Search found 53 matches

by Ekelbatzen
Sun Nov 03, 2024 2:30 pm
Forum: 1 / 0 magic
Topic: [2.0.13] Crash when tabbed out (DrawEngine::drawEntities)
Replies: 3
Views: 157

Re: [2.0.13] Crash when tabbed out (DrawEngine::drawEntities)

Yes, the same RAM sticks that I put in in February. Haven't had any problems anywhere else so far, but I will also get new RAM next month with the new CPUs.

This new crash could be still caused by this, but I thought maybe the stacktrace could show something else in the code.
by Ekelbatzen
Sun Nov 03, 2024 10:50 am
Forum: 1 / 0 magic
Topic: [2.0.13] Crash when tabbed out (DrawEngine::drawEntities)
Replies: 3
Views: 157

[2.0.13] Crash when tabbed out (DrawEngine::drawEntities)

I just got a random crash when standing around in an early base, I think I was tabbed out of the game to my browser. On another save I could play for hours yesterday, so this seems kind of random.

All mods are disabled.
by Ekelbatzen
Tue Apr 30, 2024 10:23 pm
Forum: Not a bug
Topic: [1.1.107] Crash when idling with TimeButtons maxed
Replies: 1
Views: 370

[1.1.107] Crash when idling with TimeButtons maxed

After dozens of hours without problems the game randomly crashed. - I was standing next to my factory, using the TimeButtons mod to set time to x999 and boost my UPS to the max (600~1000 UPS) - I was streaming on Discord and watching other streams on it - I exchanged RAM a few months prior because o...
by Ekelbatzen
Sat Dec 16, 2017 12:26 pm
Forum: Releases
Topic: Version 0.16.3
Replies: 17
Views: 15647

Re: Version 0.16.3

It is already fixed for 0.16.4 which just released, so update your game.
by Ekelbatzen
Sat Dec 16, 2017 2:28 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.0] Modded achievements are not persisted
Replies: 7
Views: 5469

Re: [kovarex] [0.16.0] Modded achievements are not persisted

I also got the "It stinks and they dont like it" achievement now multiple times on my new map whenever a first attack after game restart happens.
by Ekelbatzen
Sat Dec 16, 2017 2:23 am
Forum: Duplicates
Topic: [0.16.x] Crash while opening
Replies: 5
Views: 1909

Re: [0.16.x] Crash while opening

See viewtopic.php?f=30&t=54891 , there is a workaround, but a patch may appear tomorrow.
by Ekelbatzen
Sat Dec 16, 2017 1:05 am
Forum: News
Topic: Friday Facts #221 - 0.16 is out
Replies: 155
Views: 65254

Re: Friday Facts #221 - 0.16 is out

I just want to say that I feel kind of sorry for posting so many bugs and want to thank you all for your amazing work, so much dedication when I see you guys responding in the middle of the night and making new patches so fast. 8-)
by Ekelbatzen
Fri Dec 15, 2017 4:45 pm
Forum: Releases
Topic: Version 0.16.3
Replies: 17
Views: 15647

Re: Version 0.16.3

Uninstalled 0.16.3, reinstalled 0.16.2, it runs fine. This time, the patch came down successfully, but same error as the stand-alone install of 0.16.3. Uninstalled and going to stay on 0.16.2 until this is fixed. Try to disable texture compression, a bug report is here https://forums.factorio.com/v...
by Ekelbatzen
Fri Dec 15, 2017 3:18 pm
Forum: Resolved Problems and Bugs
Topic: [16.3] Crash on start on: "d3d_lock_region"
Replies: 15
Views: 9725

[16.3] Crash on start on: "d3d_lock_region"

Got another reproducable crash after steam upgrade 16.2 -> 16.3 while loading screen displays "Loading Sprites 89%" This may be related to https://forums.factorio.com/viewtopic.php?f=182&t=54843&hilit=factorio+0.16+BaseThreadInitThunk when I try to compare the logs. Update: Workaro...
by Ekelbatzen
Fri Dec 15, 2017 2:42 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [16.2] Belt graphic border cut off
Replies: 1
Views: 3814

[kovarex] [16.2] Belt graphic border cut off

The graphic of the top left belt seems a little cut off, is this intended as part of the belt optimizations?
by Ekelbatzen
Fri Dec 15, 2017 1:13 am
Forum: Duplicates
Topic: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
Replies: 17
Views: 7824

Re: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"

FYI 16.2 seems to have done the trick, I can start the game with 6,5/16gb ram reserved which i couldn't with 16.1 and 10/16gb also works.
by Ekelbatzen
Wed Dec 13, 2017 11:11 pm
Forum: Duplicates
Topic: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
Replies: 17
Views: 7824

Re: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"

Update: 16.1 has the same problems for me, sometimes GDIPPreloadData error, sometimes train error, sometimes crash without error and now a new error saying my page file is too small (4GB). But all only if free RAM is getting low, the cached RAM seems to mostly stay untouched. Kill the Chrome and st...
by Ekelbatzen
Wed Dec 13, 2017 11:04 pm
Forum: Duplicates
Topic: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
Replies: 17
Views: 7824

Re: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"

Update: 16.1 has the same problems for me, sometimes GDIPPreloadData error, sometimes train error, sometimes crash without error and now a new error saying my page file is too small (4GB). But all only if free RAM is getting low, the cached RAM seems to mostly stay untouched.
by Ekelbatzen
Wed Dec 13, 2017 7:32 pm
Forum: Duplicates
Topic: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
Replies: 17
Views: 7824

Re: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"

Mostly chrome with a dozen 9gag tabs and 1080p youtube running in another window. For the test in the image graph I also had the Overwatch menu started.
by Ekelbatzen
Wed Dec 13, 2017 7:04 pm
Forum: Duplicates
Topic: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
Replies: 17
Views: 7824

Re: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"

I currently could only get the artillery error and not the loadBitmap error, but RAM seems to be the culprit (see image)
by Ekelbatzen
Wed Dec 13, 2017 6:33 pm
Forum: Duplicates
Topic: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
Replies: 17
Views: 7824

Re: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"

Update: Now it un-fixes itself again, get the loadBitmap error or artillery error at random, both at "loading sprites" between 40-69% so far. This last crash I didn't even get a message window and the window just closed, log attached.
by Ekelbatzen
Wed Dec 13, 2017 4:10 pm
Forum: Duplicates
Topic: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
Replies: 17
Views: 7824

Re: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"

Oh now it seems to work, I can get into my map and also start a new one.
Seems it was just the first 2 starts.
by Ekelbatzen
Wed Dec 13, 2017 1:26 pm
Forum: Duplicates
Topic: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
Replies: 17
Views: 7824

Re: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"

Dev-iL wrote:Did you guys do a clean install? Overwrite? Update?
Did dirty steam update from 0.15.40 to 0.16.0.
by Ekelbatzen
Wed Dec 13, 2017 1:01 pm
Forum: Duplicates
Topic: [16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"
Replies: 17
Views: 7824

[16.0] Crash on start on: "SpriteLoaders::GDIPPreloadData::loadBitmap"

A great honor to post the first bugs :D

Started the game 2 times, got 2 different errors I think, see logs.

Edit: For now the issue of the second log is handled here: 54548
by Ekelbatzen
Sun Dec 10, 2017 7:36 pm
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 85925

Re: Friday Facts #220 - The best Friday Facts ever

Will 0.16 be compatible with "old" 0.15 saves or do we need to start a new map?

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