Search found 302 matches
- Mon May 09, 2022 3:29 pm
- Forum: Ideas and Suggestions
- Topic: [0.17] Make Pipette also copy recipe
- Replies: 42
- Views: 9912
Re: [0.17] Make Pipette also copy recipe
I don't support the suggestion to copy the recipe of an assembler whose source of a pipette has one. We already have the shortcut of copying the recipe using Ctrl-C, and narrowly upgrading pipette functionality would be confusing and leading to an endless string of requests to further extend it: If ...
- Wed May 04, 2022 6:23 pm
- Forum: Ideas and Suggestions
- Topic: CloudSync blueprint ON by default
- Replies: 20
- Views: 5270
Re: CloudSync blueprint ON by default
The biggest trouble happens when someone thinks "cloud sync" is the same as "backup". This! If your blueprints are so important; export them and put the exported strings into a another system, like a spreadsheet. Losing a copy of precious data is one of those things we all get b...
- Mon Apr 18, 2022 7:43 pm
- Forum: Ideas and Suggestions
- Topic: Do not change "ALT mode" when pressing ALT+TAB
- Replies: 16
- Views: 4387
Re: Do not change "ALT mode" when pressing ALT+TAB
This used to be an issue for me. Now under I no longer have this issue, it preserves the Alt mode whenever I alt-tab out of a running game. I'm not sure when this changed I did notice the change but it was so far under my radar that I didn't care to note which release. I am using Windows 11 maybe th...
- Fri Apr 08, 2022 3:00 pm
- Forum: Ideas and Suggestions
- Topic: Worker bots
- Replies: 4
- Views: 1746
Re: Worker bots
I can picture it; a sort of roboport acts as a source for the mine item, storing bots that are miners. These bot miners cover a specific area and seek tiles for the resource (for this description, let's not include trees). They move over to the tile and mine the resource, using a pickaxe like a cons...
- Fri Apr 01, 2022 4:21 pm
- Forum: News
- Topic: Friday Facts #369 - To the moon
- Replies: 68
- Views: 56235
Re: Friday Facts #369 - To the moon
can't wait to start earning crypto by playing the game!
- Fri Mar 25, 2022 3:38 pm
- Forum: Modding interface requests
- Topic: Seperate Personal Roboport Construction Zone Sprite and Roboport Construction Zone Sprite
- Replies: 4
- Views: 1569
Re: Seperate Personal Roboport Construction Zone Sprite and Roboport Construction Zone Sprite
in addition; I'd like to see a way to limit construction/destruction requests to the personal zone only not the other zone. I always get annoyed when I'm constructing/destructing something and parts of it are assigned to the non-personal zone construction bots.
- Mon Feb 14, 2022 5:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.53] "Output Full" calculations break with result amounts > item stacksize
- Replies: 22
- Views: 9484
Re: [1.1.53] "Output Full" calculations break with result amounts > item stacksize
How is this an assembler issue it seems more like a recipe issue to me.
- Thu Feb 10, 2022 9:26 pm
- Forum: Ideas and Suggestions
- Topic: Start game with robo-helper
- Replies: 5
- Views: 2009
Re: Start game with robo-helper
This would be an unexpected add to the game. Conversely the bot could be totally useless and/or even interfere with factory parts here and there.
- Wed Feb 09, 2022 10:35 pm
- Forum: Gameplay Help
- Topic: A question about biters/spitters...
- Replies: 4
- Views: 2868
Re: A question about biters/spitters...
short answer: yes, for free... meaning they don't necessarily need pollution. The wheel still turns.
- Wed Jan 19, 2022 7:12 pm
- Forum: Not a bug
- Topic: [1.1.50] Upgradeing electric poles makes new connections
- Replies: 6
- Views: 2581
Re: [1.1.50] Upgradeing electric poles makes new connections
Yeah and there's no example previously stated here from what I've seen: where you are connecting Big electric poles and are sometimes failing to make the intended long connections because there are too many other connections available nearby. Auto-connecting power wires has been a necessary evil tha...
- Wed Jan 19, 2022 5:30 pm
- Forum: Implemented Suggestions
- Topic: Can you add a clock to the game?
- Replies: 45
- Views: 15300
- Wed Jan 19, 2022 5:21 pm
- Forum: General discussion
- Topic: Peak Factorio 17.79 and the hot mess of .18 and 1.0/1.1
- Replies: 26
- Views: 9096
Re: Peak Factorio 17.79 and the hot mess of .18 and 1.0/1.1
This game did have a polished and finished feel in beta, but changes in beta are likely to happen. The changes that were made were acceptable in my opinion. The original post is just some rant about an aspect of the game that becomes irrelevant after the game progresses into mid-game where we are st...
- Mon Dec 27, 2021 5:51 pm
- Forum: Ideas and Suggestions
- Topic: Make it so spidertron can autotarget trees
- Replies: 3
- Views: 1338
- Thu Nov 04, 2021 7:36 pm
- Forum: Ideas and Suggestions
- Topic: Bulk transferring items from player inventory into a limited chest (red slots) and vice versa
- Replies: 51
- Views: 13301
Re: Restricted Storage Interaction
It says "[...] cannot be filled by machines". That excludes the engineer. So hand filling is by design OK, hence not a bug. ah so, then since it cannot be filled by the engineer (via shift-click) then wouldn't that be a bug? If we all don't want to classify this so severely, At least it s...
- Thu Nov 04, 2021 5:37 pm
- Forum: Ideas and Suggestions
- Topic: Bulk transferring items from player inventory into a limited chest (red slots) and vice versa
- Replies: 51
- Views: 13301
Re: Restricted Storage Interaction
The fact that a player can manually place items in the limit area seems to be a bug to me more than a feature, so short-cuts such as shift-click in this respect are working as intended as far as I can see.
- Fri Oct 08, 2021 7:53 pm
- Forum: Ideas and Suggestions
- Topic: Add double headed train stops
- Replies: 29
- Views: 7509
Re: Add double headed train stops
The problem is that I want [...] a double headed station. [...] Factorio has no concept of a station being made up of multiple stops [...]. clippy clippy, sorry for the snips but making a point in your own words. ..and there's no such thing as a double-headed station hence the suggestion that one i...
- Fri Oct 08, 2021 5:31 pm
- Forum: Ideas and Suggestions
- Topic: Add double headed train stops
- Replies: 29
- Views: 7509
Re: Add double headed train stops
This can't be done with 2 separate train stops on opposite sides of the track as the decision must be atomic or trains stutter and can eventually block traffic. This is not solely a problem about multiple train stops. This is the challenge of double-headed trains in general. The real problem is tha...
- Fri Oct 08, 2021 2:57 pm
- Forum: Ideas and Suggestions
- Topic: Add double headed train stops
- Replies: 29
- Views: 7509
Re: Add double headed train stops
This looks like a bi-directional stop to me. From my perspective it would be a challenge to use because the load/unload area would be obfuscated: I would need to replicate the loading or unloading devices on both sides. Also, I believe a waypoint would be best served from a single-direction station....
- Fri Sep 24, 2021 4:24 pm
- Forum: Balancing
- Topic: Portable Fusion Reactor visual appearance in relation of visual totality of game
- Replies: 23
- Views: 11174
Re: Portable Fusion Reactor visual appearance in relation of visual totality of game
1.Your Thoughts ? Although I have doubts that this is an issue I do believe that this topic deserves discussion. Visual congruity is important but only in a broad sense. The fish has no visual style and the assembly machines have a style that to me is uniquely Factorio. To me there's no "retro...
- Thu Sep 23, 2021 2:38 pm
- Forum: General discussion
- Topic: Why aren't there defense bots?
- Replies: 14
- Views: 5478
Re: Why aren't there defense bots?
would it be enough to uncork the time limit on combat bots?