Search found 1674 matches

by jodokus31
Thu Dec 25, 2025 1:00 pm
Forum: Ideas and Suggestions
Topic: Roboports should be higher priority storage
Replies: 4
Views: 234

Re: Roboports should be higher priority storage



I wouldn't want, that a bot first skims all roboports in a network before looking in chests.
It should at least be limited to the nearest roboport, which starts to make it more complicated.

workaround, use a storage chest instead of a passive provider. storage can be filtered to only repair ...
by jodokus31
Wed Dec 24, 2025 9:38 am
Forum: Ideas and Suggestions
Topic: Roboports should be higher priority storage
Replies: 4
Views: 234

Re: Roboports should be higher priority storage

I wouldn't want, that a bot first skims all roboports in a network before looking in chests.
It should at least be limited to the nearest roboport, which starts to make it more complicated.

workaround, use a storage chest instead of a passive provider. storage can be filtered to only repair packs ...
by jodokus31
Tue Dec 23, 2025 9:18 pm
Forum: Gameplay Help
Topic: Resize Alert Icons
Replies: 1
Views: 97

Re: Resize Alert Icons

In case someone wants to use a mod instead:
https://mods.factorio.com/mod/No_Power_Icons
by jodokus31
Mon Dec 22, 2025 7:51 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 433
Views: 142734

Re: Gleba has killed the game for me.



Think about bringing a bit of lubricant to Vulcanus for crafting first foundries.


hon-hon sorry bad example ! there's simple coal liquefaction to get the first bits of heavy oil for foundries ! Unless you mean an alternative methods that are not so straighforward and not regarding efficency ...
by jodokus31
Sun Dec 21, 2025 10:10 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 433
Views: 142734

Re: Gleba has killed the game for me.


And I still find it funny how barrels are a thing and they still have almost no use.

Barrels are very useful. It would be bummer, if they got removed, which luckily most likely won't happen.
Think about bringing a bit of lubricant to Vulcanus for crafting first foundries.
Also bots and fluids ...
by jodokus31
Sun Dec 14, 2025 7:55 pm
Forum: Balancing
Topic: Defence economy balance
Replies: 83
Views: 55503

Re: Defence economy balance


Love Factorio not a big fun of enemies. Just to talk against myself, flamethrower IS overpowered in the normal game.

I would increase oil consumption of stationary flamethrowers. I think, the handheld and vehicle one use considerable more oil for the same impact.
It's also quite effective ...
by jodokus31
Wed Dec 10, 2025 10:29 pm
Forum: Duplicates
Topic: [2.0.66] With Steam Cloud deactived, still "Low available space" warning
Replies: 2
Views: 232

Re: [2.0.66] With Steam Cloud deactived, still "Low available space" warning

Loewchen wrote: Wed Dec 10, 2025 9:46 pm See 128176, steam only seems to check if the folder it would sync is reaching the limit, not if the cloud storage is actually full.
Thanks, of course, I didn't find that :(
Then it can be closed or marked as duplicate, i guess
by jodokus31
Wed Dec 10, 2025 9:10 pm
Forum: Duplicates
Topic: [2.0.66] With Steam Cloud deactived, still "Low available space" warning
Replies: 2
Views: 232

[2.0.66] With Steam Cloud deactived, still "Low available space" warning

What did you do?
I started factorio steam version on a selected branch stable 2.0.66. I have Steam Cloud deactivated, because I don't want to sync lots of data.
clouddeactivated.png
It's also not really much data on my remotestorage, which I can see, by opening https://store.steampowered.com ...
by jodokus31
Tue Dec 09, 2025 6:24 pm
Forum: Tools
Topic: Lossless Scaling under Linux to enable frame generation for Factorio
Replies: 8
Views: 6949

Re: Lossless Scaling under Linux to enable frame generation for Factorio




Has anyone worked out a way to run factorio on vulkan this with nvidia's proprietary drivers?


I have no way to test this.

Did you check mesa with zink?
https://docs.mesa3d.org/drivers/nvk.html

EDIT: I stumbled over this article:
https://www.phoronix.com/review/nvidia-nvk-linux-618-mesa ...
by jodokus31
Sun Dec 07, 2025 7:18 am
Forum: Ideas and Suggestions
Topic: Show how much fuel is consumed per second
Replies: 1
Views: 220

Re: Show how much fuel is consumed per second

Could be useful.
Entities, which consume different kinds of burnable fuel, it would depend on fuel type, how much is consumed.
In case of biochambers, there is only one possible "fuel".
In any case, it could calculate max consumption based on the inserted fuel
by jodokus31
Thu Dec 04, 2025 6:51 pm
Forum: Tools
Topic: Lossless Scaling under Linux to enable frame generation for Factorio
Replies: 8
Views: 6949

Re: Lossless Scaling under Linux to enable frame generation for Factorio


Has anyone worked out a way to run factorio on vulkan this with nvidia's proprietary drivers?


I have no way to test this.

Did you check mesa with zink?
https://docs.mesa3d.org/drivers/nvk.html

EDIT: I stumbled over this article:
https://www.phoronix.com/review/nvidia-nvk-linux-618-mesa-26 ...
by jodokus31
Thu Dec 04, 2025 11:54 am
Forum: Mod portal Discussion
Topic: AI generated assets and disclosure
Replies: 47
Views: 3917

Re: Clearly Marking AI Content



I would argue, if you can pump out stuff en mass, it's probably not really original content. And I also see a problem with that.


The more i think of this the more i think there's something to argue against x) i'm sorry but it's too simplistic, as that just disqualify people that made their ...
by jodokus31
Wed Dec 03, 2025 9:45 pm
Forum: Mod portal Discussion
Topic: AI generated assets and disclosure
Replies: 47
Views: 3917

Re: Clearly Marking AI Content





I think, it's more about creative content like assets, etc.


Yep and then you have shaders and particules or overlay which can be bit of both, and you have CGI in movies that uses AI which causes no problem to most people when they learn about it afterward , and mods that are asset ...
by jodokus31
Wed Dec 03, 2025 9:11 pm
Forum: Mod portal Discussion
Topic: AI generated assets and disclosure
Replies: 47
Views: 3917

Re: Clearly Marking AI Content



I think, it's more about creative content like assets, etc.


Yep and then you have shaders and particules or overlay which can be bit of both, and you have CGI in movies that uses AI which causes no problem to most people when they learn about it afterward , and mods that are asset straight up ...
by jodokus31
Wed Dec 03, 2025 4:55 pm
Forum: Mod portal Discussion
Topic: AI generated assets and disclosure
Replies: 47
Views: 3917

Re: Clearly Marking AI Content

A lot of coding is AI assisted nowadays, so there is that. The mod dev has to approve it, though.

I think, it's more about creative content like assets, etc.
by jodokus31
Mon Dec 01, 2025 4:52 pm
Forum: General discussion
Topic: Why arent there left hand traffic trains
Replies: 5
Views: 887

Re: Why arent there left hand traffic trains

When you do left hand in factorio, you have the signals on the inside. This allows for compact designs. 8-)
by jodokus31
Sun Nov 30, 2025 8:27 pm
Forum: Gameplay Help
Topic: How to tackle Vulkanus
Replies: 6
Views: 780

Re: How to tackle Vulkanus

Lubricant or Refined Concrete is no problem on Vulcanus, but you might bring some (lubricant in barrels) to bootstrap things.

You can pickup all the rocks (construction bots and personal roboport is helpful), which gives you a decent amount of ores and stone of all kinds.
No need to place miners on ...
by jodokus31
Sat Nov 29, 2025 6:48 pm
Forum: Ideas and Suggestions
Topic: Confirm Keybinding for Numeric Fields
Replies: 9
Views: 1004

Re: Allow Ctrl + E confirm during text input



There is the Enter Button, but that's hardcoded, I guess?


The advantage of hitting E in most other situations is that it allows you to keep your hand on the left half of the keyboard.

It's possible to type '2e1' for '20', '2e2' for '200', etc. and being able to finish typing a number without ...
by jodokus31
Sat Nov 29, 2025 3:50 pm
Forum: Ideas and Suggestions
Topic: Confirm Keybinding for Numeric Fields
Replies: 9
Views: 1004

Re: Allow Ctrl + E confirm during text input

There is the Enter Button, but that's hardcoded, I guess?
by jodokus31
Tue Nov 25, 2025 7:40 pm
Forum: Outdated/Not implemented
Topic: Above 60 fps (120 or 144).
Replies: 50
Views: 42055

Re: time for >60fps

Rseding91 wrote: Tue Nov 25, 2025 7:16 pm
jodokus31 wrote: Tue Nov 25, 2025 4:55 pm Any chance, that this might get implemented natively at some point?
After 10+ years of Factorio, and then the expansion, I’m quite comfortable saying no, it will never happen.
I will never ask again :lol: Thanks for this great game

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