Search found 216 matches
- Sat Jun 17, 2017 2:27 pm
- Forum: Technical Help
- Topic: Distribution of entity update time
- Replies: 4
- Views: 2556
Re: Distribution of entity update time
Is it possible to reduce game speed, but increase (with single command) speed of everything? I mean set game speed to 0.5, but speed-up everything (train speed, bots speed, walking speed, research speed etc.) x2? So, on old computer or big factory someone can reduce game speed to 0.25, but increase ...
- Sat Jun 17, 2017 8:49 am
- Forum: Outdated/Not implemented
- Topic: Personal robots prioritizing nearest first
- Replies: 194
- Views: 62213
Re: Personal robots prioritizing nearest first
It should not be much harder than finding buildings within range of electric poles/substations, or machines in range of beacons. Does the game do it all the time, or just when something is changed?
- Thu Jun 15, 2017 10:48 am
- Forum: Ideas and Suggestions
- Topic: Placing container on item moves item to inventory
- Replies: 3
- Views: 1169
Re: Placing container on item moves item to inventory
So the trick, I have used for a long time to pick stuff from the ground, before I lerned about "F" key, does not work anymore
- Wed Jun 14, 2017 11:46 pm
- Forum: Technical Help
- Topic: What "Atlas Texture Size" really do?
- Replies: 13
- Views: 9010
Re: What "Atlas Texture Size" really do?
mp0011 wrote: Maybe some objects should be simple, textured 3D models, instead of series of flat images, like train, tank, car, wagons, enemies and player...? Any GPU (now already barely used by the game) can handle this, but You use 1 set of textures, instead of 128 tank images + 128 tank shadows ...
- Wed Jun 14, 2017 7:33 pm
- Forum: Ideas and Suggestions
- Topic: insert overflow parts into chest
- Replies: 33
- Views: 7187
Re: Prevent accidental armor extraction
...or, just play same sound alert, as when user tries to deconstruct chest full of items, with no inventory space, and cancel action.
- Tue Jun 13, 2017 10:23 am
- Forum: Ideas and Suggestions
- Topic: Train station skipping conditions
- Replies: 143
- Views: 65637
Re: Train station skipping conditions
viewtopic.php?f=6&t=49214&p=286148#p286097
There is my suggestion about skipping stations - last station You leave should decide about this, using Logic Circuit.
There is my suggestion about skipping stations - last station You leave should decide about this, using Logic Circuit.
- Mon Jun 12, 2017 11:04 pm
- Forum: Technical Help
- Topic: What "Atlas Texture Size" really do?
- Replies: 13
- Views: 9010
Re: What "Atlas Texture Size" really do?
So, after next few releases, no one will be able to play this game, without big pixels, on laptops and low-end/mid-range computers. In a FLAT 2D game. In a game with graphic rendered in very similar way to games like Diablo 2 or Sacred. Something is not optimised here... Maybe some objects should be...
- Sun Jun 11, 2017 4:41 pm
- Forum: Technical Help
- Topic: What "Atlas Texture Size" really do?
- Replies: 13
- Views: 9010
Re: What "Atlas Texture Size" really do?
So, this game do not require better GPU or Graphic Card, just more of vram?
And cheapest GPU i have found (like HD5450 2gb/64bit) would work better in this game?
And cheapest GPU i have found (like HD5450 2gb/64bit) would work better in this game?
- Sun Jun 11, 2017 1:55 pm
- Forum: Technical Help
- Topic: More FPS confussion...
- Replies: 2
- Views: 1318
More FPS confussion...
This game is strange... After playing with options after my last post: My GPU load is 0% (sometimes jumps to 15-20% for a tick or two), GPU Clock drops to 250MHz (sometimes jumps to 600, regular is 790), CPU load is about 20%, HDD is almost idle, V-sync if OFF, but FPS drops to 15 when driving in a ...
- Sun Jun 11, 2017 1:27 pm
- Forum: Technical Help
- Topic: What "Atlas Texture Size" really do?
- Replies: 13
- Views: 9010
What "Atlas Texture Size" really do?
IDK if it's a bug, or my GPU just sucks, but what's a point of using high Atlas Texture size? Except killing GPU, dropping frames and lagging, because in forest, with higher setting, at regular zoom my GPU usage level goes to 100%, while at 2048 it's about 0%, at any zoom level... I do not notice an...
- Sat Jun 10, 2017 11:38 am
- Forum: Ideas and Suggestions
- Topic: keep certain inventory items from being used as ingredient
- Replies: 9
- Views: 3098
Re: keep certain inventory items from being used as ingredient
However, losing all Your (useful and needed right now) pipe section just because I made some Underground Pipes is annoying and very common.
I have lot of raw plates in inventory, so UP should be crafted from it, not all my pipes - if I have it in belt or hand.
I have lot of raw plates in inventory, so UP should be crafted from it, not all my pipes - if I have it in belt or hand.
- Sat Jun 10, 2017 1:15 am
- Forum: Ideas and Suggestions
- Topic: "Environment" science packs and tech tree
- Replies: 1
- Views: 807
"Environment" science packs and tech tree
TL;DR Convert wood and/or aliens to science packs*, to unlock optional, environment friendly science tree. What ? 8th, optional science pack made from wood and/or dead aliens. (Possibly two recipes, one from wood, and one from aliens, so You may choose one You like - hunting or wood farming and cho...
- Fri Jun 09, 2017 12:17 pm
- Forum: Outdated/Not implemented
- Topic: Personal robots prioritizing nearest first
- Replies: 194
- Views: 62213
Re: Personal robots prioritize nearest first
Simplest solution: User controlled construction zone size. With ctrl-scroll. User reduce zone size, and bots works exactly as in lower example. Maybe even better idea. In addition, when you reduce the area to zero, other players won't be able to troll your robots. Also, you could select where const...
- Wed Jun 07, 2017 4:17 pm
- Forum: Outdated/Not implemented
- Topic: Personal robots prioritizing nearest first
- Replies: 194
- Views: 62213
Re: Personal robots prioritize nearest first
Simplest solution: User controlled construction zone size. With ctrl-scroll.
User reduce zone size, and bots works exactly as in lower example.
User reduce zone size, and bots works exactly as in lower example.
- Tue Jun 06, 2017 10:13 am
- Forum: Ideas and Suggestions
- Topic: Suggestion about a water pump.
- Replies: 173
- Views: 40547
Re: Poll: Offshore Pump Should Need Energy
Maybe reduce regular offshore pump throughput, and add new pump Mk2, that requires electricity?
Anyway, it's probably just a matter of adding accumulator and solar panel, separated from the grid, and "pump electricity problem" is fixed forever...
Anyway, it's probably just a matter of adding accumulator and solar panel, separated from the grid, and "pump electricity problem" is fixed forever...
- Mon Jun 05, 2017 2:47 pm
- Forum: Ideas and Suggestions
- Topic: Train Entry-Condition
- Replies: 18
- Views: 8219
Re: Train Entry-Condition
Yes, if programs are train-based, it should be absolute. In station-based, relative are better and simpler. Relative jumps does not need to carry about all previous stations count. If It is absolute, station need to know own position in the "program", or all programs must be the same. In r...
- Mon Jun 05, 2017 12:20 pm
- Forum: Ideas and Suggestions
- Topic: Train Entry-Condition
- Replies: 18
- Views: 8219
Re: Train Entry-Condition
Maybe something like this: Train station lists (schedule) works like a playlist. Replace Manual/Automatic slider with play/pause = automatic/manual; Add next/prev buttons = go to next/previous station on the list (in manual mode, or manually skip station in automatic) Each station can send "dep...
- Sat Jun 03, 2017 2:49 pm
- Forum: Ideas and Suggestions
- Topic: Stop Blueprints escaping their Books
- Replies: 45
- Views: 12106
Re: Stop Blueprints escaping their Books
Integrate Books with the inventory:
If Player have Book in the inventory, new tab appear above regular items. One tab for each book.
Book can be used as nów, with scrolling, but user can also select the tab, and pick BP manually. After use, BP returns to inventory, to the correct tab.
If Player have Book in the inventory, new tab appear above regular items. One tab for each book.
Book can be used as nów, with scrolling, but user can also select the tab, and pick BP manually. After use, BP returns to inventory, to the correct tab.
- Fri Jun 02, 2017 2:53 am
- Forum: Implemented Suggestions
- Topic: Science Pack Nodes as Prerequisites
- Replies: 4
- Views: 2048
Re: Science Pack Nodes as Prerequisites
I can imagine situation, mod or future update, where You get some Science Packs from another source, eg. from crashed spaceship, so You theoretically may use it, before you can create it... However, it IS annoying to select research only to find after 15 minutes it is still at 0% because of lack of ...
- Thu Jun 01, 2017 2:04 pm
- Forum: Technical Help
- Topic: Video Memory Usage setting - confusing + constant lags peaks
- Replies: 6
- Views: 2983
Re: Video Memory Usage setting - confusing + constant lags peaks
What I mean - I can play perfectly well with hi-res sprites after ignoring the warning, with high margin of performance. Sprites size is NOT a performance degrading factor. It's vram memory management. If game can make 150FPS, but in the same time pauses for fraction of second every 3s, because of o...