So... if we're gonna be making spoodertrons out of rocket turrets... does this mean rocket turrets have a fish in their recipe?
AUTOMATED FISHING?!?!!?
Search found 55 matches
- Fri May 10, 2024 12:29 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 70
- Views: 6179
- Fri May 03, 2024 11:15 am
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 165
- Views: 18626
Re: Friday Facts #409 - Diminishing beacons
The excitement in this post is genuinely infectious. You can tell this was a thorn in their side and they're happy to have fixed it.
- Fri Apr 26, 2024 11:32 am
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 150
- Views: 14876
Re: Friday Facts #408 - Statistics improvements, Linux adventures
Wait non-windows players can have async saving?! I am now jealous. As for other stats to track... we have a statistic that tracks how many things we've killed. But the opposite would also be nice: Tracking which things are the most deadly. (No, I am not asking this because I want to see how bloodthi...
- Fri Apr 12, 2024 12:25 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 152
- Views: 20133
Re: Friday Facts #406 - Space Age Music
The amount of roboports on Fulgora is TERRIFYING. Makes me think we need an upgraded roboport because that was just silly.
- Fri Apr 12, 2024 12:24 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 152
- Views: 20133
Re: Friday Facts #406 - Space Age Music
Also that is one big frikkin Asteroid. How are you supposed to defend against those, the ton of Gun Turrets was clearly not enough! Probably have to upgrade the damage output or more likely... artillery. Maybe artillery isn't unlocked on that save yet to blast that one to pieces before it enters th...
- Fri Apr 05, 2024 5:31 pm
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 138
- Views: 15960
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
With this new logistic network UI, could we get something similar for circuit network UI's? Anyone who plays SE will know the pain of trying to read all the signals from your first rockets that're sending stuff into nauvis orbit. Being able to see those in a UI would be glorious.
- Fri Mar 22, 2024 12:19 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 129
- Views: 17830
Re: Friday Facts #403 - Train stops 2.0
Remote train driving.
reads it again.
REMOTE. TRAIN. DRIVING.
Gimme. Gimme it now. I need this in my life. The other stuff is also neat, the flintstone pushing is hilarious, but GIMME the remote train driving plssssss
reads it again.
REMOTE. TRAIN. DRIVING.
Gimme. Gimme it now. I need this in my life. The other stuff is also neat, the flintstone pushing is hilarious, but GIMME the remote train driving plssssss
- Mon Mar 18, 2024 9:01 am
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 168
- Views: 23835
Re: Friday Facts #402 - Lightspeed circuits
This one felt... surprisingly short. One thing I will say however is that the simple addition of being able to hook radars into the wire network is GREAT. It should allow a full implementation of LTN, which I am glad for. However: I'd like to offer an improvement: Currently, red and green circuits ...
- Fri Mar 15, 2024 12:11 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 168
- Views: 23835
Re: Friday Facts #402 - Lightspeed circuits
This one felt... surprisingly short. One thing I will say however is that the simple addition of being able to hook radars into the wire network is GREAT. It should allow a full implementation of LTN, which I am glad for. However: I'd like to offer an improvement: Currently, red and green circuits h...
- Fri Mar 08, 2024 12:22 pm
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 102
- Views: 21109
Re: Friday Facts #401 - New terrain, new planet
Wait you're telling me I no longer have to rush cliff explosive research?!
Also this madman actually went ahead and changed... just about everything and then still left old mapgen as an option just because he could. This is why we love factorio.
Also this madman actually went ahead and changed... just about everything and then still left old mapgen as an option just because he could. This is why we love factorio.
- Fri Mar 01, 2024 12:45 pm
- Forum: News
- Topic: Friday Facts #400 - Chart search and Pins
- Replies: 73
- Views: 12552
Re: Friday Facts #400 - Chart search and Pins
D'oh... I had already forgotten about that...Terrahertz wrote: βFri Mar 01, 2024 12:31 pmFFF-379 You're welcome.Justderpingalong wrote: βFri Mar 01, 2024 12:21 pmThirdly:
SPIDERTRON REMOTE IS NO LONGER AN ITEM CONFIRMED?!
- Fri Mar 01, 2024 12:21 pm
- Forum: News
- Topic: Friday Facts #400 - Chart search and Pins
- Replies: 73
- Views: 12552
Re: Friday Facts #400 - Chart search and Pins
First of all: Oh my GOD searching the map is something I didn't know I needed.
Secondly:
What the heck are these trains doing here?!
Thirdly:
SPIDERTRON REMOTE IS NO LONGER AN ITEM CONFIRMED?!
Secondly:
What the heck are these trains doing here?!
Thirdly:
SPIDERTRON REMOTE IS NO LONGER AN ITEM CONFIRMED?!
- Fri Feb 23, 2024 12:50 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 37905
Re: Friday Facts #399 - Trash to Treasure
And I wonder what's this new blue wire is :P https://i.imgur.com/vfDmxQX.png As someone who's currently playing Space Exploration, the name Holmium is familiar to me. I believe that to be Holmium cable. Anyway. Love the new planet design but gotta ask one thing: This seems cool and all but... I rem...
- Fri Feb 16, 2024 12:11 pm
- Forum: News
- Topic: Friday Facts #398 - Fulgora
- Replies: 114
- Views: 25238
Re: Friday Facts #398 - Fulgora
Oh come on, you're really going to make us wait another week to see what's going on?! Earendel, you TEASE!
- Sat Feb 10, 2024 11:11 am
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 13896
Re: Friday Facts #396 - Sound improvements in 2.0
Oh and lastly (and certainly most importantly), can we get horns?! If only just for manual use, I wanna beep at the biters! (Also could include an automatic horn that plays if a player is close to train tracks whilst a train is approaching... then again making deaths by your own trains more easily ...
- Fri Feb 09, 2024 12:20 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 119
- Views: 18006
Re: Friday Facts #397 - Factoriopedia
Looks neat! Though... I am gonna ask: What is the benefit of having like 4 different 'rail' entities in the blueprint book? Just the 1 seems like it would suffice.
- Fri Feb 09, 2024 12:13 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 13896
Re: Friday Facts #396 - Sound improvements in 2.0
Oh and lastly (and certainly most importantly), can we get horns?! If only just for manual use, I wanna beep at the biters! (Also could include an automatic horn that plays if a player is close to train tracks whilst a train is approaching... then again making deaths by your own trains more easily ...
- Fri Feb 02, 2024 2:03 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 13896
Re: Friday Facts #396 - Sound improvements in 2.0
[...] By the way, as someone who enjoys trains quite a lot and spends a lot of time around them I suggest adding a faint 'metal screeching' noise as they go around corners. Because the wheels will be grinding up against the rails themselves. Oh and lastly (and certainly most importantly), can we ge...
- Fri Feb 02, 2024 12:28 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 13896
Re: Friday Facts #396 - Sound improvements in 2.0
Oh my god does this FINALLY mean massive biter swarms won't drown out our friends? Next time you're setting a forest on fire, remember it might be someone's home. Also how dare you try to make us feel immoral for our ruthless exploitation of the planets and the mass genocide of it's inhabitants! By ...
- Fri Jan 26, 2024 2:11 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 18155
Re: Friday Facts #395 - Generic interrupts and Train stop priority
You can do something via circuitry. Interrupts can be based on signals: "On signal Iron > 0, go to Iron pickup, then Iron dropoff". You can also shut off provider stations when there's no demand. Both of those are susceptible to a stampede problem, unless you mark the demand as satisfied ...