Search found 17 matches
- Thu May 23, 2019 3:01 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 396
- Views: 295358
Re: [0.17+] Space Exploration WIP
Okay, so I can't built decon-facilities on a planet, just in space (intended?). How am I supposed to get water off planet? Heavy oil (and therefore lubricant) I can manage to get in space by getting steel into orbit, making barrels, scrapping and then recycling them (which seems more than suboptimal...
- Wed May 22, 2019 9:22 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 396
- Views: 295358
Re: [0.17+] Space Exploration WIP
First of all: Awesome work. Might have been an expansion by the devs, but nope, it's a mod :shock: But how do I use liquids like lubricant in space? Need those to produce cosmic water and the like. I can't build pumps in orbit to empty barrels, so I don't see how I'm supposed to get usable forms of ...
- Tue Feb 20, 2018 9:09 am
- Forum: Ideas and Suggestions
- Topic: Camera offset and window position
- Replies: 2
- Views: 1539
Camera offset and window position
Hey, as someone with a multi-monitor setup I recently thought to myself: Hey, there are another 1920*1080 pixel I don't currently use and seeing more in Factorio would be really great, especially with mods which add UI elements (bobs inserters, Helmod, personal teleporter, to name a few) which occup...
- Sat Feb 10, 2018 7:13 pm
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] [NICE IDEA] Private Buffer chest
- Replies: 33
- Views: 9227
Re: [REQUEST] [NICE IDEA] Private Buffer chest
Placing the private buffer chest with bots seems to breake the dynamic between the request of the player and the chest. So if I make a blueprint of my handplaced buffer chests and paste it somewhere else the newly placed buffer chests keep the requests the chests had when blueprinted, but they do no...
- Sat Feb 10, 2018 6:19 pm
- Forum: Ideas and Requests For Mods
- Topic: [Mod Idea] aether/warp pump
- Replies: 2
- Views: 1365
Re: [Mod Idea] aether/warp pump
Wow, thanks for that If someone wants to make this concept into a full blown mod, feel free to do so, since I lack the skill and my friend the time to do so at the moment :/
- Sat Feb 10, 2018 9:20 am
- Forum: Ideas and Requests For Mods
- Topic: [Mod Idea] aether/warp pump
- Replies: 2
- Views: 1365
[Mod Idea] aether/warp pump
Hey all, while playing with a friend a bobs+Pyanodons run we had an idea: A aether or warp pipe. What does it do? It transfers a given fluid from point A to point B, but without (underground-) pipes in between them. So with them you could transport fluids from one end of your base to the other witho...
- Mon Jan 29, 2018 9:32 pm
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] [NICE IDEA] Private Buffer chest
- Replies: 33
- Views: 9227
Re: [REQUEST] [NICE IDEA] Private Buffer chest
Ah, good to know that it's a seperate entity. But it's still not there, as I told you before. Screens: https://steamuserimages-a.akamaihd.net/ugc/936055541113896889/0DF8F019ED11028305A1159FCE3B7878DEEC477C/ https://steamuserimages-a.akamaihd.net/ugc/936055541113897502/CEA06197E98789E2FABDBC78EF3F74F...
- Mon Jan 29, 2018 4:03 pm
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] [NICE IDEA] Private Buffer chest
- Replies: 33
- Views: 9227
Re: [REQUEST] [NICE IDEA] Private Buffer chest
To clarify: I did download the mod. I put it into my game and loaded my current savegame. In my savegame I checked my existing buffer chests MK II and noticed that there is no change to their requests. I placed a new buffer chest MKII manually and it didn't request anything (my character requests lo...
- Wed Jan 24, 2018 8:34 pm
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] [NICE IDEA] Private Buffer chest
- Replies: 33
- Views: 9227
Re: [REQUEST] [NICE IDEA] Private Buffer chest
Of course I downloaded it. I don't know what the mod portal tells you, but I downloaded and testet the mod. Otherwise I wouldn't write something like thisdarkfrei wrote: You are need to download it before. Then test, then get error and bug report. How you can get error without downloading?
- Tue Jan 23, 2018 9:52 pm
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] [NICE IDEA] Private Buffer chest
- Replies: 33
- Views: 9227
Re: [REQUEST] [NICE IDEA] Private Buffer chest
Did you read my post on the first page? I think many play with bobs and if it's indeed bobs mods causing this one not to work.. well^^darkfrei wrote:I don't know what's wrong with it.nuhll wrote:10 downloads so far!
- Tue Jan 23, 2018 2:46 pm
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] [NICE IDEA] Private Buffer chest
- Replies: 33
- Views: 9227
Re: [REQUEST] [NICE IDEA] Private Buffer chest
I don't think merging existing entities in the world is possible, except maybe via having a script check the chests for neighbouring chests. But that wouldn't be worth the effort to code and brings potential problems. And while cool, it would not add to the gameplay or anything.
- Tue Jan 23, 2018 8:57 am
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] [NICE IDEA] Private Buffer chest
- Replies: 33
- Views: 9227
Re: [REQUEST] [NICE IDEA] Private Buffer chest
Very very nice idea. Just gave it a try though and it doesn't seem to work :? Yes, the mod is enabled and yes I placed the chest by hand. Heavily modded game though with full suit of bobs and pyanodons coal+fusion, which might be the issue. Oh and also, is it possible for the private chest to be a s...
- Tue Dec 19, 2017 1:05 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Easy Refineries
- Replies: 13
- Views: 5895
Re: [MOD 0.15.x] Easy Refineries
yes please. Planning on starting an new run with a friend and this mod is one of our must-haves
- Fri May 26, 2017 11:26 am
- Forum: Bob's mods
- Topic: Bob's Power for 0.15.x
- Replies: 16
- Views: 12218
Re: Bob's Power for 0.15.x
sounds like a rather odd behaviour. Do the devs know about this? I could imagine they are willing to fix that on their site, if there is now way to achieve it with modding tools. If everything else fails, I for one could live with an unused pipe connection, if it means we are getting those furnaces ...
- Fri May 26, 2017 5:36 am
- Forum: Bob's mods
- Topic: Bob's Power for 0.15.x
- Replies: 16
- Views: 12218
Re: Bob's Power for 0.15.x
One of the other things I have been considering though is a burner reactor. As in, the nuclear reactor type entity that generates heat to be used by things like the heat exchanger. I want to try and put together a few other entities powered by heat too, like a furnace. Heat powered furnaces? :D Wou...
- Wed Feb 22, 2017 6:09 am
- Forum: Mods
- Topic: [MOD 0.14] Sticky notes - leave notes or signs on the map
- Replies: 81
- Views: 38857
Re: [MOD 0.14] Sticky notes - leave notes or signs on the map
no idea why deconstructing a sign was causing a crash then, but everything works like a charm now, thank you very much
- Fri Feb 17, 2017 4:28 pm
- Forum: Mods
- Topic: [MOD 0.14] Sticky notes - leave notes or signs on the map
- Replies: 81
- Views: 38857
Re: [MOD 0.14] Sticky notes - leave notes or signs on the map
the current version seems to have a nasty bug, which crashes not only the game but ultimately can destroy the savegame too (the last at least if you are running it on a server like we do) :!: Good thing that there's the autosave feature. Regarding the bug: I'm/was using the street sign version, whic...