Search found 15 matches

by AcThPaU
Mon May 01, 2017 1:42 am
Forum: Not a bug
Topic: [0.15.5]Discontinuity when exploring deleted chunks
Replies: 2
Views: 3253

[0.15.5]Discontinuity when exploring deleted chunks

The newly generated chunks, which were previously deleted by lua command, do not match the existing chunks.

The screenshot is self-explanatory.
by AcThPaU
Sun Apr 30, 2017 12:03 am
Forum: Resolved Problems and Bugs
Topic: [0.15.x] Crash when deleting adjacent chunks
Replies: 1
Views: 2300

[0.15.x] Crash when deleting adjacent chunks

For example, I want to delete a line of chunks: /c game.player.surface.delete_chunk{1,-10} /c game.player.surface.delete_chunk{2,-10} /c game.player.surface.delete_chunk{3,-10} ... --------------------------------------------------------------------------------------------Always crash at some point ...
by AcThPaU
Sat Apr 29, 2017 6:44 am
Forum: General discussion
Topic: Re-use of steam
Replies: 7
Views: 3845

Re: Re-use of steam

Thermal power without cooling tower just weird.

Turbines don't exhaust steam to atmosphere. Unless you use the crap designed during industrial revolution on nuclear power plant.

Its not "discussed" they don't use cooling tower, they just decided not to, because it's less work to do.
by AcThPaU
Fri Apr 28, 2017 10:16 am
Forum: General discussion
Topic: Is that piece of junk toy rocket an atomic bomb ???!
Replies: 35
Views: 12450

Re: Is that piece of junk toy rocket an atomic bomb ???!

British_Petroleum wrote:Yeah the nuke is disappointing. I was expecting a long range launch system, a much larger explosion, more damage, and at least a crater

The dev should definitely make some changes about this, the toy rocket is unacceptable.
by AcThPaU
Fri Apr 28, 2017 10:15 am
Forum: General discussion
Topic: Is that piece of junk toy rocket an atomic bomb ???!
Replies: 35
Views: 12450

Re: Is that piece of junk toy rocket an atomic bomb ???!

The behemoth biters have 5k health, and 10/20% armor vs. explosive (effective 6,250 health vs. explosive damage). It would take 17 mini-explosions from an atomic bomb to kill one. Compare to only 2 mini-explosions for a big biter (the first reduces it to only 4% health). They are extremely tough by...
by AcThPaU
Fri Apr 28, 2017 10:13 am
Forum: General discussion
Topic: Is that piece of junk toy rocket an atomic bomb ???!
Replies: 35
Views: 12450

Re: Is that piece of junk toy rocket an atomic bomb ???!

Nothing should be left standing when hit by a nuke, the AOE should be at least 1 chunk, and nothing will ever grow again. Cockroaches can survive fairly well. And besides the biters are like huge versions of them which means they should survive right :)!? Well, I don't think anything can survive th...
by AcThPaU
Thu Apr 27, 2017 8:05 pm
Forum: General discussion
Topic: Is that piece of junk toy rocket an atomic bomb ???!
Replies: 35
Views: 12450

Is that piece of junk toy rocket an atomic bomb ???!

Come on, WTF, it costs 30 U-235 and cannot kill a bug on single hit..

the explosion is like a fart. It's just so wrong.

Nothing should be left standing when hit by a nuke, the AOE should be at least 1 chunk, and nothing will ever grow again.
by AcThPaU
Thu Apr 27, 2017 5:14 am
Forum: Gameplay Help
Topic: On 0.15, too less uranium ore generation on existing map
Replies: 4
Views: 1874

Re: On 0.15, too less uranium ore generation on existing map

I found a piece of code in resource.lua autoplace = { control = "uranium-ore", sharpness = 1, richness_multiplier = 3000, richness_multiplier_distance_bonus = 40, richness_base = 500, coverage = 0.01, peaks = { { noise_layer = "uranium-ore", noise_octaves_difference = -1.5, noise...
by AcThPaU
Wed Apr 26, 2017 6:51 pm
Forum: Gameplay Help
Topic: On 0.15, too less uranium ore generation on existing map
Replies: 4
Views: 1874

Re: On 0.15, too less uranium ore generation on existing map

Nemoricus wrote:
AcThPaU wrote:[Moved from General]
Is there a way to change the richness/size/frequency of uranium ore ? Well that's a stupid question, there certainly is and dev used it to put in uranium the first place.
You can change the richness and frequency through the same option menu as other resources.
It's mid game.
by AcThPaU
Wed Apr 26, 2017 5:39 pm
Forum: Gameplay Help
Topic: On 0.15, too less uranium ore generation on existing map
Replies: 4
Views: 1874

On 0.15, too less uranium ore generation on existing map

[Moved from General] Hi I updated to 0.15 but I don't want to abandon my factory so I just load the map from 0.14. Uranium ore was found after loading, but there's way too less uranium ore deposit. Is there a way to change the richness/size/frequency of uranium ore ? Well that's a stupid question, t...
by AcThPaU
Wed Apr 26, 2017 5:33 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.0] Kovarex enrichment with productivity modules
Replies: 13
Views: 23616

Re: [0.15.0] Kovarex enrichment with productivity modules

Is there a way to "un-fix" this using lua script ?

There's to less uranium ore generated on existing map.
by AcThPaU
Wed Apr 26, 2017 10:47 am
Forum: General discussion
Topic: Deleting chunks in 0.15
Replies: 1
Views: 1435

Deleting chunks in 0.15

Hi

I remember dev promised chunk deletion function in 0.15.

So anyone know the command to delete chunks now ?
by AcThPaU
Wed Apr 26, 2017 10:40 am
Forum: General discussion
Topic: Does Math Ruin this Game?
Replies: 58
Views: 25670

Re: Does Math Ruin this Game?

If elementary arithmetic is harmful to you, you probably shouldn't play this game the first place.
by AcThPaU
Wed Mar 01, 2017 11:48 am
Forum: General discussion
Topic: Wrong sulfur chemistry
Replies: 8
Views: 4776

Re: Wrong sulfur chemistry

Factorio is not "correct" in many ways: chemistry has its own ways to handle things, physics have their own laws. See the train for example: you can see trains driving with a speed of 250 km/h through a roundabout of 20 m radius. :lol: The reason I'm bringing this up is that it might be c...
by AcThPaU
Tue Feb 28, 2017 12:22 am
Forum: General discussion
Topic: Wrong sulfur chemistry
Replies: 8
Views: 4776

Wrong sulfur chemistry

I know this is not rocket science, but as a chemistry major, I have to criticize this because its so wrong. 1. Recovering sulfur from petroleum gas does not make the petroleum gas go away, conservation of matter. 2. Sulfur is removed at the first step of petroleum processing. In factorio, there's no...

Go to advanced search