Search found 102 matches

by Alexs
Mon Mar 02, 2020 1:24 pm
Forum: Mods
Topic: [MOD 0.13] Smart Display - circuit informations display
Replies: 63
Views: 38243

Re: [MOD 0.13] Smart Display - circuit informations display

Could someone make this great mod 0.18 compatible?
It would be awesome.
by Alexs
Mon Apr 11, 2016 2:29 pm
Forum: Mods
Topic: [MOD 0.13] Time Tools (& Clock Combinator)
Replies: 100
Views: 75332

Re: [MOD 0.12.X] Time Tools 1.0.2 (& Clock Combinator)

Thanks for the update.
There is at me a small problem:
I'm already at day 375 (EVO-GUI) in the game, but it is only 7 day display.
by Alexs
Fri Apr 01, 2016 10:23 am
Forum: Mods
Topic: [MOD 0.13] Time Tools (& Clock Combinator)
Replies: 100
Views: 75332

Re: [MOD 0.12.29+] TimeBar v1.0.0

thx rocktaal, it works.

..and THX for your mod, binbinbar..
by Alexs
Fri Apr 01, 2016 7:28 am
Forum: Mods
Topic: [MOD 0.13] Time Tools (& Clock Combinator)
Replies: 100
Views: 75332

Re: [MOD 0.12.29+] TimeBar v1.0.0

uppssss...
by Alexs
Fri Apr 01, 2016 5:50 am
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 326594

Re: [MOD 0.12.27+] SmartTrains 0.3.81

I wanted you already write, but it was just fixed time. Thank you
by Alexs
Tue Mar 29, 2016 7:21 am
Forum: Mods
Topic: [MOD 0.12.x] Nixie Tubes - numeric display elements
Replies: 142
Views: 111002

Re: [MOD 0.12.x] Nixie Tubes - numeric display elements

I personally like the original display better. But it is not possible to teach tubes alphabeth that? Each letter gets simply assigned a number. A = 1, B = 2 .... (But please with "Γ„, Γ–, Ü;-)) Train stations etc could be finally labeled ... The label for the style tubes would match. For the lett...
by Alexs
Mon Mar 28, 2016 8:17 am
Forum: Mods
Topic: D-Load Storage (Train unloading chests) 0.1.2
Replies: 29
Views: 24352

Re: D-Load Storage (Train unloading chests) 0.1.2

First I want to thank you for this very useful mod. I need not only together switch for trains, but also to factories. In order to use trains is the length of 7 ideal for me. I use the Yuoki-wagons. This leaves no gaps, and 3 wagons can be loaded easily with various articles. What do I need, would b...
by Alexs
Tue Mar 22, 2016 2:13 pm
Forum: Mods
Topic: [MOD 0.12.12+] Research queue 1.2.6
Replies: 194
Views: 129306

Re: [MOD 0.12.12+] Research queue 1.2.4

Could you please the GUI name "Research queue" replace with "RQ" or add an icon button?
So might a lot of space can be saved - thanks
by Alexs
Mon Mar 21, 2016 10:08 am
Forum: Bob's mods
Topic: Here is a cheat sheet for express inserter arms function/de
Replies: 6
Views: 4735

Re: Here is a cheat sheet for express inserter arms function/de

I love this mod also very, have the stored image as a cheat sheet ... :-)
by Alexs
Sun Mar 20, 2016 9:39 am
Forum: Mods
Topic: [MOD 0.12.x] Circuit GUI 0.1.0
Replies: 19
Views: 30564

Re: [MOD 0.12.x] Circuit GUI 0.1.0

Thank you for your quick response.
I am excited to test it ingame...

EDIT:
The GUI now opens - but only if the mod is reinstalled.
After a savegame loading it does not open again.

I have a doc settled with changes:
- Stack_size increased and shortened GUI name.
by Alexs
Sat Mar 19, 2016 10:01 am
Forum: Mods
Topic: [MOD 0.12.x] Circuit GUI 0.1.0
Replies: 19
Views: 30564

Re: [MOD 0.12.x] Circuit GUI 0.1.0

@ Ratzap

Thanks for the edit.
The mod can really load now.
Also, the sensor can be built and connect.
But the Gui can not be openable - can you possibly also fix?
Thank you for your work.

The configuration GUI does not open (on the left side).
Also can be no input text ...
by Alexs
Sat Mar 19, 2016 9:41 am
Forum: Mods
Topic: [MOD 0.15] ModuleInserter 2.0.0
Replies: 133
Views: 98358

Re: [MOD 0.12.12+] ModuleInserter 0.1.33

thx for your great work
by Alexs
Thu Mar 17, 2016 9:18 am
Forum: Mods
Topic: [MOD 0.12.x, 0.13.x] Honk!
Replies: 32
Views: 28254

Re: [MOD 0.12.x] Honk! v0.2.1

thx! great idea!
by Alexs
Sat Mar 12, 2016 7:00 pm
Forum: Mods
Topic: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)
Replies: 68
Views: 51002

Re: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)

I have the same problem with overcrowding.
It should definitely be a using a system connection with signal cables.
by Alexs
Fri Mar 11, 2016 3:35 pm
Forum: Mods
Topic: [MOD 0.12.x] Circuit GUI 0.1.0
Replies: 19
Views: 30564

Re: [MOD 0.12.x] Circuit GUI 0.1.0

Could someone update this great mod - please?
by Alexs
Tue Mar 08, 2016 10:55 am
Forum: Mods
Topic: [MOD 0.12.20+] Very Fast AND Smart Inserters
Replies: 3
Views: 5295

Re: [12.20+] Very Fast AND Smart Inserters

Just what I need. Thanks for the mod!
by Alexs
Fri Feb 26, 2016 9:56 am
Forum: Mods
Topic: [MOD 0.12] vzyItemFixer - 0.1.0
Replies: 3
Views: 7099

Re: [MOD 0.12] vzyItemFixer - 0.1.0

Many thanks for your response.
But I need a stand-Allone version.

I'll always look up here with you.
Perhaps you build nevertheless a stand-Allone version ;-)
by Alexs
Thu Feb 25, 2016 10:45 am
Forum: Mods
Topic: [Mod 0.13.0+] Compound Splitters 0.2.1
Replies: 16
Views: 17267

Re: [Mod 0.12.24] Compound Splitters

THX
by Alexs
Mon Feb 22, 2016 11:26 am
Forum: Mods
Topic: [MOD 0.12] vzyItemFixer - 0.1.0
Replies: 3
Views: 7099

Re: [MOD 0.12] vzyItemFixer - 0.1.0

Hi vzybilly, Is this a stand-alone mod? He does not work for me. No stack-Limit is changed in the game. Just install it - that's the right way? I have a 64bit machine and Factorio version 0.12.5. My configuration: doStackSizeModding = true itemStackMod = 2 itemStackMax = 600 itemStackMin = 10 doRequ...
by Alexs
Thu Feb 18, 2016 5:27 pm
Forum: Mods
Topic: [MOD 0.12.0] Fluid Barrel (1.0.0)
Replies: 42
Views: 77677

Re: [MOD 0.12.0] Fluid Barrel (1.0.0)

thx..

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