Search found 1683 matches
- Wed Feb 11, 2026 7:46 am
- Forum: Ideas and Suggestions
- Topic: Soundtrack on Spotify?
- Replies: 6
- Views: 2598
Re: Soundtrack on Spotify?
-1
I don't support Spotify anymore.
Ah, well, it only makes sense that if you don't support Spotify, then no one should have access to the Factorio soundtrack on Spotify.
That's not my decision. I only write my opinion like the others. Why should it be allowed to propose it to be added ...
- Tue Feb 10, 2026 12:42 pm
- Forum: Ideas and Suggestions
- Topic: Soundtrack on Spotify?
- Replies: 6
- Views: 2598
Re: Soundtrack on Spotify?
-1
I don't support Spotify anymore.
I don't support Spotify anymore.
- Mon Feb 02, 2026 5:00 am
- Forum: Technical Help
- Topic: Tearing on Linux When Moving (EDIT: When FPS is lower than refresh rate)
- Replies: 18
- Views: 10851
Re: Tearing on Linux When Moving (EDIT: When FPS is lower than refresh rate)
I don't have any problems any more, since I switched to AMD RX7900XTX.
I now running X11 on XFCE with disabled compositor and use the Anti screen tearing option in X11:
from my /etc/X11/xorg.conf.d/20-amdgpu.conf
Section "OutputClass"
Identifier "AMD"
MatchDriver "amdgpu"
Driver "amdgpu ...
I now running X11 on XFCE with disabled compositor and use the Anti screen tearing option in X11:
from my /etc/X11/xorg.conf.d/20-amdgpu.conf
Section "OutputClass"
Identifier "AMD"
MatchDriver "amdgpu"
Driver "amdgpu ...
- Sat Jan 10, 2026 10:56 am
- Forum: Balancing
- Topic: Defence economy balance
- Replies: 93
- Views: 60679
Re: Defence economy balance
extremely ineffective on gleba
.
Flamethrowers are actually incredible on Gleba, much better than rocket turrets, you have to use a lot of them, but they're very cheap to build and fuel, difficulty of provisioning oil is exaggerated, before you can make it in-situ rocket in some coal or ...
- Fri Jan 09, 2026 7:00 am
- Forum: Balancing
- Topic: Defence economy balance
- Replies: 93
- Views: 60679
Re: Defence economy balance
extremely ineffective on gleba
.
Flamethrowers are actually incredible on Gleba, much better than rocket turrets, you have to use a lot of them, but they're very cheap to build and fuel, difficulty of provisioning oil is exaggerated, before you can make it in-situ rocket in some coal or ...
- Sun Jan 04, 2026 7:59 am
- Forum: General discussion
- Topic: My space age review
- Replies: 63
- Views: 6310
Re: My space age review
I think, Space Age needs a lot of time to digest all the new concepts and mechanics and it will take me years. I recently started to engage with early game quality and i really love it, although I'm quite hesitant towards quality. Gleba also gave a me major drawback until I figured it out, now I ...
- Thu Jan 01, 2026 8:09 am
- Forum: Ideas and Suggestions
- Topic: Manual fast-inserting modules should also replace similar tiers of different module types
- Replies: 0
- Views: 206
Manual fast-inserting modules should also replace similar tiers of different module types
TL;DR
Manual fast-inserting modules should also replace similar tiers of different module types. The goal is exchanging module types before upgrade planner and bots are usable.
What?
When fast-inserting modules into an assembler or miner, you should be able to replace the existing modules, even ...
Manual fast-inserting modules should also replace similar tiers of different module types. The goal is exchanging module types before upgrade planner and bots are usable.
What?
When fast-inserting modules into an assembler or miner, you should be able to replace the existing modules, even ...
- Sun Dec 28, 2025 5:49 am
- Forum: Ideas and Suggestions
- Topic: Remove fast inserter
- Replies: 17
- Views: 1872
Re: Remove fast inserter
fast inserter are blue one
I was contemplating, if the blue fast inserter could be replaced with the green bulk inserter (former stack inserter).
In the sense, that you have only yellows and reds until quite a bit later, where the bulk inserter is researchable or that the bulk inserter gets ...
- Sat Dec 27, 2025 8:35 am
- Forum: Ideas and Suggestions
- Topic: Remove fast inserter
- Replies: 17
- Views: 1872
Re: Remove fast inserter
I think, yellow inserters have their place.
Maybe bulk inserter could replace fast inserters, but they are very expensive compared to fast ones, so it doesn't makes much sense either.
Maybe bulk inserter could replace fast inserters, but they are very expensive compared to fast ones, so it doesn't makes much sense either.
- Thu Dec 25, 2025 1:00 pm
- Forum: Ideas and Suggestions
- Topic: Roboports should be higher priority storage
- Replies: 5
- Views: 674
Re: Roboports should be higher priority storage
I wouldn't want, that a bot first skims all roboports in a network before looking in chests.
It should at least be limited to the nearest roboport, which starts to make it more complicated.
workaround, use a storage chest instead of a passive provider. storage can be filtered to only repair ...
- Wed Dec 24, 2025 9:38 am
- Forum: Ideas and Suggestions
- Topic: Roboports should be higher priority storage
- Replies: 5
- Views: 674
Re: Roboports should be higher priority storage
I wouldn't want, that a bot first skims all roboports in a network before looking in chests.
It should at least be limited to the nearest roboport, which starts to make it more complicated.
workaround, use a storage chest instead of a passive provider. storage can be filtered to only repair packs ...
It should at least be limited to the nearest roboport, which starts to make it more complicated.
workaround, use a storage chest instead of a passive provider. storage can be filtered to only repair packs ...
- Tue Dec 23, 2025 9:18 pm
- Forum: Gameplay Help
- Topic: Resize Alert Icons
- Replies: 1
- Views: 291
Re: Resize Alert Icons
In case someone wants to use a mod instead:
https://mods.factorio.com/mod/No_Power_Icons
https://mods.factorio.com/mod/No_Power_Icons
- Mon Dec 22, 2025 7:51 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 442
- Views: 162014
Re: Gleba has killed the game for me.
Think about bringing a bit of lubricant to Vulcanus for crafting first foundries.
hon-hon sorry bad example ! there's simple coal liquefaction to get the first bits of heavy oil for foundries ! Unless you mean an alternative methods that are not so straighforward and not regarding efficency ...
- Sun Dec 21, 2025 10:10 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 442
- Views: 162014
Re: Gleba has killed the game for me.
And I still find it funny how barrels are a thing and they still have almost no use.
Barrels are very useful. It would be bummer, if they got removed, which luckily most likely won't happen.
Think about bringing a bit of lubricant to Vulcanus for crafting first foundries.
Also bots and fluids ...
- Sun Dec 14, 2025 7:55 pm
- Forum: Balancing
- Topic: Defence economy balance
- Replies: 93
- Views: 60679
Re: Defence economy balance
Love Factorio not a big fun of enemies. Just to talk against myself, flamethrower IS overpowered in the normal game.
I would increase oil consumption of stationary flamethrowers. I think, the handheld and vehicle one use considerable more oil for the same impact.
It's also quite effective ...
- Wed Dec 10, 2025 10:29 pm
- Forum: Duplicates
- Topic: [2.0.66] With Steam Cloud deactived, still "Low available space" warning
- Replies: 2
- Views: 363
- Wed Dec 10, 2025 9:10 pm
- Forum: Duplicates
- Topic: [2.0.66] With Steam Cloud deactived, still "Low available space" warning
- Replies: 2
- Views: 363
[2.0.66] With Steam Cloud deactived, still "Low available space" warning
What did you do?
I started factorio steam version on a selected branch stable 2.0.66. I have Steam Cloud deactivated, because I don't want to sync lots of data.
clouddeactivated.png
It's also not really much data on my remotestorage, which I can see, by opening https://store.steampowered.com ...
I started factorio steam version on a selected branch stable 2.0.66. I have Steam Cloud deactivated, because I don't want to sync lots of data.
clouddeactivated.png
It's also not really much data on my remotestorage, which I can see, by opening https://store.steampowered.com ...
- Tue Dec 09, 2025 6:24 pm
- Forum: Tools
- Topic: Lossless Scaling under Linux to enable frame generation for Factorio
- Replies: 8
- Views: 8548
Re: Lossless Scaling under Linux to enable frame generation for Factorio
Has anyone worked out a way to run factorio on vulkan this with nvidia's proprietary drivers?
I have no way to test this.
Did you check mesa with zink?
https://docs.mesa3d.org/drivers/nvk.html
EDIT: I stumbled over this article:
https://www.phoronix.com/review/nvidia-nvk-linux-618-mesa ...
- Sun Dec 07, 2025 7:18 am
- Forum: Ideas and Suggestions
- Topic: Show how much fuel is consumed per second
- Replies: 1
- Views: 292
Re: Show how much fuel is consumed per second
Could be useful.
Entities, which consume different kinds of burnable fuel, it would depend on fuel type, how much is consumed.
In case of biochambers, there is only one possible "fuel".
In any case, it could calculate max consumption based on the inserted fuel
Entities, which consume different kinds of burnable fuel, it would depend on fuel type, how much is consumed.
In case of biochambers, there is only one possible "fuel".
In any case, it could calculate max consumption based on the inserted fuel
- Thu Dec 04, 2025 6:51 pm
- Forum: Tools
- Topic: Lossless Scaling under Linux to enable frame generation for Factorio
- Replies: 8
- Views: 8548
Re: Lossless Scaling under Linux to enable frame generation for Factorio
Has anyone worked out a way to run factorio on vulkan this with nvidia's proprietary drivers?
I have no way to test this.
Did you check mesa with zink?
https://docs.mesa3d.org/drivers/nvk.html
EDIT: I stumbled over this article:
https://www.phoronix.com/review/nvidia-nvk-linux-618-mesa-26 ...