Search found 18 matches
- Wed Jan 10, 2018 11:34 pm
- Forum: Not a bug
- Topic: [0.16.16] Atomic Bomb duplicated damage description
- Replies: 2
- Views: 1197
Re: [0.16.16] Atomic Bomb duplicated damage description
Ah, I see. In this case, the report is that, the description is unclear
- Wed Jan 10, 2018 8:24 pm
- Forum: Not a bug
- Topic: [0.16.16] Atomic Bomb duplicated damage description
- Replies: 2
- Views: 1197
[0.16.16] Atomic Bomb duplicated damage description
Area of effect size and damage are mentioned twice in the tooltip:
- Sun Jan 07, 2018 5:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags][0.16.15] Cliff Explosives recieve grenade damage bonuses
- Replies: 1
- Views: 4122
[wheybags][0.16.15] Cliff Explosives recieve grenade damage bonuses
You can see them in them in the Bonuses menu next to grenades, even though they don't really cause damage.
- Sat Jun 24, 2017 11:55 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.x] Weird line artifacts in radar-world view
- Replies: 13
- Views: 4013
Re: [0.15.x] Weird line artifacts in radar-world view
Thanks, I don't see the lines anymore!
- Sat Jun 10, 2017 1:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.x] Weird line artifacts in radar-world view
- Replies: 13
- Views: 4013
Re: [0.15.x] Weird line artifacts in radar-world view
Oh --shader=runtime-reload is good to know
What is timer equal to? Number of ticks since map start? Indeed the lines don't appear on a newly generated map.
What is timer equal to? Number of ticks since map start? Indeed the lines don't appear on a newly generated map.
- Thu Jun 08, 2017 11:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.x] Weird line artifacts in radar-world view
- Replies: 13
- Views: 4013
Re: [0.15.x] Weird line artifacts in radar-world view
I played with it a bit. I reproduced the problem on a constant color background and timer uniform's value hardcoded. I used the following noise function: vec3 getnoise3(vec2 p) { return vec3( 0.0, fract(sin(p.x + 50.0) * 10.0), 0.0 ); } The issue is clearly visible, if you increase the 50.0 constant...
- Thu Jun 08, 2017 8:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.x] Weird line artifacts in radar-world view
- Replies: 13
- Views: 4013
Re: [0.15.x] Weird line artifacts in radar-world view
If that helps, I'm happy to compile and run some C++ code, to aid debugging this GPU.
- Thu Jun 08, 2017 8:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.x] Weird line artifacts in radar-world view
- Replies: 13
- Views: 4013
Re: [0.15.x] Weird line artifacts in radar-world view
yes, they stay at the same place relative to the monitor edges regardless of where I move or zoom the camera.
- Mon May 29, 2017 5:40 pm
- Forum: Duplicates
- Topic: [0.15.9] Crash in ogl_flush_vertex_cache
- Replies: 3
- Views: 2004
Re: [0.15.9] Crash in ogl_flush_vertex_cache
Of course. Thanks!
- Sat May 27, 2017 10:43 pm
- Forum: Duplicates
- Topic: [0.15.9] Crash in _al_ogl_lock_region_new
- Replies: 2
- Views: 1211
Re: [0.15.9] Crash in _al_ogl_lock_region_new
Thanks! I will post the new logs here if I see it again.
- Sun May 21, 2017 11:34 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.x] Weird line artifacts in radar-world view
- Replies: 13
- Views: 4013
Re: [0.15.x] Weird line artifacts in radar-world view
Yes, that was my first guess too, but:
r0mai wrote: [...]
It looks the same with and without vsync enabled.
[...]
- Sat May 20, 2017 11:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.x] Weird line artifacts in radar-world view
- Replies: 13
- Views: 4013
[0.15.x] Weird line artifacts in radar-world view
The lines are stationary, but they have the same "vibrating" effect as the rest of the radar screen. It does not happen in non radar-world views. It looks the same with and without vsync enabled. The lines have been there since the first 0.15 release. Spec: OS: OS X 10.11.6 GPU: Intel Iris...
- Fri May 12, 2017 9:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.5] Crash in Scenario::savePreviewPicture
- Replies: 3
- Views: 1559
Re: [0.15.5] Crash in Scenario::savePreviewPicture
Awesome, thanks!
- Sun May 07, 2017 11:44 am
- Forum: Duplicates
- Topic: [0.15.9] Crash in _al_ogl_lock_region_new
- Replies: 2
- Views: 1211
[0.15.9] Crash in _al_ogl_lock_region_new
Latest autosave: _autosave1.zip Screenshot when the crash happened: http://i.imgur.com/0yg7Sz0.png Log: 0.000 2017-05-07 13:05:00; Factorio 0.15.9 (build 29504, mac, steam) 0.000 Operating system: Mac OS X 10.11.6 0.001 Program arguments: "/Users/r0mai/Library/Application Support/Steam/steamapp...
- Sat May 06, 2017 7:09 pm
- Forum: Duplicates
- Topic: [0.15.9] Crash in ogl_flush_vertex_cache
- Replies: 3
- Views: 2004
[0.15.9] Crash in ogl_flush_vertex_cache
Latest autosave: _autosave2.zip Screenshot where it crashed: http://i.imgur.com/2zx4xND.png I just reloaded the autosave which is attached about a minute ago. Log: 0.000 2017-05-06 19:52:18; Factorio 0.15.9 (build 29504, mac, steam) 0.000 Operating system: Mac OS X 10.11.6 0.001 Program arguments: &...
- Mon May 01, 2017 2:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.5] Crash in Scenario::savePreviewPicture
- Replies: 3
- Views: 1559
[0.15.5] Crash in Scenario::savePreviewPicture
Last autosave attached. (I'm player r0mai) No mods used. Crash log: https://gist.github.com/r0mai/8dbb2e43afe2883bb93f3ce92709149b I was opening roboports and moving robots from the roboports to my inventory when the crash happened. I reloaded the save and did pretty much the same thing I did when t...
- Mon Apr 24, 2017 4:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.0] "Value must be a dictionary in property tree at ROOT.other"
- Replies: 52
- Views: 23638
Re: [0.15.0] Failed to start up
Deleting the ini file doesn't work. At least on OS X.
- Sat Mar 25, 2017 8:37 pm
- Forum: Duplicates
- Topic: [0.14.22] Mac tree shadow culling error
- Replies: 1
- Views: 975
[0.14.22] Mac tree shadow culling error
Shadows of some trees are culled out too early. See screenshots. Pay attention to the red belt in the upper left corner: With shadow: http://i.imgur.com/llvsw67.png Without shadow: http://i.imgur.com/NWF84Yg.png Zoomed out to show the area: http://i.imgur.com/PVCOG50.png Save: https://dl.dropboxuser...