Search found 22 matches
- Tue May 23, 2017 6:21 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 360808
Re: [MOD 0.13.17+] Rampant - 0.15.9
Since in 0.15.13 devs seem to have fixed the indestructible targeting bug you had mentioned, does now protecting rails from biters work properly, or do we have to wait for an update? btw love this mod, thanks for your effort.
- Mon May 15, 2017 2:53 pm
- Forum: Not a bug
- Topic: 0.15.10 Fluid wagon leaving even though condition is not met
- Replies: 14
- Views: 7597
0.15.10 Fluid wagon leaving even though condition is not met
This is not a big bug, but still. How to reproduce: 1, build a train with fluid wagon and fill it with crude oil (I tried crude oil, probably doesnt matter what you fill it with) 2,Build a station, set the leaving condition of the train to fluid count: empty 3, Pump out the crude oil. 4, watch train...
- Wed May 10, 2017 6:00 pm
- Forum: Releases
- Topic: Version 0.15.10
- Replies: 90
- Views: 57048
Re: Version 0.15.10
Why... Why Steam for the Coal Liquefication... some people are already complaining that it requires Heavy Oil to get the process started... and now it requires you to burn even more coal (or whatever) in boilers or nuclear power to keep the process going? I personally like the change, you can alway...
- Wed May 10, 2017 5:52 pm
- Forum: Releases
- Topic: Version 0.15.10
- Replies: 90
- Views: 57048
Re: Version 0.15.10
Awesome. Do you guys plan to add most of the high res graphics during the 0.15 polishing phase, or is it going to come all at once with 0.16? I remember I read something about HD terrain barely not making it, so hoping to see it before the 0.16. Great job with fixing the bugs by the way.
- Fri May 05, 2017 10:38 pm
- Forum: News
- Topic: Friday Facts #189 - Specifying the 1.0
- Replies: 169
- Views: 82251
Re: Friday Facts #189 - Specifying the 1.0
What about other promised features such as being able to see everything in the logistics network. The only way to see this now, is still with the ancient GUI when you hover over a logistics item and it's cut off and becomes useless very quickly after getting robots because the items run off the scr...
- Tue May 02, 2017 12:39 pm
- Forum: Releases
- Topic: Version 0.15.6
- Replies: 37
- Views: 34373
Re: Version 0.15.6
That feeling when 3 bugs you had reported were fixed.
- Mon May 01, 2017 8:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.5] Unable to scroll using wheel in mod settings.
- Replies: 3
- Views: 2634
- Mon May 01, 2017 11:48 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.5] Unable to scroll using wheel in mod settings.
- Replies: 3
- Views: 2634
[0.15.5] Unable to scroll using wheel in mod settings.
How to reproduce: 1. In main menu click Options and then Mods 2. try to scroll down using mouse wheel (yes, I have quite a few mods, RSO, Rapmant AI and Picker extended add a lot of options) 3. Find out that it doesnt work and that you have to youse the bar on the right in order to scroll down. Not ...
- Mon May 01, 2017 11:45 am
- Forum: Resource Spawner Overhaul
- Topic: [0.15.*] Feedback topic
- Replies: 128
- Views: 48029
Re: [0.15.*] Feedback topic
Could you please explain, how does the vanilla biter setting work? I know what happens when I set it either to vanilla or RSO spawning, but what if I set both to be true? Will there be even more biters?
- Sun Apr 30, 2017 6:00 pm
- Forum: Releases
- Topic: Version 0.15.5
- Replies: 33
- Views: 30595
Re: Version 0.15.5
Damn I think someone Speed Beaconed the devs. O.o The crazy thing is that I've played probably 25-30 hours of the game sense 0.15 came out, and only encountered 3 of true bugs that have been fixed in all these past updates. You know a dev team is doing something right when 90% of the fixed bugs are...
- Fri Apr 28, 2017 5:57 am
- Forum: Resource Spawner Overhaul
- Topic: [0.15.*] Feedback topic
- Replies: 128
- Views: 48029
Re: [0.15.*] Feedback topic
I have played now a bit more weith rso and have quite a good feeling about it. Have explored a big chunk of the map. Indeed iron is a little lower, I have found 2x as many coper patches. And about 7 oil wells close together, so that change was indeed good. That could be a only random outcome, I base...
- Thu Apr 27, 2017 7:34 pm
- Forum: Releases
- Topic: Version 0.15.3
- Replies: 58
- Views: 40693
Re: Version 0.15.3
wow lots of fixes. nice. but why 'Removed the ability to set /color using RGB values.' ? i hope it temporary to resolve issues. It was directly evaluated in Lua and allowed you to execute arbitrary (although limited) code to e.g. hang the server. But does it mean we will never see it again? I loved...
- Wed Apr 26, 2017 5:06 pm
- Forum: Resolved Problems and Bugs
- Topic: Resseting map generation settings.
- Replies: 1
- Views: 1994
Resseting map generation settings.
How to reporduce:
1, go to new game, set some generator settings (like richness, frequency)
2, click on the mod setting and then go back
3 settings are reset do default
Not a big issue, but annoying
1, go to new game, set some generator settings (like richness, frequency)
2, click on the mod setting and then go back
3 settings are reset do default
Not a big issue, but annoying
- Wed Apr 26, 2017 4:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.2] crash when mod update adds additional mod settings
- Replies: 4
- Views: 2864
Re: [0.15.2] crash when mod update adds additional mod settings
Happened to me too, but I am not sure if it is the exact same thing, so adding my log file just in case my crash caused something little bit different. I also updated a mod and then my new save crashes on load.
- Tue Apr 25, 2017 8:00 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 240898
Re: [MOD 0.12.x] Autofill
Not sure if its a bug, but I can auto fill with infinite reach, (ctrl +f) even from the zoomed in map. It feels super cheaty and I would appreciate if you could make an option (since now it is possible in game) to restrict it only to character reach.
- Tue Apr 25, 2017 8:31 am
- Forum: 1 / 0 magic
- Topic: [Twinsen] [0.15.1] Having Slight Micro Shuttering.
- Replies: 35
- Views: 13162
Re: [0.15.1] Having Slight Micro Shuttering.
I am experiencing the same issue, with my Gtx 760. Setting the memory usage to high instead of unlimited seems to help though, but not so much. And it doesnt make sense, cause it means using less memory, doesnt it?
- Mon Apr 24, 2017 7:48 pm
- Forum: Resource Spawner Overhaul
- Topic: [0.15.*] Feedback topic
- Replies: 128
- Views: 48029
Re: [0.15.*] Feedback topic
Seems to work fine for me.
I would really appreciate to add and option to exclude oil and uranium from the starting area to promote the use of trains.
And an option to use vanilla biter spawning.
I would really appreciate to add and option to exclude oil and uranium from the starting area to promote the use of trains.
And an option to use vanilla biter spawning.
- Mon Apr 24, 2017 7:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.0] Sync with mod save first letters obstructed.
- Replies: 1
- Views: 1249
[15.0] Sync with mod save first letters obstructed.
How to reproduce:
1, click on the sync mods with save in the load game option.
As you can see in the screenshot the first letters of the names of mods are missing.
1, click on the sync mods with save in the load game option.
As you can see in the screenshot the first letters of the names of mods are missing.
- Sun Apr 23, 2017 10:43 am
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 157621
Re: Friday Facts #187 - Space science & 0.15 graphics
Can someone confirm if the building blueprints from zoomed in map view made it into 0.15? I was soo looking forward to it. It did :) Thanks. The rocket science (not gonna call it space science :D ) is truly a brilliant idea. Whole update is just full of pure awesomness. I know you guys have heard a...
- Sun Apr 23, 2017 9:57 am
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 157621
Re: Friday Facts #187 - Space science & 0.15 graphics
Can someone confirm if the building blueprints from zoomed in map view made it into 0.15? I was soo looking forward to it.