Search found 8 matches

by Zappes
Fri Mar 10, 2017 7:48 am
Forum: Ideas and Suggestions
Topic: In-ground electric
Replies: 11
Views: 4420

Re: In-ground electric

Uh, I like that. A side effect would be that you'd use poles only for the circuit network, thus making it much easier to see where your signals are going.
by Zappes
Fri Mar 03, 2017 10:44 am
Forum: Gameplay Help
Topic: Embarrassed about my first pipe attempt
Replies: 5
Views: 2169

Re: Embarrassed about my first pipe attempt

Your factory extracts oil from the pipe, only what's left is displayed.
by Zappes
Tue Feb 21, 2017 7:23 am
Forum: Ideas and Suggestions
Topic: Construction chests
Replies: 18
Views: 7520

Re: Construction chests

@mrvn

Splitting the networks wouldn't really work for me, i'm afraid. The setup with the combinators and different chests would be an option, I guess - albeit a rather complicated one.
by Zappes
Mon Feb 20, 2017 11:04 am
Forum: General discussion
Topic: Active Provider Chests?
Replies: 16
Views: 10950

Re: Active Provider Chests?

Actually my prime use for the active providers is closely related to the crude oil barrels. The belt that carries empty barrels from my pumping station to the train station from which they are redistributed to the oil fields contains an "overflow valve" that empties into some active provid...
by Zappes
Mon Feb 20, 2017 9:32 am
Forum: Ideas and Suggestions
Topic: Construction chests
Replies: 18
Views: 7520

Re: Construction chests

Hmm, I somehow failed to find these other posts when I searched for this prior to posting my request. Sorry for that, but at least it's in the list now. :)
by Zappes
Fri Feb 17, 2017 7:44 am
Forum: Ideas and Suggestions
Topic: Improving Car Driving Experience (Steering)
Replies: 11
Views: 5581

Re: Improving Car Driving Experience (Steering)

I think it would be quite enough to use the same control system for the car as for the normal character sprite. My brain seems to be unable to switch from screen based to character based coordinate systems in any way that's close to reliable. I dodged the cars and tanks completely now and use power ...
by Zappes
Thu Feb 16, 2017 11:13 am
Forum: Ideas and Suggestions
Topic: Construction chests
Replies: 18
Views: 7520

Re: Construction chests

This is not something you'd find too useful in the "regular" game, it comes into play only if you do certain late-game things. In my current game, I built up my base until the first satellite was up in the air. After that I could not really keep on going with that base as it wasn't scalabl...
by Zappes
Thu Feb 16, 2017 9:37 am
Forum: Ideas and Suggestions
Topic: Construction chests
Replies: 18
Views: 7520

Construction chests

It would be very useful to have chests that behave like a provider chest, but exclusively provide items to construction bots. When building outposts, one could place requesters for the required materials, feed their contents into those "construction chests" and then have construction bots ...

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