Search found 7 matches

by halloween20
Fri Jan 03, 2020 7:14 pm
Forum: General discussion
Topic: wow...oops
Replies: 17
Views: 8784

Re: wow...oops

everyone who plays factorio know that "problem"

same as when you, for whatever reason, can't play it for a while and come back.
first minutes into your factory just wondering, "wtf did i do her, and why?"
by halloween20
Mon Aug 20, 2018 9:00 pm
Forum: Gameplay Help
Topic: [0.16.51] tech missing...
Replies: 5
Views: 2241

Re: [0.16.51] tech missing...

ehr what?
you lose steam achievements ?
or only the possibility to gain them in this world/save?
by halloween20
Mon Aug 20, 2018 6:34 pm
Forum: Gameplay Help
Topic: [0.16.51] tech missing...
Replies: 5
Views: 2241

Re: [0.16.51] tech missing...

hm... that helped me quit a bit... as i now know why this happend... at some point into the game i was curious and installed "a bunch" of bob-mods... startet the game and immediately regretted it... so i went back and deactivated the mods and played with the save i started with mods... so ...
by halloween20
Sun Aug 19, 2018 6:14 pm
Forum: Gameplay Help
Topic: [0.16.51] tech missing...
Replies: 5
Views: 2241

[0.16.51] tech missing...

hey.. got back into my map and wanted to do more... but now i have a problem. 1. chemical plant is as a buildable thing gone... i can't build them myself nor can i assign an assembler to build it. it is not listed in the list... 2. rocket fuel has the same problem. to add in on this, the assembler w...
by halloween20
Fri Aug 17, 2018 5:56 pm
Forum: News
Topic: Friday Facts #256 - The little things 3
Replies: 111
Views: 53172

Re: Friday Facts #256 - The little things 3

hmm... about the items not spilling on belts... as it seems, the logic skips any tiles with "something" on it and uses the next free tile to drop the items it wants to drop... so imagine you have a hugh load of items (which for example stack high in your inventory...) and you are standing ...
by halloween20
Sat Dec 16, 2017 1:23 pm
Forum: General discussion
Topic: 0.16 artillery and the biters
Replies: 10
Views: 6288

Re: 0.16 artillery and the biters

TheTom wrote:Wait for the AI rework project to kick in on .16 - may well wish you did not ahve that wish ;)
i assume it to be a mod projekt?
by halloween20
Sat Apr 22, 2017 1:13 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 157722

Re: Friday Facts #187 - Space science & 0.15 graphics

um... i have some concerns about the sience symbols in the tech tree...
for the early techs it is a nice info gain. but later one, with techs that need 5 and more different techs it might get confusing.
they simply get to squeezed in the tech button to show them all.

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