Search found 665 matches

by Kane
Fri Sep 12, 2014 7:19 am
Forum: Ideas and Suggestions
Topic: Multiplayer / Dedicated Factorio Ideas Thread.
Replies: 5
Views: 3582

Re: Multiplayer / Dedicated Factorio Ideas Thread.

No it is fine I did not find it offensive :) It's all good. I'm new and you did direct me to some great information. I wish I could of read some logs tonight but I spent the past 8 hours ripping out carpet in my moms basement. She had mold growing since she does not use a damn dehumidifier.
by Kane
Thu Sep 11, 2014 4:19 pm
Forum: General discussion
Topic: What are your plans for multiplayer?
Replies: 15
Views: 5717

Re: What are your plans for multiplayer?

I'm hoping to run a decent server for my community. Sounds like though might not have a full dedicated server feature but hell I don't mind getting another account and running it 24/7 on a Dedicated box :)
by Kane
Thu Sep 11, 2014 2:02 pm
Forum: Ideas and Suggestions
Topic: Multiplayer / Dedicated Factorio Ideas Thread.
Replies: 5
Views: 3582

Re: Multiplayer / Dedicated Factorio Ideas Thread.

Sorry I will admit I have not gone through all 50 of the logs as I'm brand new but I will take sometime this week and do that since it seems very valuable wealth of information. Though when people say Limitations from a game they wrote from the ground up I get confused. The only way around it would ...
by Kane
Thu Sep 11, 2014 1:17 pm
Forum: Resource Spawner Overhaul
Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Replies: 191
Views: 192551

Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2

There's already a command to generate a section of the world and explore it at the same time: game.forces.player.chart({lefttop = {x = -1024, y = -1024}, rightbottom = {x = 1024, y = 1024}}) Simply change the bounding box to the size you want and it will generate the map and explore it in that area...
by Kane
Thu Sep 11, 2014 1:00 pm
Forum: Ideas and Suggestions
Topic: Multiplayer / Dedicated Factorio Ideas Thread.
Replies: 5
Views: 3582

Multiplayer / Dedicated Factorio Ideas Thread.

Hello. My name is Kane Hart. I been running game servers and sites since I was about 14ish. I'm now almost 30 so that is about 15 years of experience. Please not this is a thread about ideas that I personally like to see and not a debate or a contest. But I would love to hear your ideas as well for ...
by Kane
Thu Sep 11, 2014 12:02 pm
Forum: Mods
Topic: [0.10.x] Terminal Chests
Replies: 34
Views: 28844

Re: [0.10.x] Terminal Chests

Nice bump. did not notice this one.
by Kane
Thu Sep 11, 2014 12:00 am
Forum: Mods
Topic: [MOD 0.10.x] ForDev's Power Mod [v0.5.0 WiP]
Replies: 10
Views: 16382

Re: [MOD 0.10.x] ForDev's Power Mod [v0.5.0 WiP]

How long does it run at 2.5MW I like the idea of it a lot. Does the uranium last quite a bit in it or will I need to be worried of running out quickly? The nice part of Nuclear in Real life is rods accentually last a long time. Be worth it for remote outposts and such.
by Kane
Wed Sep 10, 2014 2:02 am
Forum: Gameplay Help
Topic: Biters Teleporting, Or Coming from the ground?
Replies: 4
Views: 2693

Re: Biters Teleporting, Or Coming from the ground?

Damn not sure why their AI feels smarter today. I guess that is what happen. Not sure why they went all around. They seem to keep sneaking around a lot heh. Any tips on what they tend to target how to figure out their paths etc. I mean yes I see their base I put a turret between it does catch them b...
by Kane
Wed Sep 10, 2014 1:17 am
Forum: Gameplay Help
Topic: Biters Teleporting, Or Coming from the ground?
Replies: 4
Views: 2693

Biters Teleporting, Or Coming from the ground?

Not sure what is going on... This has happen 2-3 times tonight maybe more. For some reason the Biters are not coming from their base their just appearing in my base all the sudden. Best part I been streaming all night so I was able to easily catch one issue it was not the most clearest but take my w...
by Kane
Tue Sep 09, 2014 3:25 pm
Forum: Technical Help
Topic: Game seems to be doing Fast Compress Saves in Zip Format.
Replies: 3
Views: 5067

Re: Game seems to be doing Fast Compress Saves in Zip Format

Thanks so much. Glad to hear this. I was going crazy :)
by Kane
Tue Sep 09, 2014 3:02 pm
Forum: Technical Help
Topic: Game seems to be doing Fast Compress Saves in Zip Format.
Replies: 3
Views: 5067

Game seems to be doing Fast Compress Saves in Zip Format.

I rather have an option or even a hidden config option to disable this. I rather take a larger save any day then the Micro stuttering that are a cause from fast archiving with .zip.

For Devs: Option for Store rather then Fastest for Zip Libs :)
by Kane
Tue Sep 09, 2014 1:10 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Alert Sound When Something breaks 100%.
Replies: 3
Views: 3930

Re: [Request] Alert Sound When Something breaks 100%.

That be amazing. I have no coding experience here but maybe someone will come up with something. Unless someone can give me the code I might be able to put the sound / code together lol.
by Kane
Tue Sep 09, 2014 11:06 am
Forum: Mods
Topic: [0.10.x] and [0.11.x] Scrap Mod - now with recycling!
Replies: 66
Views: 65319

Re: [0.10.x] Scrap Mod - now with recycling!

Nice looking mod :)
by Kane
Tue Sep 09, 2014 2:06 am
Forum: Mods
Topic: [MOD 0.10.x] Floors v0.0.2
Replies: 56
Views: 51647

Re: [MOD 0.10.x] Floors v0.0.2

I tried adding this mod and even naming it floors_0.0.2 or Floors_0.0.2 in 0.10.9 and it keeps erroring about concrete floors 2.
by Kane
Tue Sep 09, 2014 1:19 am
Forum: Mods
Topic: [MOD 0.10.x] Time Display - v1.0.0
Replies: 36
Views: 29926

Re: [MOD 0.10.x] Time Display - v1.0.0

Thanks for this mod. Changing the zip name solved the loading issues in 0.10.9.
by Kane
Tue Sep 09, 2014 1:16 am
Forum: Mods
Topic: [0.11.x] Power-Switch-Mod v0.2.0
Replies: 31
Views: 35861

Re: [0.10.x] Power-Switch-Mod

Thank you. Working just fine in 0.10.9. Going to add it to my gameplay.
by Kane
Mon Sep 08, 2014 6:10 pm
Forum: Resource Spawner Overhaul
Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Replies: 191
Views: 192551

Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2

OBAMA MCLAMA wrote:I requested a mod to do just that before. Pregen a larger portion of spawn then normal.

I think we might see it in the future.
Devs might have something they use themselves. I assume for testing originally.
by Kane
Mon Sep 08, 2014 4:15 pm
Forum: Resource Spawner Overhaul
Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Replies: 191
Views: 192551

Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2

Hello. This looks like an amazing mod and would be the first mod I would install and test out for my first modded series. I was wondering though is there a way to sort of pregen a large part of the world and the map to get an idea of the settings I'm using. Not sure if there is a debug command or so...
by Kane
Mon Sep 08, 2014 10:05 am
Forum: Ideas and Requests For Mods
Topic: [Request] Alert Sound When Something breaks 100%.
Replies: 3
Views: 3930

[Request] Alert Sound When Something breaks 100%.

So I noticed that there is an alert sound I think from detected and maybe damaging Biters. But I would love to see a sound effect linked to the explosion or death of a tile. For example I noticed on the Mini Map / Alert Icon shows a explosion / Mushroom Cloud. I would love a simple alert sound hooke...
by Kane
Mon Sep 08, 2014 9:56 am
Forum: Videos
Topic: The Journey to a Megabase! - With Kane Hart - 0.12.10
Replies: 22
Views: 24666

Re: Let's Play Factorio Demo v0.10.9

Old Games: Old Games: Welcome to Kane Hart's Mega Factorio Thread. Countdown to Live Stream (Live): https://www.youtube.com/watch?v=KKBNCVwlKZk (Link Changes Daily) Youtube Let's Play Series: Coming Soon! Streams: Youtube Stream (Will show up in channel activity when live): http://youtube.com/Stone...

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