Yes thank you,
Some 25min after the save, 45min after they where given mats they started running.
So not a bug just too much stuff to do.
Weird thing is that other construction bots, fixing walls replacing turrets where running fine that whole time.
Search found 30 matches
- Sun Mar 15, 2020 2:33 pm
- Forum: Duplicates
- Topic: [0.18.12] Construction Bots Refuse to Put Down Solar field
- Replies: 2
- Views: 1186
- Sun Mar 15, 2020 2:00 pm
- Forum: Duplicates
- Topic: [0.18.12] Construction Bots Refuse to Put Down Solar field
- Replies: 2
- Views: 1186
[0.18.12] Construction Bots Refuse to Put Down Solar field
Ghosted Down new solar field and Bots are not putting down solar panels or batteries. There is 2k+ bots in the network and mats in the provider chests. There where few helper mods, removing them did not help. Previous solar fields on this map in 0.18.10-11 where constructed fine. Character is standi...
- Sun May 05, 2019 2:13 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1097452
Re: [0.17] Sea Block Pack 0.3.5
Unable to install after last update, fresh Factorio zip download 0.17.36
"Failed to load mods:__SeaBlock__/data-updates.lua.671:attempt to index field "hydrogen" {a nil value} site traceback:
__SeaBlock__/data-updates.lua.671: in main chunk"
"Failed to load mods:__SeaBlock__/data-updates.lua.671:attempt to index field "hydrogen" {a nil value} site traceback:
__SeaBlock__/data-updates.lua.671: in main chunk"
- Fri Jan 11, 2019 2:50 pm
- Forum: General discussion
- Topic: Did no one else notice massive nerf of tank in 0.17?
- Replies: 102
- Views: 40189
- Fri Jun 01, 2018 3:35 pm
- Forum: News
- Topic: Friday Facts #245 - Campaign concept
- Replies: 167
- Views: 68135
Re: Friday Facts #245 - Campaign concept
"Achievement statistics show that only about 11% of players on Steam have ever launched a rocket, which currently means 'won the game'." I do not think this information is correct, majority of players probably tries some type of mod in there game. The game has built in mod portal that disa...
- Thu Jan 18, 2018 2:05 pm
- Forum: General discussion
- Topic: Gameplay drop
- Replies: 12
- Views: 4897
Re: Gameplay drop
Found it but can't post a link.
YouTube look for Xterminator video from 4 days a go named something like discussion with the devs.
YouTube look for Xterminator video from 4 days a go named something like discussion with the devs.
- Thu Jan 18, 2018 1:30 pm
- Forum: General discussion
- Topic: Gameplay drop
- Replies: 12
- Views: 4897
Re: Gameplay drop
Yes I am an idiot, Twinsen was in the voice chat with you, Mojo and the streamers, Klonan and Rseding where in text chat talking sh.. hehehehe that was funny as hell.Bilka wrote: That was Twinsen, not Klonan
.
- Thu Jan 18, 2018 1:05 pm
- Forum: General discussion
- Topic: Gameplay drop
- Replies: 12
- Views: 4897
Gameplay drop
Is it me or did the number of streams and YouTube videos drop sharply in last week? I really enjoyed that twitch interview with the devs and the streamers the other day, thank you Twinsen that was informative and really appreciated and you came in to the enemy territory after that FFF. :lol: On my 1...
- Mon Jan 15, 2018 10:35 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 424325
Re: Friday Facts #225 - Bots versus belts (part 2)
Hmm I did not want to get in to this but after doing a little testing it seams that with 4x charging time bots would become usless, just a cloud sitting above the factory hogging UPS.. I always considered bots to be end game stuff, when you shoot a rocket then expand and build with bots. In my opini...
- Wed Jan 10, 2018 2:31 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 395220
Re: Friday Facts #224 - Bots versus belts
It should never be Belts vs Bots vs Trains it should be Belts, Bots and Choo-Choo's. Bot's seam a little easy late game but that could be fixed with maybe lock bot carry size research behind Space Pots. In .16 I find more incentive to build with belts after nuclear fuel for smelters and belt optimiz...
- Fri Dec 22, 2017 10:23 am
- Forum: General discussion
- Topic: 1K Club
- Replies: 5
- Views: 3139
1K Club
HELP!!!!!!
Did not even notice; /Cry
Did not even notice; /Cry
- Mon Dec 18, 2017 2:09 pm
- Forum: News
- Topic: Friday Facts #221 - 0.16 is out
- Replies: 155
- Views: 65253
Re: Friday Facts #221 - 0.16 is out
Belt compression can still be done with the splitter. Anyway I always plan for +10% so if there is little less on the belt it is still fine. Good enough for me. Just Please, Please, Please If adjusting belt mechanic / compression will decrease performance Don't do it . Performance gain's are unbelie...
- Mon Dec 18, 2017 12:14 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 589
- Views: 328090
Re: Thank you (Make the dev-team happy today!)
I just want to say thank you for the best release yet.
Performance update is just unreal, it was worth the wait.
Also nuclear fuel Yesssssss My smelter will love that stuff.
Performance update is just unreal, it was worth the wait.
Also nuclear fuel Yesssssss My smelter will love that stuff.
- Thu Dec 14, 2017 2:47 pm
- Forum: Not a bug
- Topic: [kovarex] [16.0] Inserting on underground belt behaves different
- Replies: 24
- Views: 27667
Re: [kovarex] [16.0] Inserting on underground belt behaves different
There is no way to compress the belt inline any more?
I can't find a solution for the smelters unless I go for chest+Loader(Mod).
Any advice is appreciated!
I really did not want to put any modded items in production, my base should be able to run without any mods.
I can't find a solution for the smelters unless I go for chest+Loader(Mod).
Any advice is appreciated!
I really did not want to put any modded items in production, my base should be able to run without any mods.
- Thu Dec 14, 2017 1:54 pm
- Forum: General discussion
- Topic: .16 Crafting Time Changes
- Replies: 6
- Views: 3555
Re: .16 Crafting Time Changes
Perfect, Thank youBilka wrote:List of items: https://wiki.factorio.com/index.php?tit ... t=BilkaBot
Click on diff for each page to see the complete changes.
- Thu Dec 14, 2017 12:46 pm
- Forum: General discussion
- Topic: .16 Crafting Time Changes
- Replies: 6
- Views: 3555
.16 Crafting Time Changes
Anyone figure out what items have the crafting time changed?
It is mentioned in the release notes but I cant find any information on it here or on reddit.
I did not notice anything but I started new game with .16 and I am not that intelligent to remember it all.
It is mentioned in the release notes but I cant find any information on it here or on reddit.
I did not notice anything but I started new game with .16 and I am not that intelligent to remember it all.
- Thu Dec 14, 2017 8:21 am
- Forum: General discussion
- Topic: 0.16 Map generation Feedback
- Replies: 210
- Views: 112336
Re: 0.16 Map generation Feedback
Seams fine to me, I kind of like it. .15 was way too many resources at the start I think that searching for them at the start is not a bad deal. You would want to make new players venture out and search for what they need instead of having everything right where you start. Experienced players know t...
- Thu Dec 14, 2017 8:13 am
- Forum: General discussion
- Topic: Hi Res Guy
- Replies: 7
- Views: 3493
Re: Hi Res Guy
It does look better but not HI-Res as I was expecting.
On 17in FHD laptop it looks fine but on 37in 4k there is not that much difference.
On 17in FHD laptop it looks fine but on 37in 4k there is not that much difference.
- Wed Dec 13, 2017 3:34 pm
- Forum: General discussion
- Topic: Hi Res Guy
- Replies: 7
- Views: 3493
Hi Res Guy
Does he still look pixelated?
Or I am just high
Or I am just high
- Wed Dec 13, 2017 1:00 pm
- Forum: Releases
- Topic: Version 0.16.0
- Replies: 130
- Views: 116756
Re: Version 0.16.0
Sweet!! I just got sick, have to leave work.