I think I found the problem. I have downloaded the Full game instead of the Expansion.
Mostly my fault, but it is not 100% intuitive as it seems.
Search found 46 matches
- Mon Oct 21, 2024 3:55 pm
- Forum: Technical Help
- Topic: Cannot start a new Space Age game
- Replies: 4
- Views: 375
- Mon Oct 21, 2024 3:43 pm
- Forum: Technical Help
- Topic: Cannot start a new Space Age game
- Replies: 4
- Views: 375
Re: Cannot start a new Space Age game
Here the log as wished.
- Mon Oct 21, 2024 3:36 pm
- Forum: Technical Help
- Topic: Cannot start a new Space Age game
- Replies: 4
- Views: 375
Cannot start a new Space Age game
Hi, just bought Space Age on Factorio.com. Claimed the key on Humble and followed the instructions. Entered the Key on www.factorio.com/profile where it shows "Factorio: Space Age (Website Key)". Downloaded the Installer and installed it. But when I launch the game I can only start a norma...
- Fri Aug 14, 2020 7:29 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 118217
Re: Friday Facts #360 - 1.0 is here!
Gratulations for 1.0!
And the Spidertron is a great suprise for full release. Just tested it, and omg, this thing moves so organic that it is actually a bit scary for arachnophobs!
And the Spidertron is a great suprise for full release. Just tested it, and omg, this thing moves so organic that it is actually a bit scary for arachnophobs!
- Mon Mar 04, 2019 7:44 am
- Forum: Not a bug
- Topic: [0.17.4] Combinators don't show set items in alt mode
- Replies: 4
- Views: 1815
Re: [0.17.4] Combinators don't show set items in alt mode
I didn't had the setting enabled. So sorry for the false bug report.
- Sun Mar 03, 2019 7:01 pm
- Forum: Not a bug
- Topic: [0.17.4] Combinators don't show set items in alt mode
- Replies: 4
- Views: 1815
[0.17.4] Combinators don't show set items in alt mode
On 0.17.4 (and I think since 0.17.0) all three combinators don't show what is set when in alt-mode.
- Tue Feb 26, 2019 6:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.0] Map preview incompatible with user scaled UI
- Replies: 1
- Views: 904
[0.17.0] Map preview incompatible with user scaled UI
Setting the 'UI scale' to Custom with 250% results in showing only around the right half of the preview map while I think it should fit the whole map into it.
It is happening in 'Full screen' mode on a 4k display. Factorio runs on the primary screen while two 4k screens are running.
It is happening in 'Full screen' mode on a 4k display. Factorio runs on the primary screen while two 4k screens are running.
- Mon Feb 25, 2019 8:02 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 170866
Re: Friday Facts #283 - Prepare to Launch
It would still be nice if one of the devs would join this thread writing something short like "Sorry, we didn't made it today. We're working hard on it. Thank you for your patience". And everyone waiting would know to forget factorio for the evening and be patient for the next day .. As gr...
- Fri Feb 15, 2019 5:53 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 93043
Re: Friday Facts #282 - 0.17 in sight
Titanium smelting?
In the pictures of the blueprint libraries are several blueprints called "Titanium smelting". Could this be a hint for a new resource for 1.17?
In the pictures of the blueprint libraries are several blueprints called "Titanium smelting". Could this be a hint for a new resource for 1.17?
- Fri Mar 16, 2018 7:39 pm
- Forum: News
- Topic: Friday Facts #234 - Office pictures
- Replies: 79
- Views: 38534
Re: Friday Facts #234 - Office pictures
What is this cylindrical chrome thing standing next (right side) to the toaster? It seems to be too small for a water boiler!?
- Sat May 20, 2017 7:09 am
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 168724
Re: Friday Facts #191 - Gui improvements
When I read through the friday facts and saw all those pictures with filters I thought we finally get filters for (nearly) everything (chests, etc.). I was a bit disappointed that its all about UI. So I'm still hoping an UI overhaul will be for the whole game including filters and different/easy pos...
- Mon May 08, 2017 6:58 am
- Forum: Implemented Suggestions
- Topic: [0.15.5] No confirmation prompt on deleting a blueprint book
- Replies: 54
- Views: 20564
Re: [0.15.9] Confirm Blueprint Book Deletion
Confirmation would mean one more click for each deletion while mostly only one in a lot are mistakes. I think it would be better to have a trashcan where the last ten or so deleted blueprints/books would be stored witht he ablity to restore them. So if you accidently delete a blueprint or a full boo...
- Sat Apr 22, 2017 11:50 am
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 157635
Re: Friday Facts #187 - Space science & 0.15 graphics
It's finally happening!!
But it is still 3-4 days more to wait .. please give us the changelogs now!
But it is still 3-4 days more to wait .. please give us the changelogs now!
- Sat Mar 25, 2017 7:02 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion for Radar placement
- Replies: 7
- Views: 4618
Re: Suggestion for Radar placement
The good question here is: why do you think you need to cover everything with radar? The best answer for this is: cause we can! ;) But also what TakingItCasual said: they're about to become a lot more useful with the map zooming in 0.15 though aren't they? IMHO it's not really needed and sucks up a...
- Sat Mar 25, 2017 12:29 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion for Radar placement
- Replies: 7
- Views: 4618
Re: Suggestion for Radar placement
Radars work in chunks, not in tiles. It doesn't matter where in a chunk you place them they will have the same coverage. Oh, didn't knew that yet. Thanks for the info! But I still think there should be some kind of help for placing radars. Turning the grid overlay on and off for placing radars does...
- Sat Mar 25, 2017 7:58 am
- Forum: News
- Topic: Friday Facts #183 - Aiming for the release date
- Replies: 145
- Views: 75999
Re: Friday Facts #183 - Aiming for the release date
Come on, i don't want to wait anymore!
Well, if you do not deliver .. I just started making my own Factorio .. in Excel with VBA!
Someone has a clue where to start and how to create animated cells?
Well, if you do not deliver .. I just started making my own Factorio .. in Excel with VBA!
Code: Select all
Option Explicit
Sub FactorioForExcel()
'Start coding here!
End Sub
- Sat Mar 25, 2017 7:33 am
- Forum: Ideas and Suggestions
- Topic: Suggestion for Radar placement
- Replies: 7
- Views: 4618
Suggestion for Radar placement
Hi, I want to suggest to add "yellow dotted lines" to radars in placement mode to already placed radars (like what we have with roboports) which would make it much easier to place if you want optimal radar placement in a huge area without gaps or overlaps of the active radar areas. Current...
- Sun Mar 12, 2017 7:32 am
- Forum: Ideas and Suggestions
- Topic: Iron/Steel/Wood Walls?
- Replies: 23
- Views: 10486
Re: Iron/Steel/Wood Walls?
One aspect I like about factorio is that there are not dozens of alternatives about everything. I mean it would be pretty easy to implement lots of things like different walls, but it would unnecessary fill up the production tabs with things that are mostly not used after a while. Stone walls are al...
- Tue Oct 14, 2014 8:08 pm
- Forum: Wiki Talk
- Topic: Consistency in names with more than one word
- Replies: 12
- Views: 26088
Re: Consistency in names with more than one word
Ok, ingame names then.
- Mon Oct 13, 2014 10:07 pm
- Forum: Wiki Talk
- Topic: About Categories and Infocards
- Replies: 5
- Views: 11771
Re: About Categories and Infocards
Hmm, not really sure what this list shows.
Which of this are the ~9 types/categories?
Which of this are the ~9 types/categories?