everyone who plays factorio know that "problem"
same as when you, for whatever reason, can't play it for a while and come back.
first minutes into your factory just wondering, "wtf did i do her, and why?"
Search found 7 matches
- Fri Jan 03, 2020 7:14 pm
- Forum: General discussion
- Topic: wow...oops
- Replies: 17
- Views: 8784
- Mon Aug 20, 2018 9:00 pm
- Forum: Gameplay Help
- Topic: [0.16.51] tech missing...
- Replies: 5
- Views: 2241
Re: [0.16.51] tech missing...
ehr what?
you lose steam achievements ?
or only the possibility to gain them in this world/save?
you lose steam achievements ?
or only the possibility to gain them in this world/save?
- Mon Aug 20, 2018 6:34 pm
- Forum: Gameplay Help
- Topic: [0.16.51] tech missing...
- Replies: 5
- Views: 2241
Re: [0.16.51] tech missing...
hm... that helped me quit a bit... as i now know why this happend... at some point into the game i was curious and installed "a bunch" of bob-mods... startet the game and immediately regretted it... so i went back and deactivated the mods and played with the save i started with mods... so ...
- Sun Aug 19, 2018 6:14 pm
- Forum: Gameplay Help
- Topic: [0.16.51] tech missing...
- Replies: 5
- Views: 2241
[0.16.51] tech missing...
hey.. got back into my map and wanted to do more... but now i have a problem. 1. chemical plant is as a buildable thing gone... i can't build them myself nor can i assign an assembler to build it. it is not listed in the list... 2. rocket fuel has the same problem. to add in on this, the assembler w...
- Fri Aug 17, 2018 5:56 pm
- Forum: News
- Topic: Friday Facts #256 - The little things 3
- Replies: 111
- Views: 53172
Re: Friday Facts #256 - The little things 3
hmm... about the items not spilling on belts... as it seems, the logic skips any tiles with "something" on it and uses the next free tile to drop the items it wants to drop... so imagine you have a hugh load of items (which for example stack high in your inventory...) and you are standing ...
- Sat Dec 16, 2017 1:23 pm
- Forum: General discussion
- Topic: 0.16 artillery and the biters
- Replies: 10
- Views: 6288
Re: 0.16 artillery and the biters
i assume it to be a mod projekt?TheTom wrote:Wait for the AI rework project to kick in on .16 - may well wish you did not ahve that wish
- Sat Apr 22, 2017 1:13 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 157722
Re: Friday Facts #187 - Space science & 0.15 graphics
um... i have some concerns about the sience symbols in the tech tree...
for the early techs it is a nice info gain. but later one, with techs that need 5 and more different techs it might get confusing.
they simply get to squeezed in the tech button to show them all.
for the early techs it is a nice info gain. but later one, with techs that need 5 and more different techs it might get confusing.
they simply get to squeezed in the tech button to show them all.