Search found 25 matches

by Aoz
Thu Mar 07, 2019 8:31 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [0.17.7] Personal Laser doesn't always show animation
Replies: 2
Views: 2255

[Twinsen] [0.17.7] Personal Laser doesn't always show animation

I have 6 personal lasers in my Power Armor MK2 and small biters just drop dead when they get near me without the laser firing which doesn't feel very awesome, expected to at least see something occurring (may have nerfed evolution too much for this map lol). Here's a short clip of it happening: http...
by Aoz
Fri Mar 01, 2019 3:58 pm
Forum: Not a bug
Topic: [0.17.3] Stutter when zooming in "god mode"
Replies: 3
Views: 1255

Re: [0.17.3] Stutter when zooming in "god mode"

For what it's worth I cannot reproduce this in a non god-mode game. I tried using the minimap to be able to zoom towards the upper-right but it seems smooth each time.
by Aoz
Fri Mar 01, 2019 3:56 pm
Forum: Not a bug
Topic: [0.17.3] Stutter when zooming in "god mode"
Replies: 3
Views: 1255

Re: [0.17.3] Stutter when zooming in "god mode"

I understand the concept of zooming towards a cursor and how that internally is going to be made up of an increase in scale and a translation for sure, but I'm still convinced this is a bug. The reason for that is I'm in game trying it right now and it's the inconsistency that has me so convinced. P...
by Aoz
Fri Mar 01, 2019 4:26 am
Forum: Not a bug
Topic: [0.17.3] Battery indicator very difficult to see
Replies: 2
Views: 869

[0.17.3] Battery indicator very difficult to see

Noticed during gameplay that I could barely see the amount of charge left in my batteries if I was squinting. I'm on 2560x1440 res at 1.25x UI scaling (auto). Here's a zoomed in picture which sort of defeats the purpose because the zoom makes it easier to see. But in normal conditions the red in the...
by Aoz
Thu Feb 28, 2019 11:27 pm
Forum: Not a bug
Topic: [0.17.3] Stutter when zooming in "god mode"
Replies: 3
Views: 1255

[0.17.3] Stutter when zooming in "god mode"

I started up a scenario (Sandbox) to build an oil blueprint and I noticed that zooming while panning around seems to bug out further zooming. You'll notice a flicker of the entities appearing in one place, then settling to another between my scrollwheel "clicks". Hardware & Drivers: Wi...
by Aoz
Thu Feb 28, 2019 8:21 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.3] Power lines on the edge of network are crooked
Replies: 7
Views: 1791

Re: [0.17.3] Skewed power lines

Came to the forum to post this. Instead will add a +1. I can no longer make everything look beautiful. I've tried to remove the poles and replace them many times but without fail one of them will end up twisted at an angle for some reason.
by Aoz
Fri Feb 22, 2019 5:45 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 156002

Re: Friday Facts #283 - Prepare to Launch

Everything looks amazing! Can't wait! Also really interested by the biter changes that have been going on.

The rocket silo looks gorgeous, but I wonder why the lights stop flashing once the silo begins to rise. You'd think they'd keep going until it launched, no? :D
by Aoz
Sun Jan 07, 2018 6:32 pm
Forum: Not a bug
Topic: [0.16.15] Engine units counted as raw resources
Replies: 2
Views: 1185

[0.16.15] Engine units counted as raw resources

Bug: - Total raw resources are not displayed for recipes like "Production Science Pack" or "Electric Engine Unit", instead the electric engine unit or engine unit shows up as a raw resource, despite not being a raw resource. Reproduce: - Mouse over recipe in inventory, look under...
by Aoz
Thu Jan 04, 2018 9:40 pm
Forum: Duplicates
Topic: [0.16.13] Trains can place on top of each other
Replies: 1
Views: 844

[0.16.13] Trains can place on top of each other

Bug: - Trains place on top of each other Reproduce steps: - Take train engines from inventory - Stand on tracks close to the right of where the first engine would be placed - Click-and-drag place train engines starting at the train station while running (don't move mouse, just run) - If you were sta...
by Aoz
Fri May 19, 2017 5:55 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 151143

Re: Friday Facts #191 - Gui improvements

Everything up until the player inventory is gold and is great. The player inventory idea however suffers from the problem of hiding information (which sounds like the point - but I don't think it's desirable). You may say that it's bad that you rarely need to see your characters loadout but when you...
by Aoz
Wed May 03, 2017 7:36 am
Forum: Duplicates
Topic: [0.15.6] Belt flickering at max zoom-out level (map-view)
Replies: 4
Views: 1959

[0.15.6] Belt flickering at max zoom-out level (map-view)

When I was zooming in/out in game I noticed this. At the very farthest zoom level that still shows the entities and not the map, I get a pretty intense flicker on belts. Nothing else seems to have this. Ridiculously large gif (should have used a different format, sorry :D): https://storage.googleapi...
by Aoz
Thu Apr 27, 2017 7:47 pm
Forum: Not a bug
Topic: [0.15.x] Water Inputs on Oil related pieces
Replies: 1
Views: 1230

[0.15.x] Water Inputs on Oil related pieces

I understand this is not truly a bug but a design decision. Just wanted to have it viewed and intentionally discarded as wontfix rather than slip through and later go: "Could have fixed this in 0.15 but we didn't now it'll be like this forever" Currently the water inputs in oil related rec...
by Aoz
Sat Mar 25, 2017 12:01 am
Forum: Mods
Topic: [MOD 0.14.x] UPS-up
Replies: 41
Views: 22873

Re: [MOD 0.14.x] UPS-up

Have a mostly Vanilla+ factory that's suffering pretty badly. I tried to install UPS-Up but it doesn't do anything. When I click the UPS++ button on the top left, the GUI doesn't show up. This is much different than if I start a new game, the UI comes up right away and everything works. Mod list is:...
by Aoz
Mon Mar 20, 2017 6:48 am
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 412
Views: 247376

Re: Performance optimization - post your saves

I thought I would post this save that is bringing a 2cpu 2.6GHz Sandy Bridge Google Cloud instance to it's knees. I have a feeling it's just too many belts + entities, but since it's basically no longer playable I figure this is the best thing to do with it: https://storage.googleapis.com/aarondl-fa...
by Aoz
Wed Mar 08, 2017 3:40 am
Forum: Resource Spawner Overhaul
Topic: Vanilla seems to have richer ore
Replies: 10
Views: 4700

Re: Vanilla seems to have richer ore

I should also note that I haven't used the RSO configuration at all. This is out of the box settings for everything. Not sure if that matters.
by Aoz
Wed Mar 08, 2017 3:38 am
Forum: Resource Spawner Overhaul
Topic: Vanilla seems to have richer ore
Replies: 10
Views: 4700

Re: Vanilla seems to have richer ore

http://i.imgur.com/L3awlwz.jpg The results are in! I'm still seeing about 2x disparity between the vanilla game for distance vs richness (7801 N for 51M ore). The size now is REALLY REALLY big. In the screenshot there's a drill, you can barely see it haha. It seems a bit too tilted in terms of size...
by Aoz
Tue Mar 07, 2017 7:37 pm
Forum: Resource Spawner Overhaul
Topic: Vanilla seems to have richer ore
Replies: 10
Views: 4700

Re: Vanilla seems to have richer ore

I've noticed you've mentioned patches becoming buggy due to size. I'm a coder, can you humor me and explain the challenges that would come with making it more vanilla-like? What's an off-chunk generation? Why do patches become buggy after a certain size, what is that size, what's the bug? Just curio...
by Aoz
Tue Mar 07, 2017 4:26 pm
Forum: Resource Spawner Overhaul
Topic: Vanilla seems to have richer ore
Replies: 10
Views: 4700

Re: Vanilla seems to have richer ore

http://imgur.com/HCDYHtg http://i.imgur.com/HCDYHtg.png So I redid the test on RSO with the latest version. It did seem to increase things. But around ~6000 N, I'm still seeing a 10x difference which seems really substantial. The other thing to mention is that the ore patches are very small, I was a...
by Aoz
Tue Mar 07, 2017 8:10 am
Forum: Resource Spawner Overhaul
Topic: Vanilla seems to have richer ore
Replies: 10
Views: 4700

Re: Vanilla seems to have richer ore

Ugh, of course I was using 2.3.3 I'll retest.
by Aoz
Mon Mar 06, 2017 4:43 pm
Forum: Resource Spawner Overhaul
Topic: Vanilla seems to have richer ore
Replies: 10
Views: 4700

Vanilla seems to have richer ore

So I did a vanilla game and an RSO game with the same settings (very low freq, very large size, very rich for everything except biters were very low). I'm not sure if the vanilla generate dialog has any effect on RSO or if I have to modify the config file. The result of both of these games are here:...

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