Search found 10 matches
- Fri Dec 22, 2017 10:23 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
- Replies: 224
- Views: 144490
Re: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
Is this mod going to update to 0.16?
- Sat Jun 03, 2017 11:45 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
- Replies: 224
- Views: 144490
Re: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
Didn't green science also use steel at some point? Does anyone remember the old recipes for at least the blue/purple science packs using bobs metals? I'm tempted to just temporarily change the recipes myself until the proper update happens. The old recipes are still there in the tweaks\bobsmods fol...
- Mon May 29, 2017 8:07 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
- Replies: 224
- Views: 144490
Re: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
I still haven't started my blue science yet cause my marathomation game is so long lol. I was looking at temporarily fixing it so it used the old bobsmods tweaks for up to blue, but I kept having problems with the fluids. I'm distracted by Rimworld for a short bit now anyways. I would recommend keep...
- Fri May 26, 2017 7:36 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
- Replies: 224
- Views: 144490
Re: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
New version v0.15.4 is uploaded to the mod portal. Only some minor fixes. Moved setting to new ingame mod settings Moved labs to science tab and ordered them. Tweaks to some of the configs. Minimum cost is 1 science pack, to prevent game crash. (For lolwhat option) I played around a bit with splitt...
- Wed May 17, 2017 12:48 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1410844
Re: Bugs & FAQ
That kind of migration issue was solved on the previous migration files on the mod, the game should be able to run all the migrations to make it work tho. If he started a game without the acids override active, researched water treatment and later activated the acids, I think the recipes will never...
- Tue May 16, 2017 11:14 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1410844
Re: Bugs & FAQ
reset_commands do not work for this case. What you want is /c for index, force in pairs(game.forces) do if force.technologies["water-treatment"].researched and game.fluid_prototypes["water-green-waste"] then force.recipes["yellow-waste-water-purification"].enabled = tr...
- Tue May 16, 2017 10:21 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1410844
Re: Bugs & FAQ
Everything is up to date. I've checked the mods configs and I do have that item checked. I've also tried unchecking it, saving, reloading, rechecking it, reloading and they don't appear. Whats strange is the recipies do show up under the tech tree under the completed Water Treatment tech, just not ...
- Tue May 16, 2017 9:03 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1410844
Re: Bugs & FAQ
I'm missing the Chloric, Fluoric and Nitric waste water purification recipies. (Do have Sulfuric). Anyone else experiencing this? I also am using marathomation so not sure if it's a mod conflict issue. It should be a matter of changing in-game mod configs, if I'm not mistaken. I can't find any conf...
- Tue May 16, 2017 12:41 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1410844
Re: Bugs & FAQ
I'm missing the Chloric, Fluoric and Nitric waste water purification recipies. (Do have Sulfuric). Anyone else experiencing this? I also am using marathomation so not sure if it's a mod conflict issue. It should be a matter of changing in-game mod configs, if I'm not mistaken. I can't find any conf...
- Mon May 15, 2017 11:30 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1410844
Re: Bugs & FAQ
I'm missing the Chloric, Fluoric and Nitric waste water purification recipies. (Do have Sulfuric).
Anyone else experiencing this? I also am using marathomation so not sure if it's a mod conflict issue.
Anyone else experiencing this? I also am using marathomation so not sure if it's a mod conflict issue.