Search found 8 matches

by Tisaku
Sat Apr 15, 2017 9:01 pm
Forum: Angels Mods
Topic: Alganic Acid after recent update
Replies: 7
Views: 3073

Re: Alganic Acid after recent update

During a marathon playthrough of my own, I would use coke pellets by refining it in one of the most efficient ways possible. http://puu.sh/v3xgF/3aacee26e5.png This provided the most fuel while giving a bountiful supply of sulfur in the early to mid game, which was essential. When nuclear and solar...
by Tisaku
Sat Mar 04, 2017 8:16 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3890
Views: 1252743

Re: Bugs & FAQ

Issue 1: Alumina incompatibility for polishing compound(responded, perhaps { type = "recipe", name = "polishing-compound", category = "chemistry", subgroup = "bob-resource-chemical", enabled = "false", energy_required = 2, ingredients = { {type="...
by Tisaku
Sun Feb 26, 2017 10:23 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3890
Views: 1252743

Re: Bugs & FAQ

Bug-ish: The recipes for ceramic filters and polishing compound use bob's alumina. Angel's alumina from the refining mod can only be turned into ingots.
Also typo: Spend Ceramic Filter should be Spent Ceramic Filter.
by Tisaku
Fri Feb 24, 2017 9:11 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 605488

Re: [MOD 0.14.x] pY Coal Processing

I just installed this mod to go with Bob's and Angel's that I'm running and for the most part I like it. But one massive, ginormous thing has jumped out at me as just WTF? Why is creosote, which is the black stuff that wooden power poles are impregnated with for weatherproofing, required to make med...
by Tisaku
Fri Feb 24, 2017 4:29 am
Forum: Angels Mods
Topic: Molten Salt Electrolysis
Replies: 2
Views: 1667

Molten Salt Electrolysis

Can anyone find any reason to actually use it? I ran the numbers against a Mk 3 electrolyser and came up with 10 salination plants per electrolyser to keep it fed. The only time it would make sense with that kind of ratio to use it for me would be when space for piping the electrolyser is an issue, ...
by Tisaku
Sat Feb 18, 2017 7:33 pm
Forum: Mods
Topic: [MOD 0.14.x] Storage Cubes (0.1.1) [WIP]
Replies: 17
Views: 10426

Re: [MOD 0.14.x] Storage Cubes (0.1.1) [WIP]

The addition of the storage cubes is a great idea, looking at reverse factory and Omnibarrels would probably give you a direction to go if you want to ensure compatibility with other mods. But why include the barrels for liquids? It may fit the storage theme, but there is no need for it to be integr...
by Tisaku
Sat Feb 18, 2017 6:27 pm
Forum: Ideas and Suggestions
Topic: Mod Menu Tweaks
Replies: 0
Views: 620

Mod Menu Tweaks

A restructure of the MODS menu. -Create a button to quit Factorio without restarting - because sometimes you just want to get rid of that mod and call it a day. -change behavior of update mods button to update the mods without restarting - I have to choose between updating or getting new mods why? -...
by Tisaku
Sat Feb 18, 2017 6:49 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3890
Views: 1252743

Re: Bugs & FAQ

Minor issue- Some of Bob's vehicle equipment is not compatible with the crawler(and presumably the train variants), so far only the overdrive motor does not work.

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