Search found 216 matches

by mp0011
Wed Jan 17, 2018 11:36 pm
Forum: Ideas and Suggestions
Topic: Train schedule Stop Offsets
Replies: 13
Views: 4642

Re: Train schedule Stop Offsets

What are the difference between scheduling train stations with offset and having more than one station behind each other with space of 2 wagons each? I don't get the point why that offset is needed. ... 1) You can't place station 1 offset apart 2) Train Stops names should be different, or train wou...
by mp0011
Wed Jan 17, 2018 11:27 pm
Forum: Ideas and Suggestions
Topic: Train schedule Stop Offsets
Replies: 13
Views: 4642

Re: Train schedule Stop Offsets

There is no need for such complications. It should be very simple to implement and understand. Train length should do not matter, long train should perfectly fine stop on short station, as long, as the engine is between Train Stop and next Rain Signal. Shorter train should also be able to stop anywh...
by mp0011
Wed Jan 17, 2018 10:11 pm
Forum: Ideas and Suggestions
Topic: Train horn when approaching player
Replies: 6
Views: 3077

Re: Train horn when approaching player

Also, Speaker object should be able to play typical "rail crossing" gong. "Celesta" sounds wired in this role...
by mp0011
Wed Jan 17, 2018 9:33 pm
Forum: Ideas and Suggestions
Topic: Train horn when approaching player
Replies: 6
Views: 3077

Train horn when approaching player

No, train should not stop if player is detected on the track. It's part of The Fun. However, when the "train brake indicator" (the red dot, in debug options) is within eg. 8 tiles from the player, and train is moving or starting, train should just horn. Not to brake, not to stop. Just a wa...
by mp0011
Wed Jan 17, 2018 9:22 pm
Forum: Ideas and Suggestions
Topic: Train schedule Stop Offsets
Replies: 13
Views: 4642

Re: Option to allow trains to creep forward at train stops

Senible, real-life option (modification) is: Add possibility do define station length (eg. in options Name:"Coal Drop"; length:"50 wagons"), so each train stopped in that region is considered as stopped and connected to that station. Alternatively, station should be defined as an...
by mp0011
Wed Jan 17, 2018 5:19 pm
Forum: Ideas and Suggestions
Topic: Train schedule Stop Offsets
Replies: 13
Views: 4642

Re: Option to allow trains to creep forward at train stops

BTW...

What are the benefits of having one long train (4+16) instead of 4x 1+4? It IS cooler of course, but beside this?
by mp0011
Tue Jan 16, 2018 4:47 pm
Forum: Ideas and Suggestions
Topic: No more building plopping, no more building crafting
Replies: 10
Views: 3110

Re: No more building plopping, no more building crafting

Maybe You are right... Building each Assembler, Furnaces and Chemical Plants in such way is not very fun, but "big projects", that You place once in a gameplay (Rocket Silo, Nuclear Plant with Centrifuges, Refineries) is. Now, to build reactor, I just go to chest, pick 500 of everything, w...
by mp0011
Tue Jan 16, 2018 1:37 am
Forum: Ideas and Suggestions
Topic: No more building plopping, no more building crafting
Replies: 10
Views: 3110

Re: No more building plopping, no more building crafting

Maybe, for me it's just another difficulty level, just like optional expensive recipes.
by mp0011
Mon Jan 15, 2018 11:08 pm
Forum: Ideas and Suggestions
Topic: No more building plopping, no more building crafting
Replies: 10
Views: 3110

No more building plopping, no more building crafting

TL;DR As an addition to increased recipe cost option... Why? Idea is, that assembling 200 assemblers/reactors/raffineries in one little factory is silly. Building it in advance to chest, for later use - is silly too, and also impractical - Who build "reactor factory" to build few reactors...
by mp0011
Mon Jan 15, 2018 5:25 am
Forum: Ideas and Suggestions
Topic: Can we get a pause with single tick step funcationality?
Replies: 2
Views: 1115

Re: Can we get a pause with single tick step funcationality?

"Active Pause" is the ultimate feature this game needs.
Pause, check inventory, unpause. Pause, check map, unpause. Pause, check wiring, unpause...

+1
by mp0011
Sun Jan 14, 2018 9:51 am
Forum: Ideas and Suggestions
Topic: Train Stop offset switch
Replies: 4
Views: 1345

Re: Train Stop offset switch

BHakluyt wrote:perhaps incorporate it as a simple setting on the train stop gui...?
That's what I want to suggest. Just little "tick" under station color sliders...
by mp0011
Sun Jan 14, 2018 9:33 am
Forum: Ideas and Suggestions
Topic: Train Stop offset switch
Replies: 4
Views: 1345

Train Stop offset switch

TL;DR Simple 3 position slider to offset Train Stop braking spot (-1 tile/no offset/+1 tile). What ? It's almost impossible to make two-way single-platform station for 1+4+1, 1+4, 2+4 etc. trains, or station for variable length trains. eg, 1+4 train stops at station "drop coal near-end", ...
by mp0011
Thu Jan 11, 2018 9:44 am
Forum: Frequently Suggested / Link Collections
Topic: Water as limited ressource
Replies: 32
Views: 32507

Re: Water as limited ressource

I wish water be (optionally) limited in some scenarios. There should 3 water sources in game: lake (finite), sea (infinite, as is now) and groundwater. Sea is infinite, everything works just as now. It's any body of water greater than eg. 400 tiles, or with at least one deep water tile. You can divi...
by mp0011
Thu Jan 11, 2018 12:27 am
Forum: Show your Creations
Topic: Because you could :)
Replies: 3
Views: 2298

Re: Because you could :)

Tired of oil products clogging your refineries?
Make solid fuel, then rocket fuel, then make million of this to burn it all ;)
by mp0011
Tue Jan 09, 2018 9:22 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 519609

Re: Simple Questions and Short Answers

You could tell the train to wait in the holding station for a circuit signal. Alternatively you could add a rail signal immediately in front of the Holding station, and use the circuit network to turn that signal red, effectively preventing the train from goin anywhere. Yes, but I can do same thing...
by mp0011
Tue Jan 09, 2018 9:08 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 519609

Re: Simple Questions and Short Answers

[16.6] How to force train to WAIT if next scheduled stop is disabled? Skipping it has no sense to me... I have simple schedule: > train stop A) - GET STUFF > train stop B) - HOLDER STATION > train stop C) - DROP STUFF Many stations with conditions, (train stop enabled = need resources) I want train ...
by mp0011
Sun Jan 07, 2018 9:12 pm
Forum: Ideas and Suggestions
Topic: Pneumatic Delivery System - alternative for logistic bots
Replies: 3
Views: 2217

Re: Pneumatic Delivery System

Maybe this system can replace logistic bots in "universe without it"? It can transport items quickly between far ends of base (or different base sections), without items waiting to long on the belts. It has semilar disadvantages as pipes (walkability, bendings), but is easier to address it...
by mp0011
Wed Dec 20, 2017 5:33 am
Forum: Ideas and Suggestions
Topic: Expand cliffs mechanics into STRIP MINIG
Replies: 0
Views: 470

Expand cliffs mechanics into STRIP MINIG

The new cliffs should work great with strip mining. After user develop geology technology (or whole technology branch), he should be able to: - detect underground resources (with georadar stations and/or satellites) - use clif destructors to blow flat surface and create eg. 5x5 crater - add downward...
by mp0011
Mon Oct 09, 2017 4:58 pm
Forum: News
Topic: Friday Facts #211 - The little things
Replies: 69
Views: 33635

Re: Friday Facts #211 - The little things

I wish there were an ingame blueprint editor. You click a button, and selected blueprint is transfered to "another dimension", just like the tutorial works, where You can zoom-in, edit and test everything, with everything is availiable in inventory...
by mp0011
Fri Sep 29, 2017 9:00 pm
Forum: News
Topic: Friday Facts #210 - Circuit connector module implementation
Replies: 41
Views: 23239

Re: Friday Facts #210 - Circuit connector module implementation

Horizontal wires bends due to gravity, but not vertical ones...
Shadows for vertical wires should bends. Now, the wires looks very tight.

P.S.
Same thing for all vertical wires, including powelines...

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