Search found 12 matches
- Mon May 13, 2019 12:50 am
- Forum: Angels Mods
- Topic: [MOD 0.16] MadClown01's Processing
- Replies: 130
- Views: 97056
Re: [MOD 0.16] MadClown01's Processing
I am also getting the error with only angel's mods and bob's warfare and it's prerequisites.
- Sun Jan 14, 2018 3:43 pm
- Forum: Mods
- Topic: [MOD 0.14] Alien Biomes
- Replies: 255
- Views: 140260
Re: [MOD 0.14] Alien Biomes
Posted this on the mod page but since there are no notifications there, I figured I would post it here as well. "Failed to load mod "NauvisDay": NauvisDay/data.lua:19: NauvisDay/prototypes/rubberfloor.lua:110: attempt to index field 'grass-1' (a nil value)" Full report: https://p...
- Wed Mar 01, 2017 3:16 am
- Forum: Resolved Problems and Bugs
- Topic: [0.14.22] Crash while loading a save while dead
- Replies: 2
- Views: 2145
Re: [0.14.22] Crash while loading a save while dead
0.004 2017-02-28 20:36:09; Factorio 0.14.22 (build 25342, win64, steam) 0.004 Operating system: Windows 10 (version 1607) 0.005 Program arguments: "E:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.005 Read data path: E:/Steam/steamapps/common/Factorio/data 0.005 Write data path:...
- Wed Mar 01, 2017 3:15 am
- Forum: Resolved Problems and Bugs
- Topic: [0.14.22] Crash while loading a save while dead
- Replies: 2
- Views: 2145
[0.14.22] Crash while loading a save while dead
So I have an interesting one here. Summary: Game crashes on while loading a save file while the character is dead. Steps to reproduce: 1. Load (or create) any save file that has been created while Additional-Turret_0.0.20 is installed 2. Have the character die (only tested via bitter death) 3. Use t...
- Wed Mar 01, 2017 2:27 am
- Forum: Pending
- Topic: [0.14.22] Weird graphics in loading screen
- Replies: 3
- Views: 1622
Re: [0.14.22] Weird graphics in loading screen
I don't know how much my input will help but I have had this problem as well. A few times actually. The graphics are fine after it finishes loading for me and only happens rarely. I believe I caused it to happen by alt+tabing during the loading process. I cannot give a specific timing for this, thou...
- Tue Feb 28, 2017 8:42 pm
- Forum: Modding discussion
- Topic: Reading Control.lua errors
- Replies: 7
- Views: 3234
Re: Reading Control.lua errors
Darn I am an idiot. There isn't I was just useing someone's libary and didn't see theit events code.... there isn't two ways sigh pleas excuse my ignorance.
- Tue Feb 28, 2017 8:38 pm
- Forum: Modding discussion
- Topic: Reading Control.lua errors
- Replies: 7
- Views: 3234
Re: Reading Control.lua errors
I changed how the event was regestered as you suggested and it gave me the error. I didn't even realize there was multiple ways to regester events and will switch to this one. Thankyou
- Tue Feb 28, 2017 8:04 pm
- Forum: Modding discussion
- Topic: Reading Control.lua errors
- Replies: 7
- Views: 3234
Re: Reading Control.lua errors
Hmm, well I had to test to make sure I wasn't going crazy. I tested what I said and the game just stopped running the script and carried on its way. Didn't print any error message that I can find (neither a pop-up of in the factorio-current.log.
- Tue Feb 28, 2017 7:07 pm
- Forum: Modding discussion
- Topic: Reading Control.lua errors
- Replies: 7
- Views: 3234
Re: Reading Control.lua errors
Sorry, i guess I worded my question a bit poorly. Maby an example will help say I had the following script: Event.register({defines.events.on_built_entity, defines.events.on_robot_built_entity}, function(event) local entity = event.created_entity local name = emtity.name ... end If I were to run thi...
- Tue Feb 28, 2017 6:49 pm
- Forum: Modding discussion
- Topic: Reading Control.lua errors
- Replies: 7
- Views: 3234
Reading Control.lua errors
I apologise if this question has already been answered. I did a few quick searches for the answer and came up with nothing. When writing code in control.Lua (or I suppose any Lua file executed by factorio) is there a way to see the error that has been thrown? (are there errors getting thrown?) For n...
- Mon Feb 27, 2017 10:57 pm
- Forum: Mods
- Topic: [MOD 0.14.22] Big Brother Bob's plugin
- Replies: 1
- Views: 5381
[MOD 0.14.22] Big Brother Bob's plugin
Type: Mod Name: Big Brother Bob's plugin Description: Bob's radars and big poles can now affect by Big Brothers research. Version: 0.1.2 Release: 2017-02-27 Tested-With-Factorio-Version: 0.14.22 Category: Defense Tags: Radar Download-Url: https://mods.factorio.com/api/downloads/data/mods/1162/Big_Br...
- Mon Feb 27, 2017 10:50 pm
- Forum: Mods
- Topic: [MOD 0.15.0+] Big Brother 0.4.2 - Radar & Surveillance
- Replies: 36
- Views: 34358
Re: [MOD 0.12.20+] Big Brother 0.2.3 - Radar & Surveillance
Hey, I was debating about getting into modding and a few test turned into a full extension. I was trying to add some of Bobs radars and went on from there. My knowledge of factorios and Lua's API is still quite poor so it may look like a disaster but as far as I know it works. Thanks for getting me ...