Search found 11 matches

by Eule_69
Sun Nov 15, 2020 5:05 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1219696

Re: Bugs & FAQ

Yes, i see...

Thanks for your fast response.
by Eule_69
Sun Nov 15, 2020 4:17 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1219696

Re: Bugs & FAQ

Hi,

is it intended or a bug:
The "Big Angel's Provider chest" requires Electronic Circuit Board, whereas all other Big chests require Basic electronic Board.

For Silos and Warehouses, boards are consistent.

Thanks.
by Eule_69
Wed Nov 11, 2020 10:55 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1219696

Re: Bugs & FAQ

Hi, returning to factorio after a couple months and updated all Angel's/Bob's mods. Is there a reason why you removed Bob's water barreling pumps (not the "Pump-Jack-Like" ones; the "Barreling Pump" which gives Water, Lithia water or ... don't remember now :-)? Yes, i read the ch...
by Eule_69
Mon Apr 27, 2020 7:53 pm
Forum: Mods
Topic: [MOD 1.1] Inventory Sensor
Replies: 177
Views: 68871

Re: [MOD 0.17 - 0.18] Inventory Sensor

Thanks for the update, will give it a try :-)
by Eule_69
Mon Apr 27, 2020 5:44 pm
Forum: Mods
Topic: [MOD 1.1] Inventory Sensor
Replies: 177
Views: 68871

Re: [MOD 0.18] Inventory Sensor

Hi Optera, is it possible to distinguish items from input-inventory and output-inventory if they are the same? e.g. Kovarex-enrichment: how much U-235 is in input-inventory and how much in output? (one of) my goal is: I have a couple of centrifuges in a row. I want all U-235 to go into the first one...
by Eule_69
Wed Sep 12, 2018 2:29 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1219696

Re: Bugs & FAQ

@individuo_enlatado: No, my issue wasn't Smelting :-) I used Bob's enemies settings like so: O Enable artifacts from aliens X Enable alien artifacts X Enable coloured alien artifacts X Enable small alien artifacts Now as coloured artifacts can no longer be created (except killing biters) I'll reset ...
by Eule_69
Mon Sep 03, 2018 10:59 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1219696

Re: Bugs & FAQ

Hi, the newest version doesn't contain the recipe for the generic "alien pre-artifact". there's "seeded dish" using the same icon, but the (coloured) pre-artifacts still use the generic pre-artifact in their recipes. - It seems to work for existing assemblers, but new ones cannot...
by Eule_69
Thu May 25, 2017 5:46 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1219696

Re: Bugs & FAQ

In Refining, the required amount of acids for Leaching seems to be too low:
All chunks require 5 units of their aicid-type to be converted to crystals.
With 0.15 and all liquids multiplied by 10, shouldn't it be like 50ish?

Thanks.
by Eule_69
Wed May 24, 2017 9:32 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1219696

Re: Bugs & FAQ

Cool, thanks for your fast reply :-)
by Eule_69
Wed May 24, 2017 9:30 pm
Forum: Yuoki Industries
Topic: If it's not a feature - it's maybe a Bug ?
Replies: 97
Views: 43366

Re: If it's not a feature - it's maybe a Bug ?

Hi Yuoki, i use your mod with Angels and Bobs mods. Some of Angels recipes require Steam now. I'd like to produce that at a central point, barrel it and distribute from there. What i found is that i can only barrel your steam. For vanilla steam, there's no recipe. So my Q is, does your mod overwrite...
by Eule_69
Wed May 24, 2017 9:13 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1219696

Re: Bugs & FAQ

Clay bricks are "overwriting" stone bricks on blueprints, so now my blueprints dont place the stone bricks coz they think they were made with clay bricks..... Same here. And another feedback: Cannot barrel Nitrogen Monoxide Gas. ...and one more (not sure where it belongs) :-) I use your m...

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