Search found 1422 matches

by Twinsen
Fri Jul 11, 2025 8:12 am
Forum: General discussion
Topic: Will Factorio Space Age be on Switch 2?
Replies: 16
Views: 8381

Re: Will Factorio Space Age be on Switch 2?

We have just received access to the Nintendo Switch 2 development environment and I'm starting work on it.
I just started so no promises. There's plenty of work to be done(it's still releasing on a new platform) so don't expect anything soon. Keep an eye out for our official news as we will announce ...
by Twinsen
Thu Jul 10, 2025 10:07 am
Forum: Implemented Suggestions
Topic: Decouple directional cursor from player sprite (controller input)
Replies: 2
Views: 444

Re: Decouple directional cursor from player sprite (controller input)

Thanks for the suggestion. This does look like an oversight.
The selection center will no longer change when character is flying. The "crosshair" will appear when the character is flying to show where the selection center is, the same way as it does when selecting entities in remote view ...
by Twinsen
Tue Jul 01, 2025 1:55 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][2.0.47] Copy tool allows remote blueprint items to be transferred to inventory
Replies: 1
Views: 1050

Re: [Twinsen][2.0.47] Copy tool allows remote blueprint items to be transferred to inventory

You were also allowed to simply place blueprints in chests.
These should be fixed in Version: 2.0.59

Bug was related to fix for 117944
by Twinsen
Tue Jun 17, 2025 3:16 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][2.0.9][Space Age] Railgun turrets do not obey railgun speed upgrades
Replies: 20
Views: 10951

Re: [Twinsen][2.0.9][Space Age] Railgun turrets do not obey railgun speed upgrades


Why not just cap the research at 10? Seems pointless to have an infinite tech with 10 lvls which do something.

There's no easy way to do it. Capping it at 10 makes it a non-infinite research so it will be required for the research all tech achievement. We would need to make a finite infinite ...
by Twinsen
Thu Jun 12, 2025 3:16 pm
Forum: Not a bug
Topic: [Twinsen][2.0.47][Switch] Crash while saving the game
Replies: 4
Views: 1048

Re: [Twinsen][2.0.47][Switch] Crash while saving the game

I got the save file from the user.
It was indeed a case of map being too large, reaching the limits of RAM for the console.
In such cases setting the sprite resolution to Medium in Graphics Settings will allow you to play a little longer.

I will try to investigate more memory optimizations.
by Twinsen
Thu Jun 12, 2025 3:12 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][2.0.47][switch] Opening Chat box does not stop player Movement
Replies: 2
Views: 728

Re: [Twinsen][2.0.47][switch] Opening Chat box does not stop player Movement

Thanks for the report. This will be fixed in Version 2.0.56 or later, depending when next stable version after that is.
by Twinsen
Thu Jun 12, 2025 9:28 am
Forum: Ideas and Suggestions
Topic: Nintendo Switch 2 - Mouse Support
Replies: 6
Views: 1883

Re: Nintendo Switch 2 - Mouse Support

The original Switch version already supports USB mouse and keyboard. Just plug them in and change the input method in the Control settings. This way it plays the same as on PC.
by Twinsen
Wed Jun 11, 2025 5:55 am
Forum: Ideas and Suggestions
Topic: Nintendo Switch 2 - Mouse Support
Replies: 6
Views: 1883

Re: Nintendo Switch 2 - Mouse Support

No updates. Nintendo has not given us access to the development environment yet.
General access for third party developers is not open(with some exceptions).
by Twinsen
Fri May 30, 2025 8:00 pm
Forum: News
Topic: Factorio is coming to Nintendo Switch™
Replies: 86
Views: 72084

Re: Factorio is coming to Nintendo Switch™

We don't have any more information other than what is public.
I want to work on the Nintendo Switch 2 version but we don't have access to the development environment yet.
by Twinsen
Fri May 30, 2025 11:55 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen][2.0.9][Space Age] Railgun turrets do not obey railgun speed upgrades
Replies: 20
Views: 10951

Re: [Twinsen][2.0.9][Space Age] Railgun turrets do not obey railgun speed upgrades

Thanks for the report and information. Should be fixed in Version: 2.0.54.
The shooting speed tooltip was wrong and so was the upgrade percentage. The upgrade percentage would say 20% but in reality it was something like 12%.
After the fix the speed bonus was changed to 15% per research level ...
by Twinsen
Fri May 30, 2025 11:37 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen][2.0.47] Railgun Tooltip gives wrong shooting speed
Replies: 6
Views: 2666

Re: [Twinsen][2.0.47] Railgun Tooltip gives wrong shooting speed

Thanks for the report. This should be fixed in Version: 2.0.54.

This should fix the number, the bonus and the maximum value when the shooting speed is capped by animation.
by Twinsen
Thu May 29, 2025 9:39 am
Forum: Technical Help
Topic: Steam Deck: Panning map does not move in consistent cardinal directions
Replies: 3
Views: 533

Re: Steam Deck: Panning map does not move in consistent cardinal directions

What I believe is happening is that Steam Input is adding stick input from d-pad to the actual stick input. The actual stick is not perfectly at 0,0 so some drift is added.
The game ignores small input according to the deadzone setting, but once the entire stick vector is large enough, the small ...
by Twinsen
Wed May 28, 2025 8:30 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen][2.0.9][Space Age] Railgun turrets do not obey railgun speed upgrades
Replies: 20
Views: 10951

Re: [Twinsen][2.0.9][Space Age] Railgun turrets do not obey railgun speed upgrades

This is an actual bug even for reasonable low research levels and I'm working on a fix.
by Twinsen
Fri May 23, 2025 12:18 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [1.1.109] Cannot return item back pop-up, can return item back.
Replies: 2
Views: 2327

Re: [Twinsen] [1.1.109] Cannot return item back pop-up, can return item back.

Thanks for the detailed report with a clear video.

Fixed in Version: 2.0.53

This was fixed by changing the hand behavior slightly. The hand will now move to a new slot when picking up a new item, in the main inventory. This is more desirable as it does not move items around while auto-sorting.
by Twinsen
Thu May 08, 2025 11:23 am
Forum: Not a bug
Topic: [Twinsen] [1.1.88] Steam Deck keyboard doesn't appear
Replies: 6
Views: 2226

Re: [Twinsen] [1.1.88] Steam Deck keyboard doesn't appear

Sorry, I didn't read that you are using the GOG version.
The GOG version of the game does not initialize(or even contain) the Steam API, so it can't tell it to automatically open the keyboard. Either get the Steam version or keep using the Steam+X shortcut.
Depending on how you got the game, you ...
by Twinsen
Fri May 02, 2025 11:16 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen][2.0.11] logistic network search text-box doesn't go away after it's opened
Replies: 1
Views: 1239

Re: [Klonan][2.0.11] logistic network search text-box doesn't go away after it's opened

Search boxes don't go away when clicking the GUI. This is so you can interact with the GUI and the search results without them being cleared.

To avoid the strange looking overlap I made it so that clicking the "edit name" button while the search textbox is open will clear and close the search. And ...
by Twinsen
Wed Apr 30, 2025 12:00 pm
Forum: Resolved Problems and Bugs
Topic: [v453000] Crusher remains look like electric furnace
Replies: 1
Views: 468

Re: [v453000] Crusher remains look like electric furnace

This appears to have been resolved at some point since I can't reproduce the issue.
by Twinsen
Wed Apr 30, 2025 11:43 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.0.10] In remote view, a ghost item can become unselectable
Replies: 2
Views: 502

Re: [Klonan] [2.0.10] In remote view, a ghost item can become unselectable

This appears to have been resolved at some point since I can't reproduce the issue.

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