01, 2018 5:29 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 78209
Re: [MOD 0.15.x] Mining Space Industries
Ok. So what is the point of the research even being learned in the first place? Let me explain exactly what happened. I got the quest to find GlaDOS and it said to do research in order for the radar to find the shipwreck so that I can rescue her. This scan technology was disabled and I was not able ...
- Mon Jan 01, 2018 7:40 am
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 78209
Re: [MOD 0.15.x] Mining Space Industries
Update! I enabled each of the three shipwreck-scan's and did /c game.player.force.technologies['shipwreck-scan1'].researched=true and after about 2-3 minutes the game detected the GlaDOS shipwreck!!! Testing to make sure the event works now. Everything seemed to go well. I even got the next quest to...
- Mon Jan 01, 2018 7:26 am
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 78209
Re: [MOD 0.15.x] Mining Space Industries
I have removed all mods except for MSI and I still do not see anything that is called "Scan technology". I just found out how to look into the lua files and see that your mod is supposed to add three technologies, Shipwreck Scan 1-3. I do not see any of these in the game even with MSI as b...
- Sat Dec 30, 2017 11:53 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 78209
Re: [MOD 0.15.x] Mining Space Industries
Does anybody have any idea on what to do to get the mod to uncover the GlaDOS shipwreck? I've even tried going out and looking for it myself but it doesnt seem like it spawns until the requirements are met. I really want flight bad! lol
- Fri Dec 29, 2017 7:37 pm
- Forum: Technical Help
- Topic: [16.8] Incompatible with 16.7 saves after update
- Replies: 6
- Views: 2431
Re: [16.8] Incompatible with 16.7 saves after update
Freaking awesome! That was fast! Thank you team!daniel34 wrote:Fixed for the next release: viewtopic.php?f=30&t=55836 (to be released later today)
- Fri Dec 29, 2017 7:25 pm
- Forum: Technical Help
- Topic: [16.8] Incompatible with 16.7 saves after update
- Replies: 6
- Views: 2431
- Fri Dec 29, 2017 7:21 pm
- Forum: Technical Help
- Topic: [16.8] Incompatible with 16.7 saves after update
- Replies: 6
- Views: 2431
[16.8] Incompatible with 16.7 saves after update
I updated to 16.8 today and all of my 16.7 saves of my current map (backups done via other players sent in to me as well as multiple ones I've made as well as the auto backups) all say they're corrupt. If I revert back to 16.7, the maps are all able to be loaded and played without any issues. The se...
- Fri Dec 29, 2017 6:20 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 78209
Re: [MOD 0.15.x] Mining Space Industries
Not sure what you're asking here. For that secondary quest, of course the original shipwreck was revealed. I was just noting that when it triggered, a marker was NOT placed on the map and I was not sure where it was. The main issue I'm having is the next part of the main quest is not kicking off. It...
- Fri Dec 29, 2017 6:32 am
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 78209
Re: [MOD 0.15.x] Mining Space Industries
Now, I did look over at the original shipwreck just now and it has a countdown timer... nothing says what I need to bring to it though. Ok.. I just saw the requester chest above the original shipwreck. Going to satisfy this now and see what happens. Ok... Thats what it was. It was referring to the o...