Search found 47 matches

by SilverB1rd
Thu Mar 23, 2017 4:55 pm
Forum: Ideas and Suggestions
Topic: Train Station: Option to require stop
Replies: 7
Views: 3388

Train Station: Option to require stop

TD;DR; Add checkbox to train station interface to require that train stops at the station in order to use the station for pathing. Why: To give the player exact control of how train's path finding interacts with stations. This increases the players choices for creating optimal rail networks. Details...
by SilverB1rd
Tue Mar 21, 2017 3:27 pm
Forum: Modding help
Topic: client only with gui?
Replies: 2
Views: 724

client only with gui?

Is it possible to have a mod that has a gui, but does not affect gameplay, that would not require Synchronization? I'm trying to create a ratio cheat sheet / calculator mod, which would display a window with handy building ratios like pumps -> boilers -> steam engines 1->14->10. The mod would not be...
by SilverB1rd
Tue Mar 21, 2017 2:56 am
Forum: Modding discussion
Topic: Density of belt throughput?
Replies: 2
Views: 2112

Re: Density of belt throughput?

Thanks Yoyobuae, great breakdown! figured it was something simple.
by SilverB1rd
Tue Mar 21, 2017 12:04 am
Forum: Modding discussion
Topic: Density of belt throughput?
Replies: 2
Views: 2112

Density of belt throughput?

How does the speed value for transport belts relate to throughput? the wiki page https://wiki.factorio.com/Belt_transport_system#Belt_Throughput has the following throughput values and says the formula is speed * density = throughput yellow: 13.333 red: 26.666 blue: 40 in the game files the belts ha...
by SilverB1rd
Mon Mar 20, 2017 8:09 pm
Forum: General discussion
Topic: How is a train's path calculated?
Replies: 5
Views: 4383

Re: How is a train's path calculated?

Note that the train "seeing" a red signal doesn't mean the train can't still choose the same path again. If the path thru the red signal happens to be the "best" path the train will choose to wait at the red signal. A path to a train stop with no red signals in the way is "...
by SilverB1rd
Mon Mar 20, 2017 7:32 pm
Forum: General discussion
Topic: How is a train's path calculated?
Replies: 5
Views: 4383

Re: How is a train's path calculated?

https://www.factorio.com/blog/post/fff-68 This fff post contains some information on weights used to calculate alternative routes. It sounds like trains will calculate the route when they leave the station, but also they can recalculate while in route. What can cause a train to recalculate mid route...
by SilverB1rd
Sat Mar 18, 2017 6:13 am
Forum: General discussion
Topic: How is a train's path calculated?
Replies: 5
Views: 4383

How is a train's path calculated?

I was watching the Xterminator, colonelwill, and mojo stream and they were having issues introduced by the train pathing. If I recall correctly Rseding91 was talking in the chat about the algorithm used to do train pathing, saying it was mainly bound up in the visited nodes handling, using some vari...

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