Search found 12 matches

by blitz_skull
Thu Jul 18, 2019 11:41 pm
Forum: Implemented Suggestions
Topic: More Blueprint functions
Replies: 7
Views: 3312

Re: More Blueprint functions

I was thinking about this the other day and I can't fathom why blueprints are not editable. It's a big pain that you can't add/remove items after creating a blueprint. Sometimes you forget or overlook a tiny addition: a light here, an extra belt there... Surely this can't be a technical limitation, ...
by blitz_skull
Wed Feb 28, 2018 2:08 am
Forum: Ideas and Suggestions
Topic: Reduce Map Icon Size on re-size
Replies: 1
Views: 1070

Reduce Map Icon Size on re-size

When you zoom into a map really close the icons begin to overlap and you can't tell where things are located. On megabases, this probably isn't an issue since everything will be spaced apart. But on smaller factories it can be tricky to label things with icons because they don't re-size when you zoo...
by blitz_skull
Mon May 15, 2017 7:41 pm
Forum: Mods
Topic: [MOD 0.13] Smart Display - circuit informations display
Replies: 63
Views: 35602

Re: [MOD 0.13] Smart Display - circuit informations display

I miss using this mod, will it be updated for .15? Yes! However, it may not be for a couple of weeks. I recently started a job as a software engineer and I had a pre-existing client project that I really need to finish. So it may be a bit, however, I will definitely try to get it updated as soon as...
by blitz_skull
Sun Apr 30, 2017 10:55 pm
Forum: Releases
Topic: Version 0.15.5
Replies: 33
Views: 29241

Re: Version 0.15.5

After this release, I went from having 60ups solid on my map, to 30 when zoomed out. Not sure what broke, but here's my save file to look at.
by blitz_skull
Mon Apr 03, 2017 3:06 pm
Forum: Modding help
Topic: How to make an entity blueprintable
Replies: 4
Views: 1584

Re: How to make an entity blueprintable

It's the Smart Display mod originally by Binbinhfr
You can find the mod description at the link below. I've made some modifications to the way the entity works, but I don't think it ever had the ability to be blueprinted.

viewtopic.php?f=93&t=24720
by blitz_skull
Sat Apr 01, 2017 3:30 am
Forum: Modding help
Topic: Best way to debug lua
Replies: 1
Views: 5140

Best way to debug lua

I've read that you can open factorio with a console and have the debug logs print there, and I've also read that you can use serpent's pretty printer to print tables. I've got the console open but the lua doesn't seem to print there. Furthermore, I can't figure out how to print tables using the serp...
by blitz_skull
Sat Apr 01, 2017 3:28 am
Forum: Modding help
Topic: How to make an entity blueprintable
Replies: 4
Views: 1584

How to make an entity blueprintable

I've recently taken over a mod for someone and I'm doing my best to keep it maintained. However, I find the API very tough to figure out and there seems to be little-to-no way to learn except through trying random things which due to the terrible debug logging system, has been a pain. Sorry, rant as...
by blitz_skull
Tue Mar 28, 2017 4:58 pm
Forum: Mods
Topic: [MOD 0.13] Smart Display - circuit informations display
Replies: 63
Views: 35602

Re: [MOD 0.13] Smart Display - circuit informations display

Hey Andrew, I recently took over this mod because the previous author was no longer playing factorio or updating a few of his mods. So with that being said, this mod is not dead! However, I am in the midst of simultaneously job-hunting and doing client work and as such I cannot guarantee a quick upd...
by blitz_skull
Mon Mar 06, 2017 2:30 am
Forum: Modding help
Topic: Blue highlight on energy providers when hovering on entity
Replies: 2
Views: 1040

Re: Blue highlight on energy providers when hovering on entity

Ah, bummer. Are you aware of any long-term plans to allow mods to be "prettier"? I've read through several FFFs, but I haven't seen much by the way of future mod support.
by blitz_skull
Mon Mar 06, 2017 12:13 am
Forum: Modding help
Topic: Blue highlight on energy providers when hovering on entity
Replies: 2
Views: 1040

Blue highlight on energy providers when hovering on entity

Hey guys, I've searched everywhere and can't find anything about this specific property. I have created a compound entity that uses a solar panel and accumulator to simulate a lamp not need electricity. It's working well, however the last piece that I'd like to implement is I'd like to remove the bl...
by blitz_skull
Sun Mar 05, 2017 10:21 pm
Forum: Mods
Topic: [MOD 0.13] Smart Display - circuit informations display
Replies: 63
Views: 35602

Re: [MOD 0.13] Smart Display - circuit informations display

I'm not really sure if this thread is even looked at anymore, but I made some cool enhancements to this mod if BinBin is interested in taking a look. I added a solar panel/accumulator setup that is invisible so that the display can run with "no electricity" and I also modified the gui-upda...
by blitz_skull
Wed Mar 01, 2017 4:28 pm
Forum: Mods
Topic: [MOD 0.13] Smart Display - circuit informations display
Replies: 63
Views: 35602

Re: [MOD 0.13] Smart Display - circuit informations display

Hey BinBin, I'm really loving your mod, and I'd really like to use it as a testing mod to help me learn more about factorio modding since I have a real interest in it but the modding API is a little limited on examples. So I was curious if we might help each other, you can help me understand a littl...

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