Thanks that did the trick.
Heres my code if someone wonders how it is done (no guarantee its bug-free ;)
-- upgrade logistc requests
local logistics_point = entity.get_requester_point()
if logistics_point ~= nil then
for i = 1, logistics_point.sections_count do
local section = logistics_point ...
Search found 13 matches
- Sun Oct 27, 2024 9:18 pm
- Forum: Modding help
- Topic: What are the new ways of getting request_slot_count?
- Replies: 4
- Views: 530
- Sun Oct 27, 2024 7:45 pm
- Forum: Already exists
- Topic: [2.0.11] LuaItemStack.set_stack lacks quality adjustment
- Replies: 2
- Views: 599
Re: [2.0.11] LuaItemStack.set_stack lacks quality adjustment
Sorry i missed that i had 2 loops for different usecases, now it works, thanks!
- Sun Oct 27, 2024 7:00 pm
- Forum: Already exists
- Topic: [2.0.11] LuaItemStack.set_stack lacks quality adjustment
- Replies: 2
- Views: 599
[2.0.11] LuaItemStack.set_stack lacks quality adjustment
In my mod i want to do this:
local stacksize = entity.cursor_stack.count --record amount
local old_quality = entity.cursor_stack.quality --record quality
entity.cursor_stack.clear() --clear the slot
entity.cursor_stack.set_stack({ name = "alien-hyper-module-" .. math.min(storage ...
local stacksize = entity.cursor_stack.count --record amount
local old_quality = entity.cursor_stack.quality --record quality
entity.cursor_stack.clear() --clear the slot
entity.cursor_stack.set_stack({ name = "alien-hyper-module-" .. math.min(storage ...
- Tue Oct 22, 2024 7:22 am
- Forum: Modding help
- Topic: [2.0] Replacement for request_slot_count, set/get_request_slot
- Replies: 0
- Views: 171
[2.0] Replacement for request_slot_count, set/get_request_slot
Removed LuaEntity::clear_request_slot(), get_request_slot() and set_request_slot() methods.
Removed LuaEntity::request_slot_count read.
What are the new ways of getting request_slot_count?
How do i migrate get_request_slot and set_request_slot in my mod to 2.0?
My code is:
for i = 1, entity ...
Removed LuaEntity::request_slot_count read.
What are the new ways of getting request_slot_count?
How do i migrate get_request_slot and set_request_slot in my mod to 2.0?
My code is:
for i = 1, entity ...
- Tue Oct 22, 2024 7:15 am
- Forum: Modding help
- Topic: What are the new ways of getting request_slot_count?
- Replies: 4
- Views: 530
What are the new ways of getting request_slot_count?
Removed LuaEntity::clear_request_slot(), get_request_slot() and set_request_slot() methods.
Removed LuaEntity::request_slot_count read.
What are the new ways of getting request_slot_count?
How do i migrate get_request_slot and set_request_slot in my mod to 2.0?
My code is
for i = 1, entity ...
Removed LuaEntity::request_slot_count read.
What are the new ways of getting request_slot_count?
How do i migrate get_request_slot and set_request_slot in my mod to 2.0?
My code is
for i = 1, entity ...
- Mon Apr 29, 2024 8:21 am
- Forum: Ideas and Suggestions
- Topic: GUI Should remember time selection in production screen
- Replies: 4
- Views: 2049
Re: GUI Should remember time selection in production screen
Please add this for Factorio 2, the latest FFF did not talk about this change 

- Sun Aug 05, 2018 5:24 am
- Forum: Mod portal Discussion
- Topic: Spammer reposted ALL messages in the mod discussion area
- Replies: 6
- Views: 3257
Spammer reposted ALL messages in the mod discussion area
Someone named "ch1naa" took all public threads,and reposted EVERY message available as a comment. I feel like this should not be possible. URL to mod: https://mods.factorio.com/mod/alien-module/discussion
- Fri Aug 03, 2018 6:02 am
- Forum: Not a bug
- Topic: [0.16.51] Bonus of modules calculated with error
- Replies: 1
- Views: 1153
[0.16.51] Bonus of modules calculated with error
AshenSwift freported on the mod forum of alien-module the following issue: https://mods.factorio.com/mod/alien-module/discussion/5b5d06a6f7828f000a5b9e22
After investigation i have the following problem with this code:
for i = 1, 100, 1 do
local levelbonus = i * 0.01
data:extend ...
After investigation i have the following problem with this code:
for i = 1, 100, 1 do
local levelbonus = i * 0.01
data:extend ...
- Thu Mar 09, 2017 8:44 pm
- Forum: Mod portal Discussion
- Topic: Not able to upload my mod
- Replies: 11
- Views: 5839
Re: Not able to upload my mod
I got the same error when uploading a new version of my mod
- Sun Mar 05, 2017 8:22 am
- Forum: Modding help
- Topic: What is the point of LuaForce.reset_recipes(),reset_technologies() ?
- Replies: 12
- Views: 3870
Re: What is the point of LuaForce.reset_recipes(),reset_technologies() ?
Please make that possible, and if possible also enable changing module effects at runtime.Rseding91 wrote:...
Additionally there was the plan (maybe still is) to allow changing recipes/technologies runtime (as in the costs/results).
- Sat Mar 04, 2017 7:24 pm
- Forum: Modding help
- Topic: Changing effect of modules in control.lua
- Replies: 2
- Views: 1241
Re: Changing effect of modules in control.lua
Thanks for the hint, but how do i get all the modules i want to switch out that are currently in existence?
- Sat Mar 04, 2017 6:17 pm
- Forum: Modding help
- Topic: Changing effect of modules in control.lua
- Replies: 2
- Views: 1241
Changing effect of modules in control.lua
After trying for some while i wonder how it is possible to change the effect of modules while running the game, for example a module that gets stronger with the number of items manufactured. Or a module that gets stronger when enemies are killed.
- Tue Feb 28, 2017 5:13 pm
- Forum: Mods
- Topic: [0.14] Alien modules from Loot
- Replies: 0
- Views: 1166
[0.14] Alien modules from Loot
Type: Mod
Name: Alien Modules
Description: Adds loot from aliens that can be crafted into modules
License: MIT
Version: 0.0.1
Release: 2017-02-28
Tested-With-Factorio-Version: 0.14.22
Category: Item
Tags: Loot, Modules
Website: https://mods.factorio.com/mods/sensenmann/alien-module ...
Name: Alien Modules
Description: Adds loot from aliens that can be crafted into modules
License: MIT
Version: 0.0.1
Release: 2017-02-28
Tested-With-Factorio-Version: 0.14.22
Category: Item
Tags: Loot, Modules
Website: https://mods.factorio.com/mods/sensenmann/alien-module ...