Search found 665 matches
- Sat Apr 29, 2017 6:52 am
- Forum: Bob's mods
- Topic: 0.15 - plans?
- Replies: 64
- Views: 25199
Re: 0.15 - plans?
I enjoyed playing 0.14. I look forward to 0.15 and any new features / content that comes with it. That being said I hope new changes will come to really make a fresh feel to Bob for 0.15!
- Sat Apr 29, 2017 1:20 am
- Forum: Mods
- Topic: [MOD 0.13] SpaceBook - a multiplayer / PvP / RP manager
- Replies: 120
- Views: 60845
Re: [MOD 0.13] SpaceBook - a multiplayer / PvP / RP manager
Looking for the following: - Separate Force - Separate Stats all - Friendly not only in turrets but open doors, machines, build,break etc. (This possible in the PvP Scenario.) So all that should be possible IDK if the mod supports it. Then I have one special game mode type request. - Shared Research...
- Thu Apr 27, 2017 8:38 pm
- Forum: Ideas and Suggestions
- Topic: [0.15]+ Per Save Local Achievements.
- Replies: 3
- Views: 2484
[0.15]+ Per Save Local Achievements.
It would be a nice feature to have / add is some sort of check mark or it does not even need that but some sort of Per World Achievements. Once you earn them all or many of them sometimes you make new worlds and like the feeling and enjoyment of earning them again and again. With this you can keep e...
- Thu Apr 27, 2017 7:58 pm
- Forum: Ideas and Suggestions
- Topic: [0.15] Some suggestions about BluePrints menu
- Replies: 3
- Views: 1654
Re: [0.15] Some suggestions about BluePrints menu
Finally we can remove the suggestion forums
- Thu Apr 27, 2017 11:10 am
- Forum: Ideas and Suggestions
- Topic: Shift + Space
- Replies: 9
- Views: 5092
Re: Shift + Space
Resume is fine, Plus who wants to have to get that translated in 100 languages.
- Wed Apr 26, 2017 11:11 pm
- Forum: General discussion
- Topic: Forgotten Artwork on the Factorio Website
- Replies: 2
- Views: 4720
Re: Forgotten Artwork on the Factorio Website
This a couple years old but... The artwork page is now missing and I was trying to find where it all went?
- Wed Apr 26, 2017 6:30 pm
- Forum: Maps and Scenarios
- Topic: Wanted: PvE Friendly Separate Teams With Own Starting Base.
- Replies: 21
- Views: 14446
Re: Wanted: PvE Friendly Separate Teams With Own Starting Base.
Okay thanks for the info. Yeah my mate has a bit of a biterfobia. I love them and he hates them. If he could have more of a normal start he would not hate it so much. But either way will wait on MP For a while and revisit maybe in 16. I will start getting back into Single
Thanks for the info.
Thanks for the info.
- Wed Apr 26, 2017 4:43 pm
- Forum: Maps and Scenarios
- Topic: Wanted: PvE Friendly Separate Teams With Own Starting Base.
- Replies: 21
- Views: 14446
Re: Wanted: PvE Friendly Separate Teams With Own Starting Base.
To add more to this.
So it has some effect but then none? It's almost like idk how to explain it... Almost like there is no generators spawning the biters lol.
So it has some effect but then none? It's almost like idk how to explain it... Almost like there is no generators spawning the biters lol.
- Wed Apr 26, 2017 4:31 pm
- Forum: Maps and Scenarios
- Topic: Multiplayer Individual Starting Spawns Scenario (0.17 Update)
- Replies: 31
- Views: 29590
Re: Multiplayer Individual Starting Spawns Scenario
There is the PvP One now that comes with the base of the game. Quite decent can play in teams or enemies and lots of control really nice gui/everything build into game. Downside is it has no enemy controls and I thought it use the base maps spawns but it does not seem to. So this one might be still ...
- Wed Apr 26, 2017 5:06 am
- Forum: General discussion
- Topic: A Hidden 0.15 Feature?
- Replies: 9
- Views: 5648
Re: A Hidden 0.15 Feature?
Boo let us get it in game with some sort of silly crazy researchRseding91 wrote:Nothing hidden about it. Just mod support stuff
- Wed Apr 26, 2017 5:02 am
- Forum: General discussion
- Topic: Unwanted Achievements
- Replies: 11
- Views: 5287
Re: Unwanted Achievements
If you do play on Steam, deleting that file will still reset the in-game achievements right? If you play on steam, your achievements from steam will be transferred to the local achievements data once you start the game. The only solution at this state would be to add Clear achievements button (with...
- Wed Apr 26, 2017 3:19 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] 0.15.2 Blueprint Manager Interface performance issues
- Replies: 3
- Views: 3344
Re: [Rseding91] 0.15.2 Blueprint Manager Interface performance issues
I agree with Arumba on that. Should be only your blueprints then you gotta request (ping) someone else for their blueprints but not actually grab all them at once.
I was checking it out and I can for sure see the performance issues even more so when people have their blueprints really added up.
I was checking it out and I can for sure see the performance issues even more so when people have their blueprints really added up.
- Wed Apr 26, 2017 2:17 am
- Forum: Maps and Scenarios
- Topic: Wanted: PvE Friendly Separate Teams With Own Starting Base.
- Replies: 21
- Views: 14446
Re: Wanted: PvE Friendly Separate Teams With Own Starting Base.
Yikes there is for sure something odd. First Image: Vanilla, Rail World, Big Start Small Water, Biter Expansions on Second Image Everything above with the scenario. Third image is the second image cut up places on the first image. Not sure if there is a way to calculate sort of the way it works in s...
- Tue Apr 25, 2017 10:15 pm
- Forum: Releases
- Topic: Version 0.15.2
- Replies: 50
- Views: 38130
Re: Version 0.15.2
Nice set of fixes. Thanks for always being great at release patches. I always love early experimental versions it's like a little Christmas each day
- Tue Apr 25, 2017 7:26 pm
- Forum: Maps and Scenarios
- Topic: Wanted: PvE Friendly Separate Teams With Own Starting Base.
- Replies: 21
- Views: 14446
Re: Wanted: PvE Friendly Separate Teams With Own Starting Base.
Evolution shows the evolution factor for the 'enemy' force I will see about changing friends map colors, Other than that, is the scenario working well for you? Yup it seems to be working quite well. The biggest issue (not the scenario at fault really) Is how big the biters bases are just outside ou...
- Tue Apr 25, 2017 7:08 pm
- Forum: Duplicates
- Topic: [0.15.1] Map bug(?)
- Replies: 6
- Views: 2236
Re: [0.15.1] Map bug(?)
Ugh someone posted on reddit without making a proper bug thread. This guy posted here without making a proper bug thread. Seems like that place keeps spawning the same type of people >.>
- Tue Apr 25, 2017 10:28 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.1] [kovarex] Any Mouse Buttons Moves GUI Around The Screen.
- Replies: 2
- Views: 1203
[0.15.1] [kovarex] Any Mouse Buttons Moves GUI Around The Screen.
This is actually an old bug but one that has been driving me mad recently. If you have no binds to said mouse button or have binds out of the game no matter how it's setup (as long considered mouse button os wise) it will move any GUI's around. For example for a test my middle mouse button I had bou...
- Tue Apr 25, 2017 8:02 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.0] Kovarex enrichment with productivity modules
- Replies: 13
- Views: 23634
Re: [0.15.0] Kovarex enrichment with productivity modules
Balance is balance. Critical Bug including gameplay balance issues are bugs. The devs right now are focusing on bugs and it only makes sense to post it here.
- Tue Apr 25, 2017 7:19 am
- Forum: Pending
- Topic: [0.15.1] Strange Crash Changing Vsync in MP then logging out
- Replies: 2
- Views: 935
[0.15.1] Strange Crash Changing Vsync in MP then logging out
I highly doubt this was caused by vsync itself but on MP game (dedicated Server) I turned on vsync and clicked exit and crashed. So did the other player also playing on the server at the time. Video of when it happen: https://www.twitch.tv/videos/137906542?t=01h51m55s Crash Log: ... Yikes this is st...
- Tue Apr 25, 2017 7:14 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.1] Rail World Preset, Uranium Is Not Touched.
- Replies: 3
- Views: 1560
[0.15.1] Rail World Preset, Uranium Is Not Touched.
Rail World: Uranium is not adjusted. Suggestion: Rail World: Enable Enemy Base Expansions. - I feel like from reading on IRC/Discord that a lot of people are not noticing that this was a thing even though it's in the description and a lot of people end up having no spread overtime of biters and thin...