Search found 1683 matches

by jodokus31
Wed Feb 11, 2026 7:46 am
Forum: Ideas and Suggestions
Topic: Soundtrack on Spotify?
Replies: 6
Views: 2598

Re: Soundtrack on Spotify?



-1
I don't support Spotify anymore.


Ah, well, it only makes sense that if you don't support Spotify, then no one should have access to the Factorio soundtrack on Spotify.


That's not my decision. I only write my opinion like the others. Why should it be allowed to propose it to be added ...
by jodokus31
Tue Feb 10, 2026 12:42 pm
Forum: Ideas and Suggestions
Topic: Soundtrack on Spotify?
Replies: 6
Views: 2598

Re: Soundtrack on Spotify?

-1
I don't support Spotify anymore.
by jodokus31
Mon Feb 02, 2026 5:00 am
Forum: Technical Help
Topic: Tearing on Linux When Moving (EDIT: When FPS is lower than refresh rate)
Replies: 18
Views: 10851

Re: Tearing on Linux When Moving (EDIT: When FPS is lower than refresh rate)

I don't have any problems any more, since I switched to AMD RX7900XTX.
I now running X11 on XFCE with disabled compositor and use the Anti screen tearing option in X11:

from my /etc/X11/xorg.conf.d/20-amdgpu.conf

Section "OutputClass"
Identifier "AMD"
MatchDriver "amdgpu"
Driver "amdgpu ...
by jodokus31
Sat Jan 10, 2026 10:56 am
Forum: Balancing
Topic: Defence economy balance
Replies: 93
Views: 60679

Re: Defence economy balance






extremely ineffective on gleba
.

Flamethrowers are actually incredible on Gleba, much better than rocket turrets, you have to use a lot of them, but they're very cheap to build and fuel, difficulty of provisioning oil is exaggerated, before you can make it in-situ rocket in some coal or ...
by jodokus31
Fri Jan 09, 2026 7:00 am
Forum: Balancing
Topic: Defence economy balance
Replies: 93
Views: 60679

Re: Defence economy balance




extremely ineffective on gleba
.

Flamethrowers are actually incredible on Gleba, much better than rocket turrets, you have to use a lot of them, but they're very cheap to build and fuel, difficulty of provisioning oil is exaggerated, before you can make it in-situ rocket in some coal or ...
by jodokus31
Sun Jan 04, 2026 7:59 am
Forum: General discussion
Topic: My space age review
Replies: 63
Views: 6310

Re: My space age review

I think, Space Age needs a lot of time to digest all the new concepts and mechanics and it will take me years. I recently started to engage with early game quality and i really love it, although I'm quite hesitant towards quality. Gleba also gave a me major drawback until I figured it out, now I ...
by jodokus31
Thu Jan 01, 2026 8:09 am
Forum: Ideas and Suggestions
Topic: Manual fast-inserting modules should also replace similar tiers of different module types
Replies: 0
Views: 206

Manual fast-inserting modules should also replace similar tiers of different module types

TL;DR
Manual fast-inserting modules should also replace similar tiers of different module types. The goal is exchanging module types before upgrade planner and bots are usable.

What?
When fast-inserting modules into an assembler or miner, you should be able to replace the existing modules, even ...
by jodokus31
Sun Dec 28, 2025 5:49 am
Forum: Ideas and Suggestions
Topic: Remove fast inserter
Replies: 17
Views: 1872

Re: Remove fast inserter


fast inserter are blue one


I was contemplating, if the blue fast inserter could be replaced with the green bulk inserter (former stack inserter).
In the sense, that you have only yellows and reds until quite a bit later, where the bulk inserter is researchable or that the bulk inserter gets ...
by jodokus31
Sat Dec 27, 2025 8:35 am
Forum: Ideas and Suggestions
Topic: Remove fast inserter
Replies: 17
Views: 1872

Re: Remove fast inserter

I think, yellow inserters have their place.
Maybe bulk inserter could replace fast inserters, but they are very expensive compared to fast ones, so it doesn't makes much sense either.
by jodokus31
Thu Dec 25, 2025 1:00 pm
Forum: Ideas and Suggestions
Topic: Roboports should be higher priority storage
Replies: 5
Views: 674

Re: Roboports should be higher priority storage



I wouldn't want, that a bot first skims all roboports in a network before looking in chests.
It should at least be limited to the nearest roboport, which starts to make it more complicated.

workaround, use a storage chest instead of a passive provider. storage can be filtered to only repair ...
by jodokus31
Wed Dec 24, 2025 9:38 am
Forum: Ideas and Suggestions
Topic: Roboports should be higher priority storage
Replies: 5
Views: 674

Re: Roboports should be higher priority storage

I wouldn't want, that a bot first skims all roboports in a network before looking in chests.
It should at least be limited to the nearest roboport, which starts to make it more complicated.

workaround, use a storage chest instead of a passive provider. storage can be filtered to only repair packs ...
by jodokus31
Tue Dec 23, 2025 9:18 pm
Forum: Gameplay Help
Topic: Resize Alert Icons
Replies: 1
Views: 291

Re: Resize Alert Icons

In case someone wants to use a mod instead:
https://mods.factorio.com/mod/No_Power_Icons
by jodokus31
Mon Dec 22, 2025 7:51 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 442
Views: 162014

Re: Gleba has killed the game for me.



Think about bringing a bit of lubricant to Vulcanus for crafting first foundries.


hon-hon sorry bad example ! there's simple coal liquefaction to get the first bits of heavy oil for foundries ! Unless you mean an alternative methods that are not so straighforward and not regarding efficency ...
by jodokus31
Sun Dec 21, 2025 10:10 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 442
Views: 162014

Re: Gleba has killed the game for me.


And I still find it funny how barrels are a thing and they still have almost no use.

Barrels are very useful. It would be bummer, if they got removed, which luckily most likely won't happen.
Think about bringing a bit of lubricant to Vulcanus for crafting first foundries.
Also bots and fluids ...
by jodokus31
Sun Dec 14, 2025 7:55 pm
Forum: Balancing
Topic: Defence economy balance
Replies: 93
Views: 60679

Re: Defence economy balance


Love Factorio not a big fun of enemies. Just to talk against myself, flamethrower IS overpowered in the normal game.

I would increase oil consumption of stationary flamethrowers. I think, the handheld and vehicle one use considerable more oil for the same impact.
It's also quite effective ...
by jodokus31
Wed Dec 10, 2025 10:29 pm
Forum: Duplicates
Topic: [2.0.66] With Steam Cloud deactived, still "Low available space" warning
Replies: 2
Views: 363

Re: [2.0.66] With Steam Cloud deactived, still "Low available space" warning

Loewchen wrote: Wed Dec 10, 2025 9:46 pm See 128176, steam only seems to check if the folder it would sync is reaching the limit, not if the cloud storage is actually full.
Thanks, of course, I didn't find that :(
Then it can be closed or marked as duplicate, i guess
by jodokus31
Wed Dec 10, 2025 9:10 pm
Forum: Duplicates
Topic: [2.0.66] With Steam Cloud deactived, still "Low available space" warning
Replies: 2
Views: 363

[2.0.66] With Steam Cloud deactived, still "Low available space" warning

What did you do?
I started factorio steam version on a selected branch stable 2.0.66. I have Steam Cloud deactivated, because I don't want to sync lots of data.
clouddeactivated.png
It's also not really much data on my remotestorage, which I can see, by opening https://store.steampowered.com ...
by jodokus31
Tue Dec 09, 2025 6:24 pm
Forum: Tools
Topic: Lossless Scaling under Linux to enable frame generation for Factorio
Replies: 8
Views: 8548

Re: Lossless Scaling under Linux to enable frame generation for Factorio




Has anyone worked out a way to run factorio on vulkan this with nvidia's proprietary drivers?


I have no way to test this.

Did you check mesa with zink?
https://docs.mesa3d.org/drivers/nvk.html

EDIT: I stumbled over this article:
https://www.phoronix.com/review/nvidia-nvk-linux-618-mesa ...
by jodokus31
Sun Dec 07, 2025 7:18 am
Forum: Ideas and Suggestions
Topic: Show how much fuel is consumed per second
Replies: 1
Views: 292

Re: Show how much fuel is consumed per second

Could be useful.
Entities, which consume different kinds of burnable fuel, it would depend on fuel type, how much is consumed.
In case of biochambers, there is only one possible "fuel".
In any case, it could calculate max consumption based on the inserted fuel
by jodokus31
Thu Dec 04, 2025 6:51 pm
Forum: Tools
Topic: Lossless Scaling under Linux to enable frame generation for Factorio
Replies: 8
Views: 8548

Re: Lossless Scaling under Linux to enable frame generation for Factorio


Has anyone worked out a way to run factorio on vulkan this with nvidia's proprietary drivers?


I have no way to test this.

Did you check mesa with zink?
https://docs.mesa3d.org/drivers/nvk.html

EDIT: I stumbled over this article:
https://www.phoronix.com/review/nvidia-nvk-linux-618-mesa-26 ...

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