We have just received access to the Nintendo Switch 2 development environment and I'm starting work on it.
I just started so no promises. There's plenty of work to be done(it's still releasing on a new platform) so don't expect anything soon. Keep an eye out for our official news as we will announce ...
Search found 1422 matches
- Fri Jul 11, 2025 8:12 am
- Forum: General discussion
- Topic: Will Factorio Space Age be on Switch 2?
- Replies: 16
- Views: 8381
- Thu Jul 10, 2025 10:07 am
- Forum: Implemented Suggestions
- Topic: Decouple directional cursor from player sprite (controller input)
- Replies: 2
- Views: 444
Re: Decouple directional cursor from player sprite (controller input)
Thanks for the suggestion. This does look like an oversight.
The selection center will no longer change when character is flying. The "crosshair" will appear when the character is flying to show where the selection center is, the same way as it does when selecting entities in remote view ...
The selection center will no longer change when character is flying. The "crosshair" will appear when the character is flying to show where the selection center is, the same way as it does when selecting entities in remote view ...
- Tue Jul 01, 2025 1:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][2.0.47] Copy tool allows remote blueprint items to be transferred to inventory
- Replies: 1
- Views: 1050
Re: [Twinsen][2.0.47] Copy tool allows remote blueprint items to be transferred to inventory
You were also allowed to simply place blueprints in chests.
These should be fixed in Version: 2.0.59
Bug was related to fix for 117944
These should be fixed in Version: 2.0.59
Bug was related to fix for 117944
- Thu Jun 26, 2025 12:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][2.0.12] Hotbar stuck in selected state in MP when clicking a in-tranfer blueprint (book)
- Replies: 2
- Views: 976
Re: [Twinsen][2.0.12] Hotbar stuck in selected state in MP when clicking a in-tranfer blueprint (book)
Thanks for the detailed report. Should be fixed in Version: 2.0.59.
- Tue Jun 17, 2025 3:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][2.0.9][Space Age] Railgun turrets do not obey railgun speed upgrades
- Replies: 20
- Views: 10951
Re: [Twinsen][2.0.9][Space Age] Railgun turrets do not obey railgun speed upgrades
Why not just cap the research at 10? Seems pointless to have an infinite tech with 10 lvls which do something.
There's no easy way to do it. Capping it at 10 makes it a non-infinite research so it will be required for the research all tech achievement. We would need to make a finite infinite ...
- Thu Jun 12, 2025 3:16 pm
- Forum: Not a bug
- Topic: [Twinsen][2.0.47][Switch] Crash while saving the game
- Replies: 4
- Views: 1048
Re: [Twinsen][2.0.47][Switch] Crash while saving the game
I got the save file from the user.
It was indeed a case of map being too large, reaching the limits of RAM for the console.
In such cases setting the sprite resolution to Medium in Graphics Settings will allow you to play a little longer.
I will try to investigate more memory optimizations.
It was indeed a case of map being too large, reaching the limits of RAM for the console.
In such cases setting the sprite resolution to Medium in Graphics Settings will allow you to play a little longer.
I will try to investigate more memory optimizations.
- Thu Jun 12, 2025 3:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][2.0.47][switch] Opening Chat box does not stop player Movement
- Replies: 2
- Views: 728
Re: [Twinsen][2.0.47][switch] Opening Chat box does not stop player Movement
Thanks for the report. This will be fixed in Version 2.0.56 or later, depending when next stable version after that is.
- Thu Jun 12, 2025 10:07 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][2.0.52] Controls in the menu do not update when switching controller icons
- Replies: 1
- Views: 1097
Re: [Twinsen][2.0.52] Controls in the menu do not update when switching controller icons
Thanks for the report. This is fixed in Version: 2.0.56.
- Thu Jun 12, 2025 9:28 am
- Forum: Ideas and Suggestions
- Topic: Nintendo Switch 2 - Mouse Support
- Replies: 6
- Views: 1883
Re: Nintendo Switch 2 - Mouse Support
The original Switch version already supports USB mouse and keyboard. Just plug them in and change the input method in the Control settings. This way it plays the same as on PC.
- Wed Jun 11, 2025 5:55 am
- Forum: Ideas and Suggestions
- Topic: Nintendo Switch 2 - Mouse Support
- Replies: 6
- Views: 1883
Re: Nintendo Switch 2 - Mouse Support
No updates. Nintendo has not given us access to the development environment yet.
General access for third party developers is not open(with some exceptions).
General access for third party developers is not open(with some exceptions).
- Fri May 30, 2025 8:00 pm
- Forum: News
- Topic: Factorio is coming to Nintendo Switch™
- Replies: 86
- Views: 72084
Re: Factorio is coming to Nintendo Switch™
We don't have any more information other than what is public.
I want to work on the Nintendo Switch 2 version but we don't have access to the development environment yet.
I want to work on the Nintendo Switch 2 version but we don't have access to the development environment yet.
- Fri May 30, 2025 11:55 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][2.0.9][Space Age] Railgun turrets do not obey railgun speed upgrades
- Replies: 20
- Views: 10951
Re: [Twinsen][2.0.9][Space Age] Railgun turrets do not obey railgun speed upgrades
Thanks for the report and information. Should be fixed in Version: 2.0.54.
The shooting speed tooltip was wrong and so was the upgrade percentage. The upgrade percentage would say 20% but in reality it was something like 12%.
After the fix the speed bonus was changed to 15% per research level ...
The shooting speed tooltip was wrong and so was the upgrade percentage. The upgrade percentage would say 20% but in reality it was something like 12%.
After the fix the speed bonus was changed to 15% per research level ...
- Fri May 30, 2025 11:37 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][2.0.47] Railgun Tooltip gives wrong shooting speed
- Replies: 6
- Views: 2666
Re: [Twinsen][2.0.47] Railgun Tooltip gives wrong shooting speed
Thanks for the report. This should be fixed in Version: 2.0.54.
This should fix the number, the bonus and the maximum value when the shooting speed is capped by animation.
This should fix the number, the bonus and the maximum value when the shooting speed is capped by animation.
- Thu May 29, 2025 9:39 am
- Forum: Technical Help
- Topic: Steam Deck: Panning map does not move in consistent cardinal directions
- Replies: 3
- Views: 533
Re: Steam Deck: Panning map does not move in consistent cardinal directions
What I believe is happening is that Steam Input is adding stick input from d-pad to the actual stick input. The actual stick is not perfectly at 0,0 so some drift is added.
The game ignores small input according to the deadzone setting, but once the entire stick vector is large enough, the small ...
The game ignores small input according to the deadzone setting, but once the entire stick vector is large enough, the small ...
- Wed May 28, 2025 8:30 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][2.0.9][Space Age] Railgun turrets do not obey railgun speed upgrades
- Replies: 20
- Views: 10951
Re: [Twinsen][2.0.9][Space Age] Railgun turrets do not obey railgun speed upgrades
This is an actual bug even for reasonable low research levels and I'm working on a fix.
- Fri May 23, 2025 12:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] [1.1.109] Cannot return item back pop-up, can return item back.
- Replies: 2
- Views: 2327
Re: [Twinsen] [1.1.109] Cannot return item back pop-up, can return item back.
Thanks for the detailed report with a clear video.
Fixed in Version: 2.0.53
This was fixed by changing the hand behavior slightly. The hand will now move to a new slot when picking up a new item, in the main inventory. This is more desirable as it does not move items around while auto-sorting.
Fixed in Version: 2.0.53
This was fixed by changing the hand behavior slightly. The hand will now move to a new slot when picking up a new item, in the main inventory. This is more desirable as it does not move items around while auto-sorting.
- Thu May 08, 2025 11:23 am
- Forum: Not a bug
- Topic: [Twinsen] [1.1.88] Steam Deck keyboard doesn't appear
- Replies: 6
- Views: 2226
Re: [Twinsen] [1.1.88] Steam Deck keyboard doesn't appear
Sorry, I didn't read that you are using the GOG version.
The GOG version of the game does not initialize(or even contain) the Steam API, so it can't tell it to automatically open the keyboard. Either get the Steam version or keep using the Steam+X shortcut.
Depending on how you got the game, you ...
The GOG version of the game does not initialize(or even contain) the Steam API, so it can't tell it to automatically open the keyboard. Either get the Steam version or keep using the Steam+X shortcut.
Depending on how you got the game, you ...
- Fri May 02, 2025 11:16 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][2.0.11] logistic network search text-box doesn't go away after it's opened
- Replies: 1
- Views: 1239
Re: [Klonan][2.0.11] logistic network search text-box doesn't go away after it's opened
Search boxes don't go away when clicking the GUI. This is so you can interact with the GUI and the search results without them being cleared.
To avoid the strange looking overlap I made it so that clicking the "edit name" button while the search textbox is open will clear and close the search. And ...
To avoid the strange looking overlap I made it so that clicking the "edit name" button while the search textbox is open will clear and close the search. And ...
- Wed Apr 30, 2025 12:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [v453000] Crusher remains look like electric furnace
- Replies: 1
- Views: 468
Re: [v453000] Crusher remains look like electric furnace
This appears to have been resolved at some point since I can't reproduce the issue.
- Wed Apr 30, 2025 11:43 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.10] In remote view, a ghost item can become unselectable
- Replies: 2
- Views: 502
Re: [Klonan] [2.0.10] In remote view, a ghost item can become unselectable
This appears to have been resolved at some point since I can't reproduce the issue.