Search found 1674 matches
- Thu Dec 25, 2025 1:00 pm
- Forum: Ideas and Suggestions
- Topic: Roboports should be higher priority storage
- Replies: 4
- Views: 234
Re: Roboports should be higher priority storage
I wouldn't want, that a bot first skims all roboports in a network before looking in chests.
It should at least be limited to the nearest roboport, which starts to make it more complicated.
workaround, use a storage chest instead of a passive provider. storage can be filtered to only repair ...
- Wed Dec 24, 2025 9:38 am
- Forum: Ideas and Suggestions
- Topic: Roboports should be higher priority storage
- Replies: 4
- Views: 234
Re: Roboports should be higher priority storage
I wouldn't want, that a bot first skims all roboports in a network before looking in chests.
It should at least be limited to the nearest roboport, which starts to make it more complicated.
workaround, use a storage chest instead of a passive provider. storage can be filtered to only repair packs ...
It should at least be limited to the nearest roboport, which starts to make it more complicated.
workaround, use a storage chest instead of a passive provider. storage can be filtered to only repair packs ...
- Tue Dec 23, 2025 9:18 pm
- Forum: Gameplay Help
- Topic: Resize Alert Icons
- Replies: 1
- Views: 97
Re: Resize Alert Icons
In case someone wants to use a mod instead:
https://mods.factorio.com/mod/No_Power_Icons
https://mods.factorio.com/mod/No_Power_Icons
- Mon Dec 22, 2025 7:51 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 433
- Views: 142734
Re: Gleba has killed the game for me.
Think about bringing a bit of lubricant to Vulcanus for crafting first foundries.
hon-hon sorry bad example ! there's simple coal liquefaction to get the first bits of heavy oil for foundries ! Unless you mean an alternative methods that are not so straighforward and not regarding efficency ...
- Sun Dec 21, 2025 10:10 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 433
- Views: 142734
Re: Gleba has killed the game for me.
And I still find it funny how barrels are a thing and they still have almost no use.
Barrels are very useful. It would be bummer, if they got removed, which luckily most likely won't happen.
Think about bringing a bit of lubricant to Vulcanus for crafting first foundries.
Also bots and fluids ...
- Sun Dec 14, 2025 7:55 pm
- Forum: Balancing
- Topic: Defence economy balance
- Replies: 83
- Views: 55503
Re: Defence economy balance
Love Factorio not a big fun of enemies. Just to talk against myself, flamethrower IS overpowered in the normal game.
I would increase oil consumption of stationary flamethrowers. I think, the handheld and vehicle one use considerable more oil for the same impact.
It's also quite effective ...
- Wed Dec 10, 2025 10:29 pm
- Forum: Duplicates
- Topic: [2.0.66] With Steam Cloud deactived, still "Low available space" warning
- Replies: 2
- Views: 232
- Wed Dec 10, 2025 9:10 pm
- Forum: Duplicates
- Topic: [2.0.66] With Steam Cloud deactived, still "Low available space" warning
- Replies: 2
- Views: 232
[2.0.66] With Steam Cloud deactived, still "Low available space" warning
What did you do?
I started factorio steam version on a selected branch stable 2.0.66. I have Steam Cloud deactivated, because I don't want to sync lots of data.
clouddeactivated.png
It's also not really much data on my remotestorage, which I can see, by opening https://store.steampowered.com ...
I started factorio steam version on a selected branch stable 2.0.66. I have Steam Cloud deactivated, because I don't want to sync lots of data.
clouddeactivated.png
It's also not really much data on my remotestorage, which I can see, by opening https://store.steampowered.com ...
- Tue Dec 09, 2025 6:24 pm
- Forum: Tools
- Topic: Lossless Scaling under Linux to enable frame generation for Factorio
- Replies: 8
- Views: 6949
Re: Lossless Scaling under Linux to enable frame generation for Factorio
Has anyone worked out a way to run factorio on vulkan this with nvidia's proprietary drivers?
I have no way to test this.
Did you check mesa with zink?
https://docs.mesa3d.org/drivers/nvk.html
EDIT: I stumbled over this article:
https://www.phoronix.com/review/nvidia-nvk-linux-618-mesa ...
- Sun Dec 07, 2025 7:18 am
- Forum: Ideas and Suggestions
- Topic: Show how much fuel is consumed per second
- Replies: 1
- Views: 220
Re: Show how much fuel is consumed per second
Could be useful.
Entities, which consume different kinds of burnable fuel, it would depend on fuel type, how much is consumed.
In case of biochambers, there is only one possible "fuel".
In any case, it could calculate max consumption based on the inserted fuel
Entities, which consume different kinds of burnable fuel, it would depend on fuel type, how much is consumed.
In case of biochambers, there is only one possible "fuel".
In any case, it could calculate max consumption based on the inserted fuel
- Thu Dec 04, 2025 6:51 pm
- Forum: Tools
- Topic: Lossless Scaling under Linux to enable frame generation for Factorio
- Replies: 8
- Views: 6949
Re: Lossless Scaling under Linux to enable frame generation for Factorio
Has anyone worked out a way to run factorio on vulkan this with nvidia's proprietary drivers?
I have no way to test this.
Did you check mesa with zink?
https://docs.mesa3d.org/drivers/nvk.html
EDIT: I stumbled over this article:
https://www.phoronix.com/review/nvidia-nvk-linux-618-mesa-26 ...
- Thu Dec 04, 2025 11:54 am
- Forum: Mod portal Discussion
- Topic: AI generated assets and disclosure
- Replies: 47
- Views: 3917
Re: Clearly Marking AI Content
I would argue, if you can pump out stuff en mass, it's probably not really original content. And I also see a problem with that.
The more i think of this the more i think there's something to argue against x) i'm sorry but it's too simplistic, as that just disqualify people that made their ...
- Wed Dec 03, 2025 9:45 pm
- Forum: Mod portal Discussion
- Topic: AI generated assets and disclosure
- Replies: 47
- Views: 3917
Re: Clearly Marking AI Content
I think, it's more about creative content like assets, etc.
Yep and then you have shaders and particules or overlay which can be bit of both, and you have CGI in movies that uses AI which causes no problem to most people when they learn about it afterward , and mods that are asset ...
- Wed Dec 03, 2025 9:11 pm
- Forum: Mod portal Discussion
- Topic: AI generated assets and disclosure
- Replies: 47
- Views: 3917
Re: Clearly Marking AI Content
I think, it's more about creative content like assets, etc.
Yep and then you have shaders and particules or overlay which can be bit of both, and you have CGI in movies that uses AI which causes no problem to most people when they learn about it afterward , and mods that are asset straight up ...
- Wed Dec 03, 2025 4:55 pm
- Forum: Mod portal Discussion
- Topic: AI generated assets and disclosure
- Replies: 47
- Views: 3917
Re: Clearly Marking AI Content
A lot of coding is AI assisted nowadays, so there is that. The mod dev has to approve it, though.
I think, it's more about creative content like assets, etc.
I think, it's more about creative content like assets, etc.
- Mon Dec 01, 2025 4:52 pm
- Forum: General discussion
- Topic: Why arent there left hand traffic trains
- Replies: 5
- Views: 887
Re: Why arent there left hand traffic trains
When you do left hand in factorio, you have the signals on the inside. This allows for compact designs. 
- Sun Nov 30, 2025 8:27 pm
- Forum: Gameplay Help
- Topic: How to tackle Vulkanus
- Replies: 6
- Views: 780
Re: How to tackle Vulkanus
Lubricant or Refined Concrete is no problem on Vulcanus, but you might bring some (lubricant in barrels) to bootstrap things.
You can pickup all the rocks (construction bots and personal roboport is helpful), which gives you a decent amount of ores and stone of all kinds.
No need to place miners on ...
You can pickup all the rocks (construction bots and personal roboport is helpful), which gives you a decent amount of ores and stone of all kinds.
No need to place miners on ...
- Sat Nov 29, 2025 6:48 pm
- Forum: Ideas and Suggestions
- Topic: Confirm Keybinding for Numeric Fields
- Replies: 9
- Views: 1004
Re: Allow Ctrl + E confirm during text input
There is the Enter Button, but that's hardcoded, I guess?
The advantage of hitting E in most other situations is that it allows you to keep your hand on the left half of the keyboard.
It's possible to type '2e1' for '20', '2e2' for '200', etc. and being able to finish typing a number without ...
- Sat Nov 29, 2025 3:50 pm
- Forum: Ideas and Suggestions
- Topic: Confirm Keybinding for Numeric Fields
- Replies: 9
- Views: 1004
Re: Allow Ctrl + E confirm during text input
There is the Enter Button, but that's hardcoded, I guess?
- Tue Nov 25, 2025 7:40 pm
- Forum: Outdated/Not implemented
- Topic: Above 60 fps (120 or 144).
- Replies: 50
- Views: 42055
Re: time for >60fps
I will never ask again