Or stop consumption by stopping research, and just wait until everything is satisfied.
But if you don't want hordes of bots flying around, then don't build large bot based factories.
Search found 1642 matches
- Tue Aug 25, 2020 12:32 pm
- Forum: Gameplay Help
- Topic: Butterfly Net?? Loads of wandering abandoned Bots
- Replies: 7
- Views: 1984
- Tue Aug 25, 2020 12:29 pm
- Forum: Gameplay Help
- Topic: Trains I cant figure out signals and chai signals
- Replies: 51
- Views: 9558
Re: Trains I cant figure out signals and chai signals
For general rail signaling I recommend https://www.reddit.com/r/factorio/comments/4f38sk/factorio_train_automation_complete_parts_23_and/ For 2 way rail try https://forums.factorio.com/viewtopic.php?p=316644#p316644 (but if you don't understand basic rail signaling then you should also read the tuto...
- Tue Aug 25, 2020 11:22 am
- Forum: Technical Help
- Topic: Factorio Crashing in Fedora 32 on Game Launch (Steam + Steam Play)
- Replies: 8
- Views: 1854
Re: Factorio Crashing in Fedora 32 on Game Launch (Steam + Steam Play)
Whilst I run Linux on my home server, I don't play games on that box, so I don't have Steam installed there and don't know what settings to tweak in Steam. My expectation is that the Linux version of Steam would install the Linux version of Factorio. Your logs say that you are running factorio.exe. ...
- Mon Aug 24, 2020 2:37 pm
- Forum: Technical Help
- Topic: Factorio Crashing in Fedora 32 on Game Launch (Steam + Steam Play)
- Replies: 8
- Views: 1854
Re: Factorio Crashing in Fedora 32 on Game Launch (Steam + Steam Play)
Factorio has a native linux version. I would try that rather than using proton.
Edit: If you do want to continue to try proton, then I would also try opengl rather than D3D.
Edit: If you do want to continue to try proton, then I would also try opengl rather than D3D.
- Mon Aug 24, 2020 12:37 pm
- Forum: Technical Help
- Topic: 1.0.0
- Replies: 5
- Views: 1684
Re: 1.0.0
Settings -> Interface -> UI Scale = 0.75
- Mon Aug 24, 2020 8:11 am
- Forum: Duplicates
- Topic: [1.0.0] Freeplay example graphic uses old beacons.
- Replies: 2
- Views: 821
Re: [1.0.0] Freeplay example graphic uses old beacons.
Sounds like a duplicate of viewtopic.php?f=182&t=87934
- Sun Aug 23, 2020 7:23 am
- Forum: Not a bug
- Topic: [1.0.0] Spidertron roboport wont activate if placed blueprint not in construction area range
- Replies: 8
- Views: 1923
Re: [1.0.0] Spidertron roboport wont activate if placed blueprint not in construction area range
See viewtopic.php?p=381392#p381392 . From the behaviour that seems to only apply to player personal roboports.
- Tue Aug 18, 2020 1:04 pm
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 101633
Re: Version 1.0.0
yes, but i want to sit on top of it :D Yeah. I was thinking about the iconic image of the player character riding on a factorio rocket, and thinking it would be cool to ride on spidertron. I also thought it would be cool to teach spidertron to mount and ride on top of a locomotive/cargo wagon, so i...
- Tue Aug 18, 2020 10:49 am
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 101633
- Tue Aug 18, 2020 10:32 am
- Forum: Pending
- Topic: [1.0.0] Process factorio.exe didn't unloads after game exit on steam
- Replies: 3
- Views: 1113
Re: [1.0.0] Process factorio.exe didn't unloads after game exit on steam
Please post a log from a session with the issue.
But it sounds similar to viewtopic.php?p=507304#p507304
But it sounds similar to viewtopic.php?p=507304#p507304
- Mon Aug 17, 2020 11:09 am
- Forum: Not a bug
- Topic: [1.0.0] Spidertron Battery Indicator shows always 100% [SOLVED]
- Replies: 3
- Views: 816
Re: [1.0.0] Spidertron Battery Indicator shows always 100%
Spidertron doesn't have a battery indicator. What you are seeing is the battery indicator of the player riding the spidertron. (I do agree that a battery indicator is a desirable feature).
- Mon Aug 17, 2020 9:40 am
- Forum: Duplicates
- Topic: Construction bots in spidertron with no gunner aren't scheduled reliably
- Replies: 1
- Views: 672
Re: Construction bots in spidertron with no gunner aren't scheduled reliably
Not a Bug. The game only attempts to dispatch a few construction bots each tick. So if you have 1000 ghosts it will take about 16 seconds to loop through the entire queue. This is an optimisation to prevent large construction queues from bogging the game down. See https://forums.factorio.com/viewtop...
- Mon Aug 17, 2020 8:24 am
- Forum: Technical Help
- Topic: Failed to comile shader in 1.0.0
- Replies: 5
- Views: 1529
Re: Failed to comile shader in 1.0.0
Factorio is attempting to start on your integrated graphic. (It is also attempting to use opengl rather than directX, but that shouldn't be a problem). Try to tell windows to run it your dedicated graphics. (You might also want to check for newer graphics drivers as well).
- Sun Aug 16, 2020 12:24 pm
- Forum: Not a bug
- Topic: [1.0.0] Spidertron does not always use rockets in launcher slots
- Replies: 5
- Views: 3203
- Tue Aug 11, 2020 11:49 am
- Forum: Not a bug
- Topic: [0.18.46] Select new contents for a blueprint automatically ticks the "train station" option
- Replies: 2
- Views: 786
Re: [0.18.46] Select new contents for a blueprint automatically ticks the "train station" option
Whilst I'm not expecting this to change (especially this close to release), I actually consider saving station names by default to cause more problems than the convenience is worth. eg viewtopic.php?p=500760#p500760
- Tue Aug 11, 2020 10:13 am
- Forum: General discussion
- Topic: Resetting mini-tutorial popups?
- Replies: 10
- Views: 4535
Re: Resetting mini-tutorial popups?
If you use the portable .zip version, you can reset everything (including the tutorials) by just extracting a the zip file to a clean directory.
- Sun Aug 09, 2020 7:59 am
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 416
- Views: 252330
Re: Performance optimization - post your saves
how is that you are getting 68 fps , what processor do you use ? edit : plz explain, how to do benchmark ? Search https://wiki.factorio.com/Command_line_parameters for benchmark options. Edit: Also see Bilka's comment about https://factoriobox.1au.us/ in https://forums.factorio.com/viewtopic.php?p=...
- Sat Aug 08, 2020 10:19 am
- Forum: Duplicates
- Topic: [0.18.45] Damaged items on bus
- Replies: 3
- Views: 1284
- Sat Aug 08, 2020 10:05 am
- Forum: Gameplay Help
- Topic: Problems with Tight Space Scenario
- Replies: 5
- Views: 1406
Re: Problems with Tight Space Scenario
Collision masks aren't always full tiles, and trees aren't always placed in the center of a tile. So it is quite possible that the furnace collides with the tree, but the inserter doesn't.
- Thu Jul 23, 2020 7:25 am
- Forum: Technical Help
- Topic: Research undo
- Replies: 2
- Views: 892
Re: Research undo
That sounds like you might have equipped night vision goggles. https://wiki.factorio.com/Nightvision