Search found 770 matches

by Boogieman14
Tue Sep 23, 2014 10:13 pm
Forum: Railway Setups
Topic: My station with belt-only ore sorting
Replies: 5
Views: 13088

Re: My station with belt-only ore sorting

Yeah, I actually have an overflow area with a separate sorting area as well. You can actually see if on the overview picture. On the right end side of the incoming belts is a bunch of inserters that just put everything in chests (with backup chests daisychained) that then put it on the far right upw...
by Boogieman14
Tue Sep 23, 2014 1:53 am
Forum: Railway Setups
Topic: My station with belt-only ore sorting
Replies: 5
Views: 13088

Re: My station with belt-only ore sorting

I've been trying to find a good unloading and sorting system that fit's within a relatively compact area. I use an inline buffering and rebalancing system I designed to store ore prior to sending it to smelting. The copper one in the image below fit well, though the location of the iron one on the ...
by Boogieman14
Tue Sep 23, 2014 12:17 am
Forum: Railway Setups
Topic: My station with belt-only ore sorting
Replies: 5
Views: 13088

My station with belt-only ore sorting

So after playing a game where I was using a logistics network to unload my trains into, for this new game I set out to do the ore sorting using only belts. I play using the resource spawner overhaul mod, so resources in the starting area are fairly limited and I need to branch out fairly early in th...
by Boogieman14
Mon Sep 22, 2014 12:05 am
Forum: Resolved Problems and Bugs
Topic: [0.10.12] Inconsistent behaviour on multi-stop trainstation
Replies: 9
Views: 2339

Re: [0.10.12] Inconsistent behaviour on multi-stop trainstat

No worries, this setup seems to work for your 4th station: http://i.imgur.com/7mO2mUO.png Sidenote: Removing those 4 lights and just having the light before the station seems to work too, although I foresee some collision in that situation. Seen a few too many of those already :lol: But I guess, wh...
by Boogieman14
Sun Sep 21, 2014 11:30 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.12] Inconsistent behaviour on multi-stop trainstation
Replies: 9
Views: 2339

Re: [0.10.12] Inconsistent behaviour on multi-stop trainstat

Thanks, hadn't thought of moving it that way. It does seem to make it work for the three stops, but the fourth doesn't get used at all. Guess that's too far away to get selected (the mouseover indicator for that signal also only shows the middle two paths, so that's probably related). I now have 8 t...
by Boogieman14
Sun Sep 21, 2014 10:51 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.12] Inconsistent behaviour on multi-stop trainstation
Replies: 9
Views: 2339

Re: [0.10.12] Inconsistent behaviour on multi-stop trainstat

Well, it did help somewhat, but with higher load and all four tracks in use, there's still the same inconsistency, just less frequently.
by Boogieman14
Sun Sep 21, 2014 2:15 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.12] Inconsistent behaviour on multi-stop trainstation
Replies: 9
Views: 2339

Re: [0.10.12] Inconsistent behaviour on multi-stop trainstat

Hmm.. It does look like moving the entrance signal back a few spots (to the straight piece between the walls, for anyone watching :) ) makes it a bit better. Not sure if it's because of the straight or because it's further away from the switch.
by Boogieman14
Sun Sep 21, 2014 1:35 am
Forum: Resolved Problems and Bugs
Topic: [0.10.12] Inconsistent behaviour on multi-stop trainstation
Replies: 9
Views: 2339

[0.10.12] Inconsistent behaviour on multi-stop trainstation

In the attached save, I have two trainstops named "Factory" (one named manually, the other using the "Perform change" button). From my observations, this should work as long as the block leading up to these stops only has exits here and not to other stops (emphasis on observation...
by Boogieman14
Sat Sep 20, 2014 9:23 pm
Forum: General discussion
Topic: That moment when,
Replies: 69
Views: 38394

Re: That moment when,

lxl wrote:@Boogie, how do you get that info. I've typed every key and didn't see it.
That was all in my logistics network (yes, I know :roll: ), so just hover over any logistics chest to pop it up.
by Boogieman14
Sat Sep 20, 2014 5:59 pm
Forum: Ideas and Suggestions
Topic: Mining and Resource-Harvesting Robots
Replies: 16
Views: 8521

Re: Mining and Resource-Harvesting Robots

This would be total OP. Why? You cannot place tons of mining drills all over a field of iron or copper, you have to carefully place them, place modules inside and so on. If you'd use robots for mining - you would be able to do that and thus literally "suck" a resource field in mere minute...
by Boogieman14
Sat Sep 20, 2014 3:33 pm
Forum: Gameplay Help
Topic: Help for Oil refinery
Replies: 7
Views: 2334

Re: Help for Oil refinery

If your storage for one of the output products (heavy, light or petroleum) is full, the refinery will stop producing all three. I'm going to guess that's what's happening (most likely light oil, in your case). So add a chem plant to either crack some light oil into petroleum, or make it into solid f...
by Boogieman14
Fri Sep 19, 2014 10:22 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.12] Deconstructing a belt exit or inserter
Replies: 6
Views: 2045

[0.10.12] Deconstructing a belt exit or inserter

When you deconstruct a belt exit while the belt entry is still receiving input, this will keep the drones busy for a looooong time while they try to clear the exit of any items stored inside :) *edit* A possibly related issue I noticed today: when you deconstruct an inserter, first a bot will take a...
by Boogieman14
Fri Sep 19, 2014 10:08 pm
Forum: Pending
Topic: 0.10.12 Game only plays on left monitor
Replies: 18
Views: 12847

Re: 0.10.12 Game only plays on left monitor

Hmm.. that is weird, perhaps something kovarex will have to look into again after all then :(
by Boogieman14
Fri Sep 19, 2014 9:53 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.12][slpwnd] Burner inserters grab fuel first
Replies: 6
Views: 5648

Re: [0.10.12] Burner insterters *always* try to grab fuel fi

Although this may "look & feel" like incorrect behaviour, you'll find that *all* the inserters follow this pattern. I don't believe it's a bug at all. The inserter you're using is a "dumb" inserter ; Inserters, with the exception of the Smart Inserter, do not grab items that...
by Boogieman14
Fri Sep 19, 2014 9:49 pm
Forum: Pending
Topic: 0.10.12 Game only plays on left monitor
Replies: 18
Views: 12847

Re: 0.10.12 Game only plays on left monitor

Is it what you use as primary or what Window detects as such? Right-click on the desktop, click Screen Resolution and check the numbers there. When unconfigured, factorio will use the screen labeled as 1 there now. I think before this change, it would use the screen marked as your main display in th...
by Boogieman14
Fri Sep 19, 2014 9:31 pm
Forum: Ideas and Suggestions
Topic: Filter for research window
Replies: 0
Views: 1079

Filter for research window

In my games, I tend to take it slow getting to the next tier of science packs. This usually means after a while many technologies listed require science packs I can't make/acquire yet. It would be nice to have an option to filter out a specific tier. So filter out alien science packs to only show wh...
by Boogieman14
Fri Sep 19, 2014 8:04 pm
Forum: Pending
Topic: 0.10.12 Game only plays on left monitor
Replies: 18
Views: 12847

Re: 0.10.12 Game only plays on left monitor

That was changed in 0.10.10: Fixed that it wasn't possible to start fullscreen game in other than the primary window. There is now settings in config in category [graphics] section: preffered-screen-index. Changing the value changes the display adapter (monitor) that is used. If many people use this...
by Boogieman14
Fri Sep 19, 2014 2:43 pm
Forum: Not a bug
Topic: [0.10.12] last inserter of single train wagon not working
Replies: 4
Views: 3526

[0.10.12] last inserter of single train wagon not working

On a train with a single wagon, the 7th inserter refuses to pick stuff out of the train:
Image

Add a second wagon and the 7th inserter suddenly becomes active:
Image
by Boogieman14
Thu Sep 18, 2014 10:37 pm
Forum: Gameplay Help
Topic: smart inserter with exclusion filter?
Replies: 4
Views: 1849

Re: smart inserter with exclusion filter?

Or, you could just unload all of it into chests, and just have filters taking out the ores, and occasionally come by to clean up manually. Yeah, i think I'll end up doing that. Or rather, have a system of belts and inserters that take off the bulk of the material, then what's left over I drop into ...

Go to advanced search