Search found 17 matches

by Xelan
Thu May 23, 2019 3:01 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 396
Views: 295358

Re: [0.17+] Space Exploration WIP

Okay, so I can't built decon-facilities on a planet, just in space (intended?). How am I supposed to get water off planet? Heavy oil (and therefore lubricant) I can manage to get in space by getting steel into orbit, making barrels, scrapping and then recycling them (which seems more than suboptimal...
by Xelan
Wed May 22, 2019 9:22 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 396
Views: 295358

Re: [0.17+] Space Exploration WIP

First of all: Awesome work. Might have been an expansion by the devs, but nope, it's a mod :shock: But how do I use liquids like lubricant in space? Need those to produce cosmic water and the like. I can't build pumps in orbit to empty barrels, so I don't see how I'm supposed to get usable forms of ...
by Xelan
Tue Feb 20, 2018 9:09 am
Forum: Ideas and Suggestions
Topic: Camera offset and window position
Replies: 2
Views: 1539

Camera offset and window position

Hey, as someone with a multi-monitor setup I recently thought to myself: Hey, there are another 1920*1080 pixel I don't currently use and seeing more in Factorio would be really great, especially with mods which add UI elements (bobs inserters, Helmod, personal teleporter, to name a few) which occup...
by Xelan
Sat Feb 10, 2018 7:13 pm
Forum: Ideas and Requests For Mods
Topic: [REQUEST] [NICE IDEA] Private Buffer chest
Replies: 33
Views: 9227

Re: [REQUEST] [NICE IDEA] Private Buffer chest

Placing the private buffer chest with bots seems to breake the dynamic between the request of the player and the chest. So if I make a blueprint of my handplaced buffer chests and paste it somewhere else the newly placed buffer chests keep the requests the chests had when blueprinted, but they do no...
by Xelan
Sat Feb 10, 2018 6:19 pm
Forum: Ideas and Requests For Mods
Topic: [Mod Idea] aether/warp pump
Replies: 2
Views: 1365

Re: [Mod Idea] aether/warp pump

Wow, thanks for that :) If someone wants to make this concept into a full blown mod, feel free to do so, since I lack the skill and my friend the time to do so at the moment :/
by Xelan
Sat Feb 10, 2018 9:20 am
Forum: Ideas and Requests For Mods
Topic: [Mod Idea] aether/warp pump
Replies: 2
Views: 1365

[Mod Idea] aether/warp pump

Hey all, while playing with a friend a bobs+Pyanodons run we had an idea: A aether or warp pipe. What does it do? It transfers a given fluid from point A to point B, but without (underground-) pipes in between them. So with them you could transport fluids from one end of your base to the other witho...
by Xelan
Mon Jan 29, 2018 9:32 pm
Forum: Ideas and Requests For Mods
Topic: [REQUEST] [NICE IDEA] Private Buffer chest
Replies: 33
Views: 9227

Re: [REQUEST] [NICE IDEA] Private Buffer chest

Ah, good to know that it's a seperate entity. But it's still not there, as I told you before. Screens: https://steamuserimages-a.akamaihd.net/ugc/936055541113896889/0DF8F019ED11028305A1159FCE3B7878DEEC477C/ https://steamuserimages-a.akamaihd.net/ugc/936055541113897502/CEA06197E98789E2FABDBC78EF3F74F...
by Xelan
Mon Jan 29, 2018 4:03 pm
Forum: Ideas and Requests For Mods
Topic: [REQUEST] [NICE IDEA] Private Buffer chest
Replies: 33
Views: 9227

Re: [REQUEST] [NICE IDEA] Private Buffer chest

To clarify: I did download the mod. I put it into my game and loaded my current savegame. In my savegame I checked my existing buffer chests MK II and noticed that there is no change to their requests. I placed a new buffer chest MKII manually and it didn't request anything (my character requests lo...
by Xelan
Wed Jan 24, 2018 8:34 pm
Forum: Ideas and Requests For Mods
Topic: [REQUEST] [NICE IDEA] Private Buffer chest
Replies: 33
Views: 9227

Re: [REQUEST] [NICE IDEA] Private Buffer chest

darkfrei wrote: You are need to download it before. Then test, then get error and bug report. How you can get error without downloading?
Of course I downloaded it. I don't know what the mod portal tells you, but I downloaded and testet the mod. Otherwise I wouldn't write something like this :roll:
by Xelan
Tue Jan 23, 2018 9:52 pm
Forum: Ideas and Requests For Mods
Topic: [REQUEST] [NICE IDEA] Private Buffer chest
Replies: 33
Views: 9227

Re: [REQUEST] [NICE IDEA] Private Buffer chest

darkfrei wrote:
nuhll wrote:10 downloads so far! :D
I don't know what's wrong with it. :cry:
Did you read my post on the first page? :? I think many play with bobs and if it's indeed bobs mods causing this one not to work.. well^^
by Xelan
Tue Jan 23, 2018 2:46 pm
Forum: Ideas and Requests For Mods
Topic: [REQUEST] [NICE IDEA] Private Buffer chest
Replies: 33
Views: 9227

Re: [REQUEST] [NICE IDEA] Private Buffer chest

I don't think merging existing entities in the world is possible, except maybe via having a script check the chests for neighbouring chests. But that wouldn't be worth the effort to code and brings potential problems. And while cool, it would not add to the gameplay or anything.
by Xelan
Tue Jan 23, 2018 8:57 am
Forum: Ideas and Requests For Mods
Topic: [REQUEST] [NICE IDEA] Private Buffer chest
Replies: 33
Views: 9227

Re: [REQUEST] [NICE IDEA] Private Buffer chest

Very very nice idea. Just gave it a try though and it doesn't seem to work :? Yes, the mod is enabled and yes I placed the chest by hand. Heavily modded game though with full suit of bobs and pyanodons coal+fusion, which might be the issue. Oh and also, is it possible for the private chest to be a s...
by Xelan
Tue Dec 19, 2017 1:05 pm
Forum: Mods
Topic: [MOD 0.17.x] Easy Refineries
Replies: 13
Views: 5895

Re: [MOD 0.15.x] Easy Refineries

yes please. Planning on starting an new run with a friend and this mod is one of our must-haves :D
by Xelan
Fri May 26, 2017 11:26 am
Forum: Bob's mods
Topic: Bob's Power for 0.15.x
Replies: 16
Views: 12218

Re: Bob's Power for 0.15.x

sounds like a rather odd behaviour. Do the devs know about this? I could imagine they are willing to fix that on their site, if there is now way to achieve it with modding tools. If everything else fails, I for one could live with an unused pipe connection, if it means we are getting those furnaces ...
by Xelan
Fri May 26, 2017 5:36 am
Forum: Bob's mods
Topic: Bob's Power for 0.15.x
Replies: 16
Views: 12218

Re: Bob's Power for 0.15.x

One of the other things I have been considering though is a burner reactor. As in, the nuclear reactor type entity that generates heat to be used by things like the heat exchanger. I want to try and put together a few other entities powered by heat too, like a furnace. Heat powered furnaces? :D Wou...
by Xelan
Wed Feb 22, 2017 6:09 am
Forum: Mods
Topic: [MOD 0.14] Sticky notes - leave notes or signs on the map
Replies: 81
Views: 38857

Re: [MOD 0.14] Sticky notes - leave notes or signs on the map

no idea why deconstructing a sign was causing a crash then, but everything works like a charm now, thank you very much :)
by Xelan
Fri Feb 17, 2017 4:28 pm
Forum: Mods
Topic: [MOD 0.14] Sticky notes - leave notes or signs on the map
Replies: 81
Views: 38857

Re: [MOD 0.14] Sticky notes - leave notes or signs on the map

the current version seems to have a nasty bug, which crashes not only the game but ultimately can destroy the savegame too (the last at least if you are running it on a server like we do) :!: Good thing that there's the autosave feature. Regarding the bug: I'm/was using the street sign version, whic...

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