Hi, this is a duplicate of viewtopic.php?f=7&t=20532 (and many other similar reports).
These problems are probably caused by packet loss and hopefully will be fixed soon (can't say when exactly, though).
Search found 1107 matches
- Tue Mar 15, 2016 10:18 am
- Forum: Duplicates
- Topic: [0.12.26] [cube] Slow multiplayer
- Replies: 1
- Views: 763
- Tue Mar 15, 2016 10:15 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.26] [cube] Map exchange string bug with mods
- Replies: 1
- Views: 1885
Re: [0.12.26] [cube] Map exchange string bug with mods
Thanks for the report, this problem will be fixed in 0.12.27.
- Fri Mar 11, 2016 3:17 pm
- Forum: Resolved Problems and Bugs
- Topic: ( 12.22 ) Headless server crash.
- Replies: 12
- Views: 8216
Re: ( 12.22 ) Headless server crash.
This error was actually caused by something else than kovarex said. His fix will still help with the symptoms, though. I suggest banning source IP after 10 such packets/similar offenses -- otherwise headless servers will be useless now that you've opened the Internet's most famous kidiots storage (a...
- Wed Mar 09, 2016 9:26 am
- Forum: Pending
- Topic: [0.12.26] [cube] Headless dedicated server shuts itself down
- Replies: 12
- Views: 4316
Re: [0.12.26] [cube] Headless dedicated server shuts itself down
I don't think so, these would just cause lost packets and we can handle those. Your problem looks like a network interface on the VM suddenly going missing. I found this blog post that talks about the same error message caused by bad routing table, but the fact that you can restart the server afterw...
- Tue Mar 08, 2016 2:43 pm
- Forum: Pending
- Topic: [0.12.26] [cube] Headless dedicated server shuts itself down
- Replies: 12
- Views: 4316
Re: [0.12.26] [cube] Headless dedicated server shuts itself down
The only real problem I see in the log file is the Network unreachable error 10 lines from the end. Basically sending packet failed and Factorio just gave up and turned off. Did you have any network connectivity problems or changes in network configuration while playing?
- Tue Mar 08, 2016 2:24 pm
- Forum: Pending
- Topic: [0.12.26] [cube] Headless dedicated server shuts itself down
- Replies: 12
- Views: 4316
Re: [0.12.26] [cube] Headless dedicated server shuts itself down
So your server is not bombarded by anyone, we just read the log wrong :-)
- Wed Mar 02, 2016 4:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.24][steam][linux] [ondra] Factorio hangs on exit
- Replies: 13
- Views: 6728
Re: [0.12.24][steam][linux] [ondra] Factorio hangs on exit
I've managed to replicate this bug, it really is caused by nvidia-drivers-361.28 on Gentoo (and Funtoo as well)
- Wed Mar 02, 2016 4:17 pm
- Forum: Duplicates
- Topic: [0.12.24][linux] X error 179
- Replies: 5
- Views: 2099
Re: [0.12.24][linux] X error 179
I've managed to replicate this bug, it is the same as viewtopic.php?f=7&t=20583. Marking this one as duplicate.
- Tue Mar 01, 2016 5:06 pm
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 159805
Re: Random Word Association Game
sheep
Sorry, romanians ;-)
Sorry, romanians ;-)
- Tue Mar 01, 2016 3:15 pm
- Forum: Multiplayer
- Topic: steam dedicated server problems
- Replies: 4
- Views: 6643
Re: steam dedicated server problems
Was it this thread? https://forums.factorio.com/viewtopic.php?f=53&t=20594 :-) Demo doesn't support multiplayer and doesn't support loading non-demo saves (as you have seen in the error messages). There is a minor bug in 0.12.24 that it doesn't complaint about these limitations soon enough when ...
- Mon Feb 29, 2016 1:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.25] [Cube] Factorio Guide Worlde Generation broken link
- Replies: 1
- Views: 1016
Re: [0.12.25] [Cube] Factorio Guide Worlde Generation broken link
Thanks for the report, it's fixed now.
- Mon Feb 29, 2016 9:21 am
- Forum: Pending
- Topic: [0.12.24] [pending] crash looking for stone-axe.png
- Replies: 2
- Views: 1304
Re: 12.24 crash looking for stone-axe.png
This. Can you confirm that it's resolved?Choumiko wrote:this is from an old test mod version, remove it from C:/Users/joesides/AppData/Roaming/Factorio and it should be fine
- Fri Feb 26, 2016 11:15 am
- Forum: Technical Help
- Topic: problem updating
- Replies: 1
- Views: 991
Re: problem updating
Hi, this is weird. Is your internet connection working properly? The "Update now" button downloads differences between the versions. In some cases however you might be better off to just download the game manually. Anyway, please post a Log file from one of the failed update attempts -- ma...
- Wed Feb 24, 2016 12:47 pm
- Forum: Pending
- Topic: [0.12.20][Linux] Crashes on "loading mods" at 10%
- Replies: 4
- Views: 2484
Re: [0.12.20][Linux] Crashes on "loading mods" at 10%
Hi, try limiting maximal texture size in the config file.
Add a line containing
into the section of config.ini
Add a line containing
Code: Select all
max-texture-size=2048
Code: Select all
[graphics]
- Fri Feb 12, 2016 2:29 pm
- Forum: Translations
- Topic: Trailer
- Replies: 11
- Views: 16075
Trailer
We are preparing a new trailer for the release of Factorio on Steam. Unlike the current one, the new trailer will have narration, so we'd like to ask for some help with translating subtitles at https://crowdin.com/project/factorio-trailer . Only languages with full translations will be used with the...
- Fri Jan 29, 2016 2:48 pm
- Forum: Mod and installation managers
- Topic: TLS problems & packaging for NixOS
- Replies: 10
- Views: 31800
Re: TLS problems & packaging for NixOS
Actually there's a problem -- "~" doesn't get expanded. If you just don't put the config-path.cfg there, it will use a default which is using system directories and config in ~/.factorio/config. But this is ugly and should change. I'll add it to our list.
- Fri Jan 29, 2016 1:57 pm
- Forum: Mod and installation managers
- Topic: TLS problems & packaging for NixOS
- Replies: 10
- Views: 31800
Re: TLS problems & packaging for NixOS
Okay, so overwriting the config file on every startup wasn't a good idea; the user's configuration gets mixed in with the paths I'm setting. So what I ended up doing was to edit that config file with sed, instead of overwriting it. I don't like this approach. (Can I have a flag for setting the data...
- Tue Jan 26, 2016 5:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.22] [cube] Saving a game doesn't make save game current
- Replies: 5
- Views: 14385
Re: [0.12.22] [cube] Saving a game doesn't make save game current
Ready for 0.13.0.
- Fri Jan 22, 2016 2:59 pm
- Forum: Technical Help
- Topic: PLEASE!!! where is the config ini and no start
- Replies: 1
- Views: 6970
Re: PLEASE!!! where is the config ini and no start
Config.ini is created after a game exits without crash. Please post a Log file so that we have more information about your problem.
- Fri Jan 22, 2016 2:29 pm
- Forum: Mod and installation managers
- Topic: TLS problems & packaging for NixOS
- Replies: 10
- Views: 31800
Re: TLS problems & packaging for NixOS
Hi, I'm working on packaging Factorio for NixOS. Because I love pain, I decided to teach it how to download Factorio, rather than depending on the user to supply a tarball, and that... *sort of* worked, but not quite; I'm having TLS problems. The procedure goes somewhat like this: > curl -c cookies...